Divinity: Original Sin 2

Divinity: Original Sin 2

360 ratings
Adaptive Lizards [DE]
File Size
17.643 MB
Nov 29, 2019 @ 12:10pm
Sep 19, 2020 @ 10:33am
14 Change Notes ( view )

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Adaptive Lizards [DE]

In 2 collections by Malchezzar
Malchezzar's Divinity Collection
74 items
Malchezzar's DOS2 Mods
7 items

Have you ever wanted to play as a Lizard character, but ended up picking another option because the Lizard racial ability was lackluster? Have you ever wanted to play them as a Hydro or Geo mage, but the firebreath skill was completely worthless or detrimental to your build? Have you ever felt like the Lizard Racial was too weak compared to the utility of Blood Sacrifice or Encourage?

With Adaptive Lizards, you can now customize your Lizard Racial ability to be better suited for whatever build you are playing with, whether it be an elemental mage, a warrior, or a rogue.

This mod was made as a collaboration between Feenex and I. Feenex did most of the effects work and helped to brainstorm some of the skill ideas.

Switching Racial Skills

With Adaptive Lizards, each of your characters will be given a mod settings book after character creation (or when loading a save if you lose it or add it to an existing save). This book is written in Ancient Lizard script, and when read will allow the reader to learn the secrets of a Lizard House and change their racial ability's affinity. Only living Lizards can learn the secrets of this tome (sorry Undead Lizards).

Skill Variants

This mod adds 8 new variants for Dragon Blaze and is fully compatible with Feenex's Battle Packs and Odin's magic school Overhauls (Compatible does NOT mean required!). All of these skills scale with level only, so you can use whichever one fits your needs.

Dragon Blaze

The base Lizard Racial ability that every lizard starts with, now also grants Fire Immunity for 1 turn.

If used with Odin's Pyro Overhaul, will increment Scorch stacks on targets hit.
(Note: You no longer need Odin's Pyro Lizard breath addon mod with Adaptive Lizards!)

Dragon Rend

Grants Water Immunity and Slipping Immunity for 1 turn, sets Chilled and leaves an Ice surface.

If used with Odin's Hydro Overhaul, will apply Hypothermia to Chilled and Frozen targets.

Dragon Drench

Grants Water Immunity for 1 turn, sets Wet and leaves a Water surface.

If used with Odin's Hydro Overhaul, will apply Drowning, along with Hypothermia to Chilled and Frozen targets.

Dragon Taint

Grants Earth Immunity for 1 turn, sets Poisoned and leaves a Poison surface.

If used with Odin's Geo Overhaul, will apply Spored to targets hit.

Dragon Binder

Grants Earth Immunity and Slowed Immunity for 1 turn, sets Slowed and leaves an Oil surface.

If used with Odin's Geo Overhaul, will apply Oiled to targets hit.

Dragon Bolt

Grants Air Immunity for 1 turn, sets Shocked and leaves steam clouds in its wake.

If used with Odin's Aero Overhaul, will apply Conductive to targets that are stunned or who become stunned from this skill.

Dragon Hemorrhage

Grants 20% lifesteal for 1 turn, sets Bleeding and leaves a Blood surface. If the target is already Bleeding, this skill will also apply Decaying.

Dragon Shade

Does Shadow damage and leaves Cursed Smoke clouds in its wake.

If used with Feenex's Battle Pack Expanded, will increase the user's rank of Insanity.

Dragon Shout

Does Physical damage, sets Knocked Down and clears surfaces in its wake.

Dragon Void

Grants Elemental Tolerance and slowed immunity for 1 turn and does Chaos damage.

Sets Elemental Sensitivity on Enemies hit and leaves a Cursed Oil surface and poison clouds in its wake.

Dragon Shroud

Does Corrosive damage (Physical Armour damage), applies Atrophy and leaves smoke clouds in its wake.

If used with Odin's Spectre Class, will apply Agony to targets hit.

Feenex's Battle Pack: Definitive Edition
Feenex's Battle Packs. The Expanded one has a Shadow damage dealing class called Shade, which was the inspiration for Dragon Shade.

OdinCore - Mod Services
Odinblade's many class overhauls for obvious reasons.

Book of Origins
Frasdoge's Book of Origins mod, which is now compatible with Adaptive Lizards.
Thanks Frasdoge!
Popular Discussions View All (3)
Mar 7 @ 6:29am
PINNED: Bug Reports
May 8, 2020 @ 7:55pm
PINNED: Balance Suggestions
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Shadow1474 Apr 7 @ 10:34am 
If possible, your breath spells should state in the descriptions that they add Odinblade's effects if the appropriate mods are installed. In a game like Divinity, it helps to know exactly what a spell does at any time, you know? :steamhappy:
The Worst Mar 28 @ 9:26am 
@Getsugaru That would be awesome! Imagine after a realm shattering battle in Skyrim, your dragonborn once again awakens to find himself in shackles in a strange and foreign land
Getsugaru Mar 2 @ 3:20pm 
Any chance of a version that gives all of them at the same time? It'd be cool if one could build a character around multiple breath weapons. : )
Malchezzar  [author] Feb 18 @ 11:15pm 
@hassingchandler61 that isnt a problem with the mod, that is a problem with your other mods. The extra players happen when you get the story build error when starting a new game.
hassingchandler61 Feb 18 @ 8:45pm 
i cant seem to get this to work. if i have more than this mod active it instead of doing what its supposed to do, it just adds 4 generic party members.
Malchezzar  [author] Feb 17 @ 3:40pm 
@Grey SMoke Wolf lol... Personally thats one of my favorite ones xD, Venomancers are always fun (but hard, curse undead enemies!)
Grey Smoke Wolf Feb 15 @ 6:49pm 
why do I feel the urge to get this mod, purely so i can be a Green Poison Lizard that yells out, "TASTE MY DRAGON TAINT!". Just before using it
lechkingofdead Jan 27 @ 1:24pm 
ok let me see than as new pc MOUTIANS of problems
Malchezzar  [author] Jan 25 @ 5:32pm 
@Lechkingofdead that shouldn't be the case, but I haven't touched it in a long time. Try clearing download cache and resubbing.
lechkingofdead Jan 24 @ 8:41pm 
i do not see the mod in my list. did it go so out of date its not showing?