Call of Duty: Black Ops III

Call of Duty: Black Ops III

66 ratings
Omaha Beach
File Size
489.554 MB
Jan 17 @ 11:58am
Jan 19 @ 1:55pm
13 Change Notes ( view )

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Omaha Beach

Omaha Beach, was the code name for one of the five sectors of the Allied invasion of German-occupied France in the Normandy landings on June 6, 1944, during World War II.

This is a zombified version of Omaha Beach, where you take the defender role, trying to repel Nazi Zombies invasion from the beach.

-World War 2 weapons
-Main EE quest with buyable V2 rocket launch ending
-Timed Gameplay
-Ability to call for fire support
-Custom box and PaP models
-Custom announcers
-9 perks
-Claymore mines
-Trading table
-Turret traps
-6 Teddies EE with 2 perks reward for each player
-Buildable Dragon Shield
-Buildable PaP
-Custom powerups
-Bank where players can share points

Main EE guide:
1. Enable power
2. Find the book with the rocket launch codes (officers bedroom in the lower bunker)
3. Turn on the radio tower
4. Transfer the codes through transmitter (50k points). Transmitter is located near the pap room.
5. Hold on for 2 minutes till the V2 rocket arrives.
!Warning! Zombies will have increased speed and health during this end fight. Also additional spawners will be activated. Spawn delay will be minimal. So prepare for a fight.

PaP quest guide:
1. Find the key. (medical office room)
2. Find the PaP parts (1st in the Winchester Shotgun Room, 2nd in the MP40 room)
3. Open the bunker last door with the key.
4. Craft PaP with crafting table.

Dont use "fast_restart" or "map_restart". This will break the scripts and the map will be unplayable. Do a full restart from the lobby.

Make sure to check out my other maps:
Enemy Territory
Dark Church
Pharao's Curse
Siwa Oasis

If you are willing to help me restock my supplies of pizza and diet coke, I accept the donations via PayPal[]

Skye - WWII Weapon Ports
Tony,shinged,modric - Buildable PaP script
ConvictioNDR - zombie collision script
Jules - EE scripting
ParasiteLegend - EE scripting
ninjamanny829 - Nacht Zombie Models Port
HitmanVere - Power Lag Fix
Harrybo21 - Buildable Shield, Traps, Custom PaP and Box models
Divinefury5,Matarra - Zipline
Frost Iceforge - Trading table, Bank
Additional Sounds - Return to Castle Wolfenstein, World at War, Doom 3, Day of Infamy
Additional Models - WW2, World at War
Original map layout - Gray Matter Studios\Nerve Software
Andy King (treminaor) - Buyable Ending script
Shinged - Buyable Power up script
Raptroes - Nuke Effect ending
Reaper_9382 - additional support
IceGrenade - hosting an amazing and very helpful ZGC discord community
UGX - Timed Gameplay script
Jbird - Claymores
Zeroy - M2 Flamethrower
Redspace200 - Jump pad
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JracoMeter Feb 18 @ 9:11pm 
Unexpectedly amazing! My friend and I made videos reviewing this map. We also added some challenges for fun. It really has some cool things to offer. The layout is really good, but you still need to be careful in some areas. If you are thinking about trying this map, then give it a try. Here is his video: and Mine: .
Blazesters Feb 15 @ 2:19pm 
love this map play alot of wolfenstein so this is a great map nice job
TensiveThread Feb 1 @ 11:39pm 
New favorite map, love it, can't wait to see what else you have in store.
WolfETPlayer  [author] Jan 31 @ 11:43pm 
Karnage has nothing to do with this map
VerK0 Jan 31 @ 10:24pm 
Great job Karnage!!
The Big M Jan 28 @ 1:51pm 
Way to easy... I mean far to easy
prtyboy76 Jan 27 @ 2:34pm 
Loved this map please keep it up your content is awesome
WolfETPlayer  [author] Jan 27 @ 8:52am 
Its workshop bug. Actual size is 2 gb
Playeristic Jan 27 @ 8:41am 
Love this map. It might be easy but mostly love it for its small file size. Under 500gb? I'll take that as long as its not a map of square basic rooms with simple textures lol
Fat Doge Jan 22 @ 1:29pm 
It's a really cool map but I find it a bit too easy. You can easily camp at the top of the stairs near the artillery gun and every zombie will appear down the stairs. The health of the zombies does also seem to be very low, I could oneshot headshot the zombies with the starting room garand until round 17 rolled in after which I packed it and it oneshotted with body shots until I ended the game. The map was fun though and I love the WW2 guns.