The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

153 ratings
Less Eternal Nocturnal Oath [SPOILER]
Category: Miscellaneous, Quests
File Size
0.038 MB
Mar 27, 2012 @ 5:01pm
1 Change Note ( view )

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Less Eternal Nocturnal Oath [SPOILER]

Changes the "Trinity Restored" quest so that you no longer need to sign your eternal soul over to a Daedra in order to progress.

We've all been there. One moment you're stealing a ring in a marketplace, the next you're garbed in mythical armour and swearing your eternal soul over to a Daedra. What happened? Where did it all go wrong? Will you at least be able to ogle Karliah when you're wandering the dusty halls of the Twilight Sepulchre forever with nothing else to do?

To put it simply, I thought it was stupid that you need to pledge eternal ghostly servitude to Nocturnal in order to progress in the Thieves' Guild questline. So stupid that I threw this little plugin together.

What this plugin does:
* Changes the dialogue that takes place within the Nightingales' Cave to remove references to posthumous/spiritual servitude. (This was achieved solely by truncating existing dialogue and, in one case, changing a player's available response in a conversation.)

What this plugin DOES NOT do:
* Allow you to skip the "Trinity Restored" quest.
* Allow you to get through the Thieves' Guild questline without making an oath of any kind to Nocturnal. (You still have to pledge to defend the Sepulchre when it's attacked, just not after your death.)
* Make any changes to the game other than altering dialogue strings and replacing one audio file with a truncated version.

Ultimately, this plugin is pretty pointless. I made it to alter something that irked me personally. That's literally all. It just changes the fluff of the quest, that's it. You will get absolutely nothing out of this unless you too are annoyed by the assumption that your character is prepared to spend the rest of time as some ghost in a temple just because you're a thief.

MOD CONFLICTS: Anything else that alters the quest "Trinity Restored", presumably.

***From what I could tell, there are no other references to you having signed your soul over to Thief Jesus in the rest of the game. I'm pretty sure it's only referenced in this one quest. If anyone finds otherwise, point me to the offending dialogue and I'll release a new version.***
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gameythegeemer May 18, 2017 @ 7:42pm 
I like this mod. I am playing as a vampire, so I've been dead for centuries. Don't have to do anything after you die.
Von-Reaper Dec 30, 2016 @ 1:43pm 
Hey question, Will this get a Xbox port? i hate having to do this quest tbh, but with this mod it made it less annoying.
Rygama Sep 19, 2016 @ 1:00pm 
I'd prefer to keep souls and afterlives as far away from my story as possible, barring some nice ghostly horror, so this mod is a breath of fresh air to me. It may not affect gameplay, and it may well be easy enough to headcanon lines of dialogue away, but not having to hear them at all goes a long way with immersing you.
Nerin Nightingale Nov 6, 2015 @ 10:37am 
Definately consdering this. I did the Thieves Guild Questline once then refused to do it again after that because of that reason.. I didn't like the idea that my Dragonborn would be denyed her place in Sovengarde because she has to be trapped for all eternity. This might get me to do the quests again, because it was good, I just hated the ending.

Also, does this have any known bugs/glitches?
Dagon12 Oct 30, 2015 @ 7:07am 
Nice but Nocturnal still says at the end ''Your fate waits you in the Evergloam''. Would be nice if you update the mod and remove that line.
Luci Oct 7, 2015 @ 7:01pm 
Ugh, THANK YOU for this mod. If I could I'd skip the entire quest altogether, considering I'm more than capable enough to take down Mercer all by myself. The armor is crap aside from looking good, the powers are crap, and the oath is crap. At least this way I technically did not pledge myself into eternal servitude thanks to Karliah selling us into slavery because she wants revenge on something that has absolutely nothing to do with me.
Dovahsdottir_864 Sep 20, 2015 @ 5:47pm 
I wonder if the Dragonborn's choice comes into it at all. If so, most of my characters probably end up in Hircine's Hunting Grounds.
The Smithybot Mar 24, 2015 @ 7:38pm 

Actually, as Dragonborn, supposedly Akatosh has claim over your soul. And you're also supposed to go to Sovengarde. So either the Aedra have to play too, or you end up trolling all the Daedra.
Explosion Hugger Dec 8, 2014 @ 8:56pm 
The funny part is that throughout the game you can pledge your soul to several Deadra. And they never get mad at you if you pledge your soul to another. What the hell happens after you die? They all must play some kind of poker match to get your soul.
StandardLolgic Dec 5, 2014 @ 11:39am 
@Brother_Hank By right of birth, the Dragonborn always goes to Sovngarde. Besides, all who are honorable and good and who die valiantly in battle can go to Sovngarde should they desire, like the Ebony Warrior. He was a Redguard who goes to Sovngarde after you kill him in a duel.