ARK: Survival Evolved

ARK: Survival Evolved

62 ratings
GHG's Tranq Stuff Remastered
Content Types: Mod, Weapons, Rebalancing
File Size
14.273 MB
Dec 20, 2019 @ 4:31pm
1 Change Note ( view )

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GHG's Tranq Stuff Remastered

This is the redesigned version of GHG'S Tranquilizer Stuff and GHG'STranquilizer Stuff Lite. In contrast to the old versions, this version is highly configurable.

This remastered Version of GHG's Tranquilizer Stuff is almost completely configurable
Details below:
  • 4 New Tranquilizer Weapons
  • 3 Tiers of Tranquilizer Ammo for each Weapon
  • Crafting Station multiplies the spoil timer of crafting ingredients
  • Each Weapon has the capability to Zoom and Spy Dinotorpor (Not enabled for every Weapon by default)
  • Torpor on hit, Food depletion on hit, Zoom and Spy capability are configurable trough your GUS.ini

Tier stage and Weapon explanation:
Lvl to unlock
Instant Dmg (Hitscan)
Instant Dmg (Hitscan)
Longneck Rifle
Instant Dmg (Hitscan)
Projectile (Improved a lot]

The default Values for Torpor and Food depletion can be seen in the GUS.ini section

Tier Stage
Torpor Ressource
Lvl to unlock
Tier I
Tier II
Tier III
Bio Toxin

Every Item in this Mod needs to be crafted in the Tranq Bench

GameUserSettings.ini options:
To change the default settings of this Mod you need to add the following phrases to your GUS.ini and change them to your needs
(You don't need to add things if you want to keep the default settings, however always add the Header if you want to change something

Default settings: The Torpor values are calculated with the average amount per craftingressource, this means that they are balanced for vanilla stats

RevolverTranq1 = 100
RevolverTranq2 = 250
RevolverTranq3 = 500
RevolverFood1 = 50
RevolverFood2 = 150
RevolverFood3 = 300
ShotgunTranq1 = 500
ShotgunTranq2 = 1000
ShotgunTranq3 = 500
ShotgunFood1 = 250
ShotgunFood2 = 1500
ShotgunFood3 = 750
The Rifle values are % amounts!
RifleTranq1 = 10
RifleTranq2 = 15
RifleTranq3 = 25
RifleFood1 = 1
RifleFood2 = 2
RifleFood3 = 3
HarpoonTranq1 = 750
HarpoonTranq2 = 1500
HarpoonTranq3 = 3000
HarpoonFood1 = 250
HarpoonFood2 = 500
HarpoonFood3 = 1000
SpyRevolver = True
ZoomRevolver = True
SpyShotgun = True
ZoomShotgun = False
SpyRifle = True
ZoomRifle = True
SpyHarpoon = True
ZoomHarpoon = False

Cheat codes:
Tranq Bench
cheat giveitem "Blueprint'/Game/Mods/GHGTranqRemaster/TranqBench/PrimalItemStructure_GHGTranqBench.PrimalItemStructure_GHGTranqBench'" 1 1 0

cheat giveitem "Blueprint'/Game/Mods/GHGTranqRemaster/Revolver/PrimalItem_GHGTranqRevolver.PrimalItem_GHGTranqRevolver'" 1 1 0
cheat giveitem "Blueprint'/Game/Mods/GHGTranqRemaster/Revolver/Ammo/PrimalItemAmmo_1_GHGTranqRevolver.PrimalItemAmmo_1_GHGTranqRevolver'" 1 1 0
cheat giveitem "Blueprint'/Game/Mods/GHGTranqRemaster/Revolver/Ammo/PrimalItemAmmo_2_GHGTranqRevolver.PrimalItemAmmo_2_GHGTranqRevolver'" 1 1 0
cheat giveitem "Blueprint'/Game/Mods/GHGTranqRemaster/Revolver/Ammo/PrimalItemAmmo_3_GHGTranqRevolver.PrimalItemAmmo_3_GHGTranqRevolver'" 1 1 0

cheat giveitem "Blueprint'/Game/Mods/GHGTranqRemaster/Shotgun/PrimalItemWeapon_GHGTranqShotgun.PrimalItemWeapon_GHGTranqShotgun'" 1 1 0
cheat giveitem "Blueprint'/Game/Mods/GHGTranqRemaster/Shotgun/Ammo/PrimalItemAmmo_1_GHGTranqShotgunBullet.PrimalItemAmmo_1_GHGTranqShotgunBullet'" 1 1 0
cheat giveitem "Blueprint'/Game/Mods/GHGTranqRemaster/Shotgun/Ammo/PrimalItemAmmo_2_GHGTranqShotgunBullet.PrimalItemAmmo_2_GHGTranqShotgunBullet'" 1 1 0
cheat giveitem "Blueprint'/Game/Mods/GHGTranqRemaster/Shotgun/Ammo/PrimalItemAmmo_3_GHGTranqShotgunBullet.PrimalItemAmmo_3_GHGTranqShotgunBullet'" 1 1 0

