Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Project Elemental
   
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2,012.436 MB
Jan 5, 2020 @ 9:11am
Feb 2, 2020 @ 7:03am
3 Change Notes ( view )

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Project Elemental

Description
Project Elemental
"Our four heroes used the teleporter in Hanoi and got themselves in the middle of a jungle. After some aimless searching they find a huge research center hidden in the middle of nowhere. They soon realize that the events in Hanoi were just the tip of the iceberg. And it seems that Ricthofen knows a bit too much about this facility and it's only alive inhabitant."

NOTE: This mod has some copyrighted music, so if you're planning on making a video, you might want to turn your music volume down!

After 2 and half years of development, Project Elemental is out! Welcome to my first (and most likely last) Black Ops 3 zombies map.

Features:
-Four elemental wonder weapons + ultimate versions, all custom
-A full quest with a boss fight and ending cutscene
-Afterlife / SOE beastmode system
-Many bosses, including Avogadro and Engineer, ready to ruin your day
-Weapons ranging from WaW to WWII, mostly from Ghosts
-Origins style generator system
-Custom perk
-Multiple gamemodes
-Point sharing: use 1 (default) to drop some cash to your friends

Gamemodes:
-Normal: Pretty much your average modern Treyarch zombies map
-Classic: Back to the days when zombies was about surviving. Ultimate wonder weapons are easily obtainable. No afterlife, no quest. Activate power, pack a punch some weapons and kick ???!
-Gungame: Pretty much what you'd expect. First one to go through all weapons wins.
-Scavenger: No mystery box, no wall weapons. Those pesky zombags have all your weapons. Better get them back soon.

Credits:
DTZxPorter: Tools like Wraith, Kronos, and Wraith Reverant, L3ak Mod for lua
Scobalula: Tools like Greyhound, Cerberus, HydraX, Dual Render scopes and other useful tuts (Big thanks to all your work)
Collie: Conversion Rig and Maya shelf
Se2Dev: SETools, lua
Nukem: Lua
HarryBO21: A lot of Script Help, perks, traps, tutorials
BluntStuffy: A lot of script help since WaW days
NateSmithZombies: Script Help
Abnormal202: Script Help
MakeCents: Script Help
Jon Ford: Radiant Help
JBird632: Radiant and script help
Matarra: Script Help
DuaLVII: Script Help
Erthrock: Character and Shangri-La zombie models
Spiki: Script help
DrLilRobot: Script Help
Ducky: Random Starting weapon script
Ardivee: Mud script, tutorials, Der Eisendrache vox
Symbo: Script Help, Point share script, traps
Redspace200: Jump Pads
Verk0: Radiant Help (especially with lighting)
TheSkyeLord: WW2, MWR and MW3 weapons
Idogftw: Provided me with afterlife models & anims
Jr Rizzo: Shadowman vox
Blak: Weapon sound template, reticles
Thomas Cat: Maya Help
Cornrow Wallace: Useful streams, Radiant Help
GCPeinhardt: ZC voices
Wafflez: ZC sounds
Mick Gordon: Boss fight music
Beast in Black: EE song

And of course:
Treyarch, Infinity ward, Sledgehammer and Id-software for amazing (and less amazing) content.

Testers:
-Polystyreeni, ihmiskeho, MdMaxx, Kunjora

Missing from this list? Let me know!

Update Jan 26:

Changed:
-Improved avogadro with hitmarkers/sounds so you know when you're dealing damage to him
-On solo, you now have 3 afterlifes, similar to motd and soe
-Reload quotes now twice as rare
-Added some guidance to the map, so you know where to go (hopefully)
-Some door prices lowered
-Some hints to the ee added / made more obvious
-Stones will now display a hintstring if you try to grab one while already owning one
-Added some nice rewards for those who throughly explore the map
-You can now exit the underground area once the lockdown is completed
-Weapon file tweaks

Fixed:
-Pre-bossfight game over is no more
-Boss freezing on coop fixed
-Boss swarm attack fixed
-Boss rocket attack fx fixed
-Deathbarrier near box fixed
-You can no longer get stuck in the hole near pack-a-punch
-Clipping improved on some areas
-Slow melee with pistols, when you clip is empty
-You can no longer revive yourself with projectile weapons
-Players joining mid-game should now spawn in correct locations
-Wunderfizz near PHD can now be turned on
-Perks in gungame now disable properly

With that all said, Enjoy!
Popular Discussions View All (4)
5
Mar 10, 2020 @ 5:51pm
How to improve the map?
Polystyreeni
1
Jan 11, 2020 @ 3:01pm
PINNED: Easter Egg Guide Video
Ascended Zombie
0
Oct 9, 2021 @ 9:42am
PINNED: Updated Version!
Polystyreeni
< >
67 Comments
Polystyreeni  [author] Dec 14, 2021 @ 11:17am 
Activate all 4 generators. There's one in each corner of the map.
DirtyPenguin69 Dec 12, 2021 @ 1:53pm 
I cant figure out how to get PaP open someone help please
Polystyreeni  [author] Oct 9, 2021 @ 9:39am 
Would recommend playing the newer version of this map. To answer your question, both have perk limit of 5, but the new version has many ways to obtain more perks (digsites being the easiest)
sharpcaliboy Oct 7, 2021 @ 12:57pm 
is there still a perk limit?
Walter Clements May 1, 2020 @ 3:49am 
Best custom map i ever played behind Leviathan
SAXBY Apr 25, 2020 @ 9:40am 
Polystyreeni  [author] Apr 4, 2020 @ 11:38pm 
@Churff It should become even better once the update is done. Currently I've made many changes to make the map less confusing and a layout thats a lot more player friendly. It's also got some new stuff, such as a new boss, hell's retriever, and gravity spikes, just to name a few.
Churff Apr 4, 2020 @ 1:25pm 
Best map on the workshop no argument can be made against it. So many unique ideas and features that are absent in 95% of custom maps all packed into one, with great bosses and easter egg's too. Better than lots and lots of Treyarch maps for sure, and no BO4 map can touch this. Keep up the amazing work, can't wait to see how this turns out when it's finished. I've played for about an hour total through 2 playthroughs and while I'm still uber confused I'll learn
※Alec※ Mar 27, 2020 @ 8:35pm 
Does this map support multiplayer? Player 2 seems to be unable to move at all times.