Arma 3
Not enough ratings
Frank's SSE
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
File Size
Posted
432.233 KB
Nov 27, 2019 @ 2:25pm
1 Change Note ( view )

Subscribe to download
Frank's SSE

Description
This mod adds two functions related to placing intel in buildings for SSE-related operations, as well as a few 'dummy' inventory items for different intel objects.

call frank_fnc_sseBuilding [_object, _building, _pos]
places _object in _building at intel position _pos. _pos can be sent to -1 for a random position within the building. It returns the object that has been created, or nothing if the function was not successful.
call frank_fnc_sseAddACEPickup [_object, _item]
adds an ACE interaction to pick up _object, giving the user an _item, if possible. This function requires ACE, however the remainder of the mod functions without. Vanilla interaction struggles with the geometry LODs in buildings, so ACE interaction is preferable for picking up objects.

The only buildings which currently have SSE positions defined are the CUP middle eastern buildings, alongside their jbad equivalents and the extra buildings added by the LYTHIUM terrain. None of these mods are listed as dependencies as the mod will work fine without any one of them, but using the mod without any of these buildings is pointless.
I may add positions for other buildings in future, but as the vanilla ArmA 3 buildings have no furniture this isn't a priority.
1 Comments
Warhammer Actual Apr 29, 2023 @ 10:09am 
great mod , I just had one question. Is there show way to add other maps to the population profile for the SSE items? Thank you in advance .