This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Zombie Mode
Platforms: PC
Languages: English
Players: Single-player
Nov 4, 2013 @ 5:46pm
Jul 14, 2014 @ 11:37am
Recent Announcements View All (10)
Releasing this Friday, 5/15/15, in Early Access

Just wanted to let everyone who has been following along that this is in fact releasing in early access this friday! It's gone through a few changes along the way, most notably the name has been changed to room13. here is a link with more info -

Thanks again for all the support!!!

51% and some changes and updates to the game.
Release date: Spring 2014
A non-stop action-platformer, with a Metroidvania flare, a hint of dungeon exploration, some zombies, and a wearable, reanimated, shark head.

Waking up with your face being eaten by the undead sucks. Your character, NoFace, wakes up in a large, what appears to abandoned, house with a zombie eating his face. You then travel room by room emptying your clip into hordes of the undead as you unlock the secrets of the labyrinth you find yourself trapped in, all the while gaining access to new faces and weapons.


You start each game trapped in a random room that is slowly overcome with Zombies. Each room has three game play types that randomly occur, Standard, Hazard, and Boss Battle.

Standard mode has you facing off with a never ending stream of Zombies. If you survive long enough, a battery will appear at a random spot in the room. Your objective is to grab three of these batteries which will send out a pulse that terminates whatever Zombies are on screen, opens any doors, and allows access to the armory so that you can upgrade your weapons. From this point, you 5 seconds to venture into another room or stay in the current room.

Hazard is the same as Standard, except each room has a unique hazard. For example, what is normally just a grandfather clock, now turns into a terrifying buzz saw that can slice through you as well as the undead.

Boss Battle pits you against one of the 12 Bosses. Each room has its own boss to do battle with. Defeat the boss and you can move onto another room if you choose.

When you terminate zombies you will need to gather their gibs/chunks (remains) which is what you use to purchase weapons from the armory.

Additional Features
  • Level up by slaughtering as many Zombies as you can to unlock over 20+ faces and 40+ weapons.
  • Compete for highscores on the leaderboards.
  • Throughout the house you may run across other "survivors" who will give you optional side missions.
  • Complete all three game play types for a room and gain another page in your character's story.

In its current state Zombie Mode is fully playable. Currently I am adding content and optimizing the graphics for the PC (this was originally being developed for mobile, which is why it currently has a 4:3 aspect ratio)

There is a brief demo available at my Kickstarter page -

If you would rather skip the Kickstarter page here is a direct link to the demo -
Popular Discussions View All (1)
Jan 8, 2014 @ 11:47pm
Linux support?
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DTownTony  [author] Feb 16, 2016 @ 2:21pm 
Just a heads up the game is out in early access (under a new name room13) -
TrilluXe Feb 15, 2016 @ 11:49am 
Жду :csgoanarchist:
.. Feb 8, 2016 @ 11:55am 
kermit the frog May 30, 2015 @ 6:09pm 
Yuss LOL 'Merica
DTownTony  [author] Sep 21, 2014 @ 6:30pm 
Ultrox ∞ Sep 12, 2014 @ 12:56am 
Grats on finally getting greenlit!!!!
Klasś Jul 10, 2014 @ 12:52pm 
Muy bueno! jugue la demo y esta excelente!! :D
Corre Cadeirante CSGO-SKINS.COM Jul 10, 2014 @ 12:03pm 
MercTOTOIONO Jul 1, 2014 @ 1:45am 
Looks unusual, dark and brutal.
λSS-O-MIZER Jun 29, 2014 @ 2:46am 
man that's badass