Divinity: Original Sin 2

Divinity: Original Sin 2

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Adaptive Lizards [DE]
File Size
17.643 MB
Nov 29, 2019 @ 12:10pm
Sep 19, 2020 @ 10:33am
14 Change Notes ( view )

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Adaptive Lizards [DE]

In 2 collections by Malchezzar
Malchezzar's Divinity Collection
74 items
Malchezzar's DOS2 Mods
7 items

Have you ever wanted to play as a Lizard character, but ended up picking another option because the Lizard racial ability was lackluster? Have you ever wanted to play them as a Hydro or Geo mage, but the firebreath skill was completely worthless or detrimental to your build? Have you ever felt like the Lizard Racial was too weak compared to the utility of Blood Sacrifice or Encourage?

With Adaptive Lizards, you can now customize your Lizard Racial ability to be better suited for whatever build you are playing with, whether it be an elemental mage, a warrior, or a rogue.

This mod was made as a collaboration between Feenex and I. Feenex did most of the effects work and helped to brainstorm some of the skill ideas.

Switching Racial Skills

With Adaptive Lizards, each of your characters will be given a mod settings book after character creation (or when loading a save if you lose it or add it to an existing save). This book is written in Ancient Lizard script, and when read will allow the reader to learn the secrets of a Lizard House and change their racial ability's affinity. Only living Lizards can learn the secrets of this tome (sorry Undead Lizards).

Skill Variants

This mod adds 8 new variants for Dragon Blaze and is fully compatible with Feenex's Battle Packs and Odin's magic school Overhauls (Compatible does NOT mean required!). All of these skills scale with level only, so you can use whichever one fits your needs.

Dragon Blaze

The base Lizard Racial ability that every lizard starts with, now also grants Fire Immunity for 1 turn.

If used with Odin's Pyro Overhaul, will increment Scorch stacks on targets hit.
(Note: You no longer need Odin's Pyro Lizard breath addon mod with Adaptive Lizards!)

Dragon Rend

Grants Water Immunity and Slipping Immunity for 1 turn, sets Chilled and leaves an Ice surface.

If used with Odin's Hydro Overhaul, will apply Hypothermia to Chilled and Frozen targets.

Dragon Drench

Grants Water Immunity for 1 turn, sets Wet and leaves a Water surface.

If used with Odin's Hydro Overhaul, will apply Drowning, along with Hypothermia to Chilled and Frozen targets.

Dragon Taint

Grants Earth Immunity for 1 turn, sets Poisoned and leaves a Poison surface.

If used with Odin's Geo Overhaul, will apply Spored to targets hit.

Dragon Binder

Grants Earth Immunity and Slowed Immunity for 1 turn, sets Slowed and leaves an Oil surface.

If used with Odin's Geo Overhaul, will apply Oiled to targets hit.

Dragon Bolt

Grants Air Immunity for 1 turn, sets Shocked and leaves steam clouds in its wake.

If used with Odin's Aero Overhaul, will apply Conductive to targets that are stunned or who become stunned from this skill.

Dragon Hemorrhage

Grants 20% lifesteal for 1 turn, sets Bleeding and leaves a Blood surface. If the target is already Bleeding, this skill will also apply Decaying.

Dragon Shade

Does Shadow damage and leaves Cursed Smoke clouds in its wake.

If used with Feenex's Battle Pack Expanded, will increase the user's rank of Insanity.

Dragon Shout

Does Physical damage, sets Knocked Down and clears surfaces in its wake.

Dragon Void

Grants Elemental Tolerance and slowed immunity for 1 turn and does Chaos damage.

Sets Elemental Sensitivity on Enemies hit and leaves a Cursed Oil surface and poison clouds in its wake.

Dragon Shroud

Does Corrosive damage (Physical Armour damage), applies Atrophy and leaves smoke clouds in its wake.

If used with Odin's Spectre Class, will apply Agony to targets hit.

Feenex's Battle Pack: Definitive Edition
Feenex's Battle Packs. The Expanded one has a Shadow damage dealing class called Shade, which was the inspiration for Dragon Shade.

OdinCore - Mod Services
Odinblade's many class overhauls for obvious reasons.

Book of Origins
Frasdoge's Book of Origins mod, which is now compatible with Adaptive Lizards.
Thanks Frasdoge!
Popular Discussions View All (3)
Dec 5, 2021 @ 10:54am
PINNED: Bug Reports
May 8, 2020 @ 7:55pm
PINNED: Balance Suggestions
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ggyyuullaa Apr 23 @ 1:22pm 
For me it is not working. :(
Malchezzar  [author] Mar 18 @ 12:35pm 
@OmegaSai It's been a while since I was actively playing or modding but it was compatible, and built to be compatible with Odin's mods from the get go.
OmegaSai Mar 17 @ 1:17pm 
Is this mod not compatible with Odins mods? Ive tried so many time to get it to work but it just wont
Relzyrx Feb 1 @ 10:50am 
Hi! I'd like to talk about the possibility of incorporating the Dragon's Blaze Alternative VFX mod into Adaptive Lizards. I have permission from MrCool to approach you about this, permission to share chatlogs to prove it, and I'm willing to pay to make it happen.

Message me if you're interested, please.
. Jan 30 @ 5:09am 
Damage on a lot of these needs reeled in some. Dragon Shout does 95% the damage as Battle Stomp for half the AP cost. Sure, the range is shorter(7m vs 10m) but that's still too much damage for it to be considered balanced. Honestly, all of them could have their damage scaled back by at least 25-30% given that you've added extra affects. This racial ability is meant to be something cheap for you to use when you've only got 1AP left, it just sucked that in vanilla you were limited to fire only. This mod adds great variety to lizard builds but it's just too powerful for what it's meant to replace.
X. Crow Nov 24, 2021 @ 1:41pm 
Any way to make the cone work with Dragon Blaze Alternative FX mod? Nice work on this, 4 player party with this has been proving to be quite fun!
Shadow1474 Jun 3, 2021 @ 10:08am 
@lechkingofdead - Sometimes you have to launch Divinity and wait a couple minutes while in the menu, then open the mod menu. For whatever reason, Larian thought it was a good idea to make the game copy its mods from the Steam Workshop folder to the My Documents folder for the game.

If that still doesn't work for you, you can go to where Steam is then steamapps\workshop\content\435150\1923887113, after that, copy the Adaptive Lizards file and paste it to \Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
lechkingofdead Jun 3, 2021 @ 7:06am 
@Shadow1474 how did you get the mod to show? as i cant get the mod to work
Shadow1474 Apr 7, 2021 @ 10:34am 
If possible, your breath spells should state in the descriptions that they add Odinblade's effects if the appropriate mods are installed. In a game like Divinity, it helps to know exactly what a spell does at any time, you know? :steamhappy:
The Worst Mar 28, 2021 @ 9:26am 
@Getsugaru That would be awesome! Imagine after a realm shattering battle in Skyrim, your dragonborn once again awakens to find himself in shackles in a strange and foreign land