Longneck Rifle
cheat giveitem "Blueprint'/Game/Mods/GHGTranqRemaster/Rifle/PrimalItemWeapon_GHGTranqRifle.PrimalItemWeapon_GHGTranqRifle'" 1 1 0
cheat giveitem "Blueprint'/Game/Mods/GHGTranqRemaster/Rifle/Ammo/PrimalItemAmmo_1_Rifle_GHGTranq.PrimalItemAmmo_1_Rifle_GHGTranq'" 1 1 0
cheat giveitem "Blueprint'/Game/Mods/GHGTranqRemaster/Rifle/Ammo/PrimalItemAmmo_2_Rifle_GHGTranq.PrimalItemAmmo_2_Rifle_GHGTranq'" 1 1 0
cheat giveitem "Blueprint'/Game/Mods/GHGTranqRemaster/Rifle/Ammo/PrimalItemAmmo_3_Rifle_GHGTranq.PrimalItemAmmo_3_Rifle_GHGTranq'" 1 1 0

cheat giveitem "Blueprint'/Game/Mods/GHGTranqRemaster/Harpoon/PrimalItem_WeaponHarpoon_GHGTranq.PrimalItem_WeaponHarpoon_GHGTranq'" 1 1 0
cheat giveitem "Blueprint'/Game/Mods/GHGTranqRemaster/Harpoon/Ammo/PrimalItemAmmo_TranqSpearBolt_GHGTranq_1.PrimalItemAmmo_TranqSpearBolt_GHGTranq_1'" 1 1 0
cheat giveitem "Blueprint'/Game/Mods/GHGTranqRemaster/Harpoon/Ammo/PrimalItemAmmo_TranqSpearBolt_GHGTranq_2.PrimalItemAmmo_TranqSpearBolt_GHGTranq_2'" 1 1 0
cheat giveitem "Blueprint'/Game/Mods/GHGTranqRemaster/Harpoon/Ammo/PrimalItemAmmo_TranqSpearBolt_GHGTranq_3.PrimalItemAmmo_TranqSpearBolt_GHGTranq_3'" 1 1 0

Craftingcost override
Popular Discussions View All (1)
Mar 9 @ 11:01pm
GameUserSettings.ini (+ Engram list & Spawn Codes)
< >
Akardia  [author] Mar 31 @ 1:17am 
At this point not, no. But I'm willing to add a version again but, at the moment I'cant find the time for it
Torres.Cody.M Mar 30 @ 10:17pm 
Hey, are there any variations in here that can knock out a titanosaur? I ask because I found the base mod no longer able to do so, even as my only active mod. I mainly used tthe tranqs for that purpose.
Trancenath91 Mar 22 @ 1:46am 
Does this mod still have the tranq for the Titanosaur?
MashhitDK Mar 9 @ 10:05pm 
Just did some testing... and by the looks of it it's switched around.
- To be clear... haven't tested to see if it's correct when not adding [GHGTranqRemaster] to the GameUserSettings.ini , which I probably should have done instead since I started out with testing the default anyway :D
Akardia  [author] Mar 9 @ 11:58am 
Didn't realized it until now. Will take a look soon, pretty sure it's just a mixed up description.
MashhitDK Mar 9 @ 10:36am 
Greetings... still haven't gotten around to test this out...
But thinking I'll get around to it later today or at the latest tomorrow... and was wondering about the ShotgunTranq1=500 vs. ShotgunTranq3=500 not to mention ShotgunFood3=750 vs. ShotgunFood2=1500 ?
Have you switched them around... or is it suppose to be like that ?
- Looking at it I'm guessing you've switched around on 2 and 3, but not sure... which is why I ask.
Akardia  [author] Mar 8 @ 11:35am 
Just take a look^^
Akardia  [author] Mar 8 @ 11:35am 
"The default Values for Torpor and Food depletion can be seen in the GUS.ini section"
TillaSiren Mar 8 @ 11:34am 
Oh.... Well that explains it a bit. The mod page here doesn't really give ya any numbers or information really. And neither does the item desc.
Akardia  [author] Mar 8 @ 11:33am 
Ahhh then I know the "problem" and it's not a problem. It's actually a feature^^ The Rifle isn't using flat amount of torpor to add, instead it's adding percentual amounts.