Divinity: Original Sin 2

Divinity: Original Sin 2

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Summon Rework Core
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7.572 MB
Dec 1, 2019 @ 1:32am
Apr 3, 2020 @ 11:13pm
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Summon Rework Core

In 1 collection by Vincent H.L
Vincent H.L's Collection
9 items
Description
This is the core engine of Summon Rework and can be used stand along. When enable other add-on series please keep the core on top order.

I realised that unless I wipe all infusion modifiers and move them to a different mod, there will always be bugs with gift bag on.

You can also find other compatible add-ons to further customize your adventure from here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1925749810

FEATURES
Summon Rework will re-balance summoning school and make it more fun. The core contains all data, which means by adding other packs, you can switch your own desired tweaks without damaging your save. (For instance disable boss fights will remove all boss encounters but keep unique items that you earned)

MECHANICS
Will influence all summons including hostile ones. After reaching a certain level, new skill books can be bought from vanilla vendors or dropped from loot.
1. All pet summons will have infinite time to stay with you, and they all have their unique uses.
2. As you level up summoning school, summons' critical chance will increase.
3. Blood infusion lowers all resistance but increases physical resist stats.
4. You can infuse all your summons.
5. Late-game infusions have been recreated, Necro Infusion (previously Shadow Infusion)& new Warp Infusion spells will suit your summon who does none Physical damage.

6. Multi-infusion spells, time to say goodbye to endless infusion animations.
7. All Infusion effects are re-skinned to make summons more visible.

VANILLA SUMMON CHANGES
1. The black cat familiar now shows his potential for magic and bring great fortune to the party. Can deal back stab damage and boost party luck by 3.
2. Soul Wolf is truly a dire wolf, and learns to inflict fear to enemies, all Ifans are having a party now.
3. Incarnate learns taunt and run.
4. The Bone Widow will serve the torturing purpose and curses enemy.
5. Condor flies high and increases party's range & accuracy.
6. Bloated Corpse doesn't count into summon numbers anymore, and It's normal attack inflict disease to target.
7. The Oil Blob can blind enemy, and inflict slow via normal attacks.
8. Fire Slug learns more fire damage spells, but won't dash anymore.
9. Artillery Plant is now a crowd control master but smells bad.
10. Dragonling's damage has increased.
11. Wind-up Toy can trow explosive trap.

SPELL REMASTER
Rain of Feebleness at lv1, can reduce enemies' resistance, and apply your weapon effects.
Independence at lv2, can use AI to control your summon or companion, use again to cancel.
Rally Portal at lv2, used to call back your ally or summons in battle.
Chain Ethereal at lv9, cause damage to multiple targets and apply weapon effects.
Amplify at lv14, can Permanently increase a summon's critical chance & Rogue Lore.
Totem Formation at lv16, allows you to summon 4 totems at once, suits those who wanted to play totem rush.

1. Dimensional Bolt & Ethereal Storm now do piercing damage but they only scale with player level (can trigger weapon effects, so you don't have to be a mage summoner anymore, anyone can learn to be a summoner. )

Note: since Dimensional Bolt is now special skill instead of Summoning, you can not choose it from character creation, but if you use default skill set, it will be there, even it looks like only two skills available.

2. Supercharger will give your summon an extra turn after current turn ended.
3. Planar Gateway won't cost source point to use, so do play with it.
4. Inner Demon will inflict piercing damage and apply weapon effects.
5. Summon totem can now place 2 totems in one turn, they last longer but cool down changed to 3 turns. ( Now the real totem revolution comes)
6. Cannibalize now also increases 15% of your damage for 2 turns.

OTHERS
Many tweaks in this mod changed existing summon or skills, so other mods modified the same stats will have compatibility problems. Therefore, adding new things to the game won't have any issue, and move this mod under other mods may overwrite their stats.

Great thanks to rOy for noise sound fixes, please check the fix via this link (and smash that like button):
https://steamcommunity.com/sharedfiles/filedetails/?id=2267201203

Popular Discussions View All (3)
25
Nov 20, 2020 @ 1:41pm
PINNED: BUG reports
Vincent H.L
5
Dec 30, 2020 @ 10:41am
PINNED: Ideas, new things you want
Vincent H.L
4
Dec 6, 2019 @ 4:04am
PINNED: The design ideas (why I designed things this way)
Vincent H.L
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67 Comments
Durtnap Apr 18 @ 12:51pm 
is steam not allowing anyone else to dl mods for divinity?
INTERPLANETARYNINJAASSASSIN Apr 15 @ 3:19am 
Is there any chance you could make the reworked infusion visuals a standalone mod? They're so much better than the ridiculously obscuring visuals of the vanilla infusions. I'd love to be able to use them in conjunction with pet power without breaking things.
Getsugaru Mar 3 @ 10:25pm 
Is this mod compatible with the mod "Black Cat +[Definitive Edition]"? Asking because I really want the cat to follow/be summoned by Sebille, but since I am not playing as Sebille as my PC (Custom Undead), there's no way for me to reach and recruit her before meeting the cat...
kmcsjr Jan 19 @ 5:15pm 
Hi This is one of my favorite mods. I'm wondering if you would consider 3 things:
1) the ability to use source based infusions on summons that aren't just the incarnate champion
2) Infusions with no visible change to the target. This would allow buffed Characters to look like themselves
3) Oil, Cursed Oil, Cursed blood etc infusions.
or. if I were going to delve into modding, would these be feasible as a first project?
Thanks

Mario Underground Jan 10 @ 3:57am 
there seems to be a compatibility issue with the divine talents mod from Larian. if you have the mod active along with your mod and then restart the game. some skills change back to their default like dimension bolt
Soy Story Jan 4 @ 1:58am 
Yeah sure, no problem :)
Vincent H.L  [author] Jan 3 @ 11:13pm 
@rOy Oh, Thank you so much for creating a fix for the sound problem, I had problem changing it and forgot about it after. Sorry I am using a cheap head set without any bass.

May I put your link in the page just so people can find it? I'll fix other thing up and add more contents later.
DurdleTurtle Jan 3 @ 3:54pm 
Will adding this mod to an existing save damage it?
EEEEE Jan 1 @ 1:27am 
I'm using this mod in conjunction with the Occultist mod, and I can't seem to get the permanent summons part of the mod to work. Can someone help please?
Soy Story Oct 24, 2020 @ 9:08pm 
I have created a mod that fixes the awful Warrior Infusion and Ultimate Infusion sound and aura effects.

https://steamcommunity.com/sharedfiles/filedetails/?id=2267201203

Enjoy