This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Super Roman Conquest
Genre: Action, Strategy
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Nov 4, 2013 @ 3:34pm
Dec 29, 2014 @ 11:19am
Recent Announcements View All (13)
Happy 2016! Early Access Coming Soon!
Early Access

Oh man, we are so close to getting a Steam build ready we can practically taste it. Tim and I made a list of short list of must fix issues that once completed means you'll finally get your hands on an actual build of SRC! We are super excited to get all of your feedback and see some of our gameplay tested out in the world.

Tuscan Set

Our Tuscan grasslands set is in game and looking amazing. We're really glad we got this set because it's really helping keep the maps diverse and helps the biome look correct for the region in which the battle takes place.

Escape Encounters

An aspect of the game we found when testing out our Early Access build was that we needed player instigated battles to feel different from battles started by the enemy. The tactical advantage / objective presented at the beginning of each map simply didn't make sense in both cases so we added a new Escape type encounter that kicks in when your army bumps into an enemy force on the world map.

If this doesn't quite make sense rest assured everything will be clearer once you play the build. Which will be soon, we promise.

Alright, well that about does it for this update. Tim and myself are super excited to turn all those reds on that spread sheet above into greens and get a build up on Steam for everyone to try out. We expect that to happen within the next couple of weeks so please, stay tuned.

As always we cannot thank you all enough for all your support, comments, and (most of all) patience. You guys are honestly the best backers and community Tim and myself could ever hope for and making this game for you all has been such an epic experience. Look for the big Early Access announcement coming soon.


SRC is coming to Steam!
Release date: Summer 2014

Super Roman Conquest is a side-scrolling strategy game that gives you full control of your troops within a multi-layered, 3D landscape. Developed by veterans of LucasArts, SRC blends our formative PC-gaming past with modern RTS design elements and a deep Campaign Mode progression.

Animation Pre-Viz

Gaul Enemy Lineup

Auxilia Unit Animations

Combat Idle

Attack - Finisher

Death - Front

Legionary Unit Animations

Attack - Finisher

Death - Stomach

Gaul Brute Animations


Command Your Legion
Give specific movement orders to your troops, send them to attack or fire arrows, and utilize special abilities -- Engineers can construct helpful tools, Doctors can heal, and more.

Move in All Directions
Units can be ordered to move deeper into the landscape, exponentially increasing the depth and complexity of typical sidescrolling strategy games (admittedly there aren't many).This allows you to use familiar RTS tactics -- set up ambushes, distract and flank enemies, or tactically retreat to fight another day. Find a leadership style that fits you; there is more than one way to achieve victory in SRC.

Plan Your Conquest
Between battles with your enemies, you will find yourself in the meta game of the Campaign Map. This serves as your hub between encounters, allowing you to manage your army, plot your campaign, monitor the enemy, and make key decisions during regional events.

Upgrade Your Legion
Upgrading your troop's equipment and abilities is critical to a successful campaign. As your veteran legions continually risk life and limb for your glory, it’s important to increase their fighting stats and reward them with superior equipment. Be diligent, because if you don’t reward your most devoted troops often you may face mutiny or desertion.

Concept Paint-Over

Take command of Historically-themed units:
Medicii (Doctors)
Architecti (Engineers)

Battle enemies of Ancient Rome:
Parthian Empire (Persia)
Caledonia (Ancient Scotland)
pre-Gallic Empire

Note -- all art you see here is placeholder. Part of our Kickstarter funding is set aside to contract some of our favorite pixel artists in the industry
Popular Discussions View All (3)
Dec 18, 