Kenshi
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Fixed Vanilla Starts [SM]
   
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Dec 11, 2019 @ 4:17pm
Dec 11, 2019 @ 4:18pm
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Fixed Vanilla Starts [SM]

In 1 collection by Cat Supremacist [SM]
[SM] Kenshi Mods
6 items
Description
This mod redesigns all the vanilla starts in some capacity to give more variations in starting scenarios.

A basic outline on changed to each starting scenario:
(Note: Gear/Inventory changes will not be listed, I don't want to ruin the surprises.)

Empire Citizen -
Added the chance to spawn in any United Cities settlements (aside from Heft)

Guy with a dog -
Moved spawn to World's End

Holy Nation Citizen -
Added Blister Hill to spawn list

Nobodies -
Added World's End to spawn list

Rock Bottom -
Spawns you in Sho-Battai, Stoat, or Bark

Son of a Captain -
Added Admag to spawn list
Added -20 relations with Anti-Slavers

Cannibal Hunters -
Gear & Stats edits

The Freedom Seekers -
Added The Hub to spawn list
Added a couple of starting researches

The Hive Exile -
Added Western Hive to spawn list

The Holy Sword -
Replaced the starting sword with an altered version, better than the original
Added -30 relations with United Cities

The Slaves -
Gives dyed robes a 50% change to spawn, rather than 100%

The Wandering Trader -
Gives extra supplies

Wanderer -
Added chance to spawn with a basic weapon
7 Comments
Blackcain Jun 26, 2020 @ 6:35am 
Yeah the negative relation with UC for Holy Sword make sense. Always wondered how come you start with bounty with HN and UC but only negative rep with HN. Also found out something interesting about the bounty (probably a game bug), bounties with no crime attached is just cosmetic.
Cat Supremacist [SM]  [author] Jan 9, 2020 @ 7:07pm 
Whoops, realized this was the one that replaced the vanilla scenarios rather than adding more, I apologise for that mix-up on my part. However my previous points still stand
Cat Supremacist [SM]  [author] Jan 9, 2020 @ 7:02pm 
The mod does not remove the old starting scenario, it is still usable with no edits made to it. It is likely in my future mods, I'll be expanding upon the scenarios in many different ways, making a variety of easier and harder starts.
cougar206 Jan 9, 2020 @ 5:26pm 
What makes the Man and a Dog start challenging is the vanilla starting location. Starting in a town would make it no big deal. Same with Rock Bottom, you have to get to town hungry and slow. Starting in town is no challenge since missing an arm is really not a big deal.

For the Wanderer I removed the starting location so you can start at any settlement on the map, which I find makes some interesting starts.
Freeasabird🕊 Dec 12, 2019 @ 4:01pm 
Oh..oh okay..nm
Cat Supremacist [SM]  [author] Dec 12, 2019 @ 2:48pm 
I added the -30 rep because the description for The Holy Sword scenario points out in the first line that you are a "Down and out wanted criminal", personally I felt as if a criminal with no faction allegiance would commit crimes in more than the one nation. The reason I picked UC is because of the constant wars between them and the Holy Nation, so I felt it was reasonable considering the sphere of operation being around the area, to include the reputation. Though it's significantly better than the HN reputation because you didn't steal a holy relic from them.
Freeasabird🕊 Dec 12, 2019 @ 12:33pm 
why do you have -30 to UC for Holy sword? you're just a wandering nobody scav who happened upon a battlefield and found a fancy sword. why would the UC hate you for that? they wouldn't care really, if you used it to attack them THEN they would care but other then that... they've got crack to smoke and slaves to whip for the lols so ... in fact how the hell would they even know?