Arma 3
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Speedrun [Metro 2033] 1.0 Beta
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: VR
Meta: Dependency
Tags: Tag Review
File Size
1.091 MB
Dec 11, 2019 @ 12:35pm
Dec 11, 2019 @ 12:54pm
3 Change Notes ( view )

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Speedrun [Metro 2033] 1.0 Beta

This is a Speedrun scenario using the composition made by Gruntin (
Idea by maxx [vPzGrenBrig 37]
Built by me

Speedrun means that there is not much variation. It is for the players that like to compete against the time or against each others times. It might be quite usefull as training though.

There are 3 modes:
- Beat the Foe: Maximum number of enemies (144). Counting how long you take to get trough
- Beat the Time: Normal amount of enemies (72). Giving you a countdown for different goals (elite, gold, silver, bronce-time)
- Speedrun: Lowest amount of enemies (36) but they are randomised.

Furthermore there are 4 difficulty modes:
- Training: Full Arsenal available
- Normal: Basic Rifles available and enough ammo
- Hard: Basic Rifles available, ammo is low
- Impossible: Pistol only. No idea if it is actually beatable(with normal AI settings ofc).

This is a mission i build years ago and just dont want it dust away on my computer. In my rounds of tests it worked fine but some errors might have creeped in with the long time since i built it. If i notice actual interest in this mission you can rest assured that i will fix all of the reported ones.

The Times in "Beat the Time" are kinda placeholders as speed heavily depends on AI settings but i am not sure how to force them.

Nothing more left to say then: Have fun and good luck
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SpexterDexter™ Dec 14, 2019 @ 11:26pm 
Pistols only? Easy enough. Now, no weapons would be suicide cause NO MELEE.
Lujan  [author] Dec 13, 2019 @ 1:59pm 
Well if you are able to see everything you dont have to do the run to find all the enemies :D. Didnt want to spoil the suprise :p
Fats Dec 13, 2019 @ 1:17pm 
Interesting, Weird screenshot though, why so grained :P