Transport Fever

### Transport Fever

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Technology Scalar

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0.401 MB
Dec 13, 2019 @ 5:55pm
Dec 14, 2019 @ 8:31am
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Description
A mod to expand or compress the period of game time over which new units and infrastructure items will become available.
It adjusts the availabilty dates of everything by taking the number of years since 1850 and muliplying it by the factor you select - the default is 1.25.
For the mathematically inclined:
New Year Available = (Old Year Available - 1850) * scalar + 1850
You can change the scalar by manually editing the settings.lua file, but the mod is Common API compliant, so you can do it that way too.
Viss Valdyr Dec 17, 2019 @ 9:57pm
ret = ((oldYear - scalar) + 1) * 1850
that way I was able to use your scalar AND freeze the date of train release!
Thanks for your mod. Now I can stay in any year I want to!
Viss Valdyr Dec 17, 2019 @ 9:54pm
how can I use the mod "from the inside" as in, where is the button/command for activating the window shown in the screenshot?
doug  [author] Dec 17, 2019 @ 3:42pm
From what I understand, this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1568246620&searchtext=gameplay
will allow you to freeze the tech in any year you want. Haven't tried it myself.
Viss Valdyr Dec 17, 2019 @ 2:50pm
Edit: to still have anything before 1960 in my calculations, you need to remove the ^2. Because negative available years should work, right?
Viss Valdyr Dec 17, 2019 @ 2:26pm
with your mod and your formula, it is possible to stay in a specific "available year" for a long time.
The way I would do it is:
Start at 2000 for easier math.
For example: keeping 1960 tech:
NYA = ([OYA {here 1960} - 1960{wanted year} ]²{to get rid of negative values}+1) * 2000 {year of beginning date}
That way, you stay in 1960 for 2000 years, until the next year chimes in. Is my math correct?
doug  [author] Dec 15, 2019 @ 2:53pm
@A Guy Called Pi Something like that. Of course it won't change the amount of game time that passes between Stop 1 and Stop2, which is probably what most people were looking for. However, if you're going to spend a long period of real time on a given map, it will let you spend more time with older technologies.
A Guy Called Pi Dec 15, 2019 @ 1:49pm
So this is a mod attempt at recreating the time control feature from TF2, as was popularly requested while TF1 was still the newest game?
thielsch.alex331984 Dec 14, 2019 @ 12:43pm
It works now. Many thanks.
thielsch.alex331984 Dec 14, 2019 @ 10:29am
I will test it and give you the feedback.
tsilaicosneknurd Dec 14, 2019 @ 10:00am