Total War: WARHAMMER II

Total War: WARHAMMER II

26 ratings
Blood Voyages Begone (and Alarielle desync fix)
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Tags: mod, Campaign
File Size
Posted
0.722 MB
Jan 8, 2020 @ 1:59pm
1 Change Note ( view )

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Blood Voyages Begone (and Alarielle desync fix)

Description
Prevents Blood Voyage armies from spawning when playing as Crone Hellebron in both singleplayer and multiplayer.

All other Death Night mechanics should be functioning as normal.

Adding this mod to an already running campaign might cause issues, such as desyncs in multiplayer. I recommend running this mod from a fresh campaign.

Using this mod may also fix an apparently common desyncing problem when playing as Alarielle in co-op.
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22 Comments
Bonifangith  [author] Nov 26, 2020 @ 1:09pm 
Thank you so much for the kind words and for testing the mod with Radius and SFO. It's nice to hear it's working for so many of you. Big thanks to everyone who has commented and voted on this mod I originally made for myself and my friend to enjoy. I never thought it would reach 1000 subscribers.
Deviant Nov 26, 2020 @ 2:42am 
The mod works in vanilla, in radius and in SFO. Thanks to the author for removing the MOST imbalanced mechanics from the game when playing 1 VS 1. (on the strategy map, the BV army is transferred to the control of the har ganet player).
Reading Rambo Oct 2, 2020 @ 8:54am 
This mod seemed to fix my brother and Is issue with Coop Alarielle causing desync from Blood Voyage spawning. To me that seems to be an added feature you might advertise! Otherwise Alarielle is unplayable in Coop.

Thank you very much for this mod! We kept forgetting about the desync and then every few months start one and get the desync and get mad lol. Now we can finally play an Alarielle campaign
Thundrfox Aug 12, 2020 @ 9:59pm 
We each only have one mod (this one) and we have attempted to restart without the mod sadly.
Bonifangith  [author] Aug 11, 2020 @ 9:30am 
A friend and I had the same problem but we solved that yesterday by unsubscribing and resubbing to the mod. Since you have already tried that I'm not sure what the problem is. Try disabling all the mods in the mod manager, launching the game - then exit the game and reactivate all the mods. Doing that seems to have helped us with the different versions error in the past. Also make sure mods are placed in the same order. My friend and I have this mod places at the very top of the load order just to be sure. I'll let you know if I happen to figure out a better solution.
Thundrfox Aug 11, 2020 @ 4:42am 
both a friend and I have installed and reinstalled the mod yet we get a version discrepancy
Loli Hunter Omega [Crazy Goose] Jul 23, 2020 @ 8:41pm 
Can you make one for Averlorn to fix the desynch bug that the devs still haven't fixed?
Truetobi91 Jul 16, 2020 @ 7:17am 
My friend and I just tested the mod on our existing save game and it works, we no longer have the desync issue. If we run into any other problems that might be caused by your mod I'l let you know. Anyway, you made our day! Thank you
Bonifangith  [author] Jul 15, 2020 @ 11:57am 
Thanks for the heads up Dasty. Happy to hear it's working for you.
Dasty Jul 15, 2020 @ 7:27am 
When I was playing as Allariel it prevented the desync. Even when we added the mod during the game. So I can say that for me at least - It worked.