Call of Duty: Black Ops III

Call of Duty: Black Ops III

76 ratings
Labyrinth: Frozen Descent
   
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File Size
Posted
Updated
222.538 MB
Dec 13, 2019 @ 7:55pm
Apr 8 @ 12:29pm
9 Change Notes ( view )

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Labyrinth: Frozen Descent

In 1 collection by MJPWGaming
MJPW Collection
13 items
Description


FEATURES
- Reimagining of the original Labyrinth from Call of Duty: World at War
- All weapons are meticulously tested with custom damage ranges and full controller support
- Full Easter Egg quest

CREDITS
To see the full list of the people who helped make this possible CLICK HERE

DONATIONS
If you wish to donate CLICK HERE [ko-fi.com]

MERCHANDISE
If you'd like to get some merch based on my Custom Zombies projects CLICK HERE [mjpw.myspreadshop.com]

[www.mjpwgaming.com]
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14 Comments
bucks in six Jul 26 @ 3:17pm 
Enjoyed the map!
Xitr Jul 15 @ 1:07pm 
Enjoying the map but been playing for over an hour with 20+ box re locations and still no tesla launcher :( ended up just ending the game :(
JCizzle98 Dec 16, 2019 @ 1:59pm 
https://youtu.be/I6Spp2cgewg Heres my gameplay of the map it was a fun.
DingDong Dec 16, 2019 @ 5:01am 
Holy shit PhantomSavage? Now that's a name I've not heard in a long time...
MJPWGaming  [author] Dec 15, 2019 @ 10:35pm 
Reduced the amount of Mystery Box weapons and made it to where multiple special weapons can be held at a time or by all players. Added two more special weapons as a nostalgic gift.
NotTheBeltAgain Dec 15, 2019 @ 1:33pm 
THANK GOD YOU'RE FIXING IT. legit me and my friend were on round 30 still didn't get it
MJPWGaming  [author] Dec 15, 2019 @ 11:05am 
I'm doing some tweaks to box weapons to hopefully not make you go through 20 rounds to get the Tesla Launcher
Legendofsaunaman Dec 15, 2019 @ 7:46am 
Cool map my dood keep up the great work
Ascended Zombie Dec 15, 2019 @ 6:20am 
Here is my playthrough with the ee completion:) https://www.youtube.com/watch?v=cMHz7whOQgY Thank you for the map MJPWGaming!
IceGrenade Dec 15, 2019 @ 3:19am 
Nice work bro. Will be streaming this one, looks cool. May I suggest some random spotlights in areas and have like light and generators in places with subtle different colour lighting. Might help players establish the map layout better with colour mapping. But either way, looking forward to it!