This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Artifacts of Aduss: O
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Nov 6, 2013 @ 2:52am
Aug 28, 2015 @ 7:02am
Recent Announcements View All (1)
Release date: Indefinite Hiatus - Likely Cancellation
Once upon a time there was nothingness.
It was the embodiment of /dev/null. In this strange boundless emptyness, a character emerged.
A simple existance. It was but a piece of even distribution, so uniform. It named itself o.

o tired of /dev/null and, upon a chance found, a place called /dev/urandom.
It was a beautiful place of Randomness, Strangeness, Beauty, Danger, Music... All were here at once.
So o set out to explore all the aspects of this weird place.

Artifacts of Aduss: O is a game about:
Exploration of Depths,
Living Static Noise Randomness,
or even Attuned to Music.

While the game tries to keep everything to the basics, it also tries to keep things as open as possible.
Most of the time it's a sandbox, wide and open to play with.
There's not many limits placed on o, so keep that black hole generator on hand in case things get too wonky. Sometimes fun is only a reset away.
Sometimes fun is seeing what happens if you try and merge with the whole galaxy - speed be damned!

As you explore the various modes and places of Aduss,
you can find and collect artifacts that can change the way it is played entirely.

A collected artifact takes place immediately, but you can force purification of its effects
for a brief amount of time, in case it might interfere with what you're currently doing.

Any collected artifacts are gathered in your library, ready for equipping and use from the moment you find them.
Try different combinations of compatible artifacts to alter the places to explore, or the physics of space even further.

While there is no goal in most modes of the game by default, feel free to challenge yourself:
In the Library you can equip Star Charts for use in any modes.
They will track anything from time spent, to most entities merged, or resources collected.

Try and survive the longest in survival mode?
Give yourself 3 minutes to get as deep as possible in depth mode?

It's all up to you.

Overall the game will span 5 different modes, most of which can be altered through Artifacts.

Of these modes prototypes exist for:
Unstable - Nothing Lasts among the Rifts, Nor Sanity...
Survival - Grasp for dear Life!
Depth - Explore Spacial Distortions to Deeper Depths.
Attunement - Watch the stars pulse to the Music

Additionally there will be:
Scarcity - Create, Build, Merge, Conserve, Become
Popular Discussions View All (3)
Nov 7, 2013 @ 6:23am
General Discussion
Jul 17, 2014 @ 11:52pm
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nerex  [author] Aug 12, 2015 @ 2:44am 
Thanks for all the support.
Brian [Linux] May 7, 2015 @ 8:08pm 
Cool soundtrack
Kung☯Fury Jan 24, 2015 @ 7:32pm 
big bang!
robothechris Aug 21, 2014 @ 4:44am 
uiyuiyuiy Jul 17, 2014 @ 11:51pm 
ionutudor2012 Apr 15, 2014 @ 2:50pm 
01021615ly Feb 22, 2014 @ 9:08pm 
well,but I don't know what this is.
DIESELPOTAMUS Jan 16, 2014 @ 6:42pm 
wtf? It's katamari without graphics? Or.... anything?
Horizon Jan 8, 2014 @ 4:53pm 
not bad
megamisto Jan 4, 2014 @ 6:28pm 
cant really tell what the goals or objects or mechanics are by looking at, i hope you include tutorial levels