Arma 3
388 ratings
BECTI 0.97 - Altis
 
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Type: Air, Infantry, Vehicles, Water
Meta: Dependency
File Size
Posted
1.525 MB
Nov 7, 2013 @ 10:12am
1 Change Note ( view )

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BECTI 0.97 - Altis

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Description
BECTI is a Conquer The Island gamemode based on the old school OFP MFCTI where two teams composed of Players and AI fight for the controls of an island in a power struggle with towns and bases.


The commander is the leader of your side, only he may build the base and set the income distribution, all team leaders shall always listen to the commander. The commander is the only one which is able to perform upgrades and assign orders.

Towns need to be captured and held by your side, to capture a town, you simply have to stand next to the flag while no enemy is around, but watch out ! the town occupation may try to defend it ! The generated income and the units may vary depending on a town's size.

Funds are mainly earned by capturing town and salvaging wrecks but killing enemies will also reward you with a bounty bonus, funds may be used to purchase units and gear.

Parameters allows you to play with a different setup all the time, nearly everything can be changed (AI, base, environment, economy, gameplay, module, respawn, towns...).


As the fights goes on, different assets may appear such as:

HQ: The HQ is the commander's main toy. Once destroyed, a side may no longer build factories so move it wisely!
Repair trucks: Repair trucks may be used by anyone to buy and place defensive structure but they can also be used to repair and build factories. FOB may be deployed from it upon request!
Ammo trucks: The ammo truck act as mobile resupply point for both infantry and vehicles. The gear and the service menu may be accessed from it.
Salvage trucks: Salvage trucks may be used to gain a certain cash amount from vehicle wrecks (You get 50% of the bounty, the rest is split among the other units). Independent trucks may also be purchased by commander.
Forward operating base: Those special structures may be built from Repair Truck and may act as a mobile respawn/resupply point. Note that they are limited in a way that only X of them may be placed at a time. They can be dismantled by using the Repair Truck contextual menu.
Respawn: Whenever the player dies, he/she may choose to respawn at a FOB (if near) or at a factory built by the commander. The player may choose to respawn in one of his AI units if near (note that you get the AI's gear upon respawn). Revive will be possible in future versions.
Air/Sea Lifting: Roads are unsafe? Why not lift the HQ by the air or by the sea? SDV can hook wrecks underwater (HQ recovery!)
Command Center: Are you far from the base? Have you forgotten to buy a vehicle? Then this structure is meant for you! The Command Center increase the purchase range and allows the use of custom assets such as Units Cam and Sat Cam.



The mission is also composed of multiple menu (GUI) like:

Purchase Menu: This menu allows the player to reinforce his/her own squad with units/vehicles. The commander may purchase units to other groups.
Gear Menu: Thanks to the Barracks, FOB and Ammo Trucks the player may swap his gear on the fly (nb vest/uniform don't have any valid gear manipulation commands atm)
Orders Menu: The orders menu allows the commander to change the orders assigned to his/her teams. Some may need to to take town X while other have to take and hold town Y.
AI Micro Menu: By default, the engine gives a basic AI management regarding AI in one's group. This menu extends this management allowing the leader to plan/use custom orders for his/her AI such as patrol/take towns (Some orders like move or patrol can be queued)
Service Menu: This menu is used to perform utility/resupply actions on units and vehicles (heal, repair, rearm...)
Upgrade Menu: The commander has to perform upgrades in order to improve it's side assets (better units, better loadouts...)
Units Camera: When a Command Center is available, the units camera become available allowing the monitoring of other groups members.
Satellite Camera: When a Command Center is available and when this asset is upgraded, one may use the Sat cam in order to find enemy whereabouts.


Forum: http://forums.bistudio.com/showthread.php?166433-SP-MP-BeCTI
Popular Discussions View All (16)
5
Apr 18, 2014 @ 10:51pm
Adding this mission to you server?
Mocachino
2
Dec 4, 2016 @ 9:12am
More Defensive Buildings?
Noxy
1
Dec 4, 2016 @ 9:14am
import new guns and vehicles?
Forest Gump
< >
203 Comments
Unsocialite Jul 25 @ 5:51pm 
this mod is dead, don't expect anything different my guy
mrcombs Jul 14 @ 11:39pm 
So if i leave a vehicle unattended for to long it just de-spawns? fuck that, unless that is some sort of setting I can change, that's ridiculous. I haven't found any sort of guide to figure out how make myself commander in single, so waiting a long ass time for the AI to finally build structures that allow ammo truck recruitment just to have it despawn made me quit. Either fix these blatant flaws, or have a link to a proper guide that isn't outdated or too vague, fuck this.
KillSwitch Apr 18 @ 1:07am 
update pleeaaassseee
d3mol1t1on Apr 17 @ 7:30pm 
tank DLC friendly??
PV2_Liberty(cz) Apr 15 @ 12:46am 
is it updated with tanks DLC ?
Gunnhildar Jan 26 @ 5:04am 
what do fobs do im super confused cous i can place them down but they seem to do nothing please help
robphx387 Jan 8 @ 2:09pm 
Is there a way to get the AI squads to buy vehicles, aircraft, or boats? I have not seen them do it yet & so I can only play this on the small maps. Ran one game for over 3 hours, and on another I started with very high resources to make sure it wasnt lack of funding.
SohrabMirza Dec 31, 2017 @ 4:32am 
ai teams dont use aircrafts and most of the vehicle bought by teams just stand in front of the factory causing vehicles to explode
Poopenshnapples Dec 25, 2017 @ 3:14pm 
Amazing mission!!
Iconic!