This is a concept or project early in development

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Adamar: Crossing the Abyss Between Us
 
 
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Platforms: PC
Languages: English, Spanish
Players: Single-player
Posted
Nov 4, 2013 @ 11:03pm
Description
"Adamar - Crossing the Abyss Between Us" is an Indie Action-Adventure Game, Featuring an amazing love story, sited in the fantasy world of Adamar.
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11 Comments
ash Feb 20, 2014 @ 9:38am 
So short description. How can we guess will it be interesting or not?
Ellinmara Dec 7, 2013 @ 3:27am 
Wonderful music, great style!! :) As others have already said, the character's moving animation could be a bit refined. Since the overall project seems to have such high quality, the stiff movements are a bit awkward. As is the drawn sword, of course. ^^ If possible, I would suggest you add a bit of dept to the environmental textures. They seem a bit flat, except for the tall grass. And speaking of depth - I think you could add even more depth of field. The edges are still a bit sharp.... maybe it would help if you made everything a bit more... blurry? I don't really know how to explain what I mean, but especially in atmospheric games, like e.g. GuildWars 2, you can add quite a bit of "blurriness" and reflexions, which improves the game's looks tremendously. Nevertheless, it already looks really great and I can imagine that this is a huge lot of work!! I'll definitely keep an eye on your project ;) Good luck and keep up the good work!!
Good_son Nov 26, 2013 @ 4:19pm 
[I Dont Check Greenlight Much]
I love. the art style, along with the simple adventure life look. Along with this the music is beautiful. And why is the sea lava?
Greaat Game I would get it, if i can.
Lunar Flare Nov 23, 2013 @ 7:46am 
Thanks for addressing the feedback :) Thats something really important to do for fans/interested buyers. Maybe there is a way to sheath the sword while in town? Even in games like fabale, towns people get nervous when you are brandishing your weapon for no reason, as they would in real life.
Priestie Nov 23, 2013 @ 1:38am 
*put an eye out*
Priestie Nov 23, 2013 @ 1:37am 
It's sorta charming. I'd buy it for my nephew for sure. Have to say for being in the 'concept' alfa stage of dev it looks better than 90% of the stuff people are putting out to be voted on under the game tab. Have to agree with Lunar Flare though, children shouldnt run with swords... atleast not in town. Could put an out out :)
keilyn2005  [author] Nov 22, 2013 @ 6:28am 
Thanks for the feedback, We'll remake the animations, fix the size of the characters/animals and change the sound effects.

I'm not really sure about the sword when walking through the town, but if more people suggest it, I will change it.

We are starting to make the game we will correct all the things that you suggest, and I will post another video with the corrections, so you can check it and give more feedback.

@HolzModem the gameplay style is a mixture, in the overworld the gameplay will be like zelda, but in the playable stages it will be more like banjo kazzoie/mario 64 a open world with multiple missions in each stage... later I'll explain it better.
Jesus Nov 19, 2013 @ 10:54am 
че за гавно
Lunar Flare Nov 11, 2013 @ 8:43pm 
I am sure a lot of time and love has been put into this. But I would change the animations, and make the people and animals smaller. They are obviously too big. I know it says early game footage, but I would try to show some improved footage asap. Also have the main character not holding a sword when walking through town. Pretty screen shots though,.
foxtrot Nov 8, 2013 @ 1:34pm 
i will bought this when release on steam