Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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JK's Re-balanced Industry Pack
   
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Buildings (by category): Mine, Factory
File Size
Posted
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28.395 MB
Dec 28, 2019 @ 4:30pm
Dec 29, 2019 @ 6:13pm
10 Change Notes ( view )

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JK's Re-balanced Industry Pack

Description
This is a pack of 6 re-balanced production buildings designed for people who play on Hard Mode and want a bigger economic challenge!

These are nerfed versions of what I found to be relatively over-powered buildings in the game. The goal is to make the game more difficult by making these superstar industries less productive.

It heavily nerfs oil, coal, and power, and moderately nerfs livestock and clothing, by decreasing worker productivity and factory outputs.

THIS MOD MAKES THE GAME SIGNIFICANTLY HARDER. IT DOES NOT CONTAIN NEW MODELS OR FUNCTIONALITY, IT JUST MAKES THESE BUILDINGS LESS PRODUCTIVE.

It contains modded versions of these buildings:

Coal Processing: workers required increased from 20 to 30; daily production decreased from 120t to 75t (inputs unchanged - 210t of ore).

Coal Power Plant: workers required increased from 20 to 40; daily production decreased from 1400 MWh to 1000 MWh (inputs unchanged - 24t of coal).

Oil Rig: daily production decreased from 7t to 3.5t.

Oil Refinery: daily production decreased from 125t fuel and 75t bitumen to 100t fuel and 60t bitumen (workers unchanged - 500; inputs unchanged - 250t oil).

Livestock Farm: daily production decreased from 5t to 3t (workers unchanged - 50; inputs unchanged - 10t crops).

Clothing Factory: daily production decreased from 1.2t to 0.8t (workers unchanged - 80; inputs unchanged - 2.4t fabric).

If you use this mod, you can still build the vanilla versions of these buildings, but the idea is to treat these as replacements.

This mod was developed and tested under version 0.7.9.18.

All comments or feedback are more than welcome!

HUGE thanks to Rever's Games (https://www.youtube.com/channel/UCaYMzi5hDyouLX64ofGC18A) for being the first tester of the original offline version of this mod and giving me great feedback.

Photo credits:
Шабанов, licensed CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=55850084
Ralf Smallkaa - ge, CC BY 2.0, https://commons.wikimedia.org/w/index.php?curid=19730659
FOTO:FORTEPAN / Kádas Tibor, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=51010529
Rahm Emanuael - Own work, CC BY 3.0, https://commons.wikimedia.org/w/index.php?curid=6042164
terry joyce, CC BY-SA 2.0, https://commons.wikimedia.org/w/index.php?curid=13121670
Acroterion - Own work, CC BY-SA 4.0, https://commons.wikimedia.org/w/index.php?curid=82442894
Visitor7 - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=31271318

Footnote:
the numbers I arrived at were based on analysis I did of worker and industry productivity per building. I noticed that the above industries were vastly superior to any others in terms of export productivity, and I wanted a challenge where it wasn't always a foregone conclusion that I would want to build coal and oil as soon as possible.
3 Comments
forzion Aug 4, 2020 @ 7:35am 
Interesting idea to make the game somewhat more difficult. At least some people can limit themselves to avoid so much easy money.

From my experience I started the game with Power Plant only once and the budget was really tight and those were times without functional polution. Oil and clothes are for me late game because I focus on getting steel as key building material.
Auditor175 Apr 10, 2020 @ 2:09pm 
Great idea, thanks! :cozybethesda:
S1neWaVe Mar 17, 2020 @ 10:53am 
Let's make life even harder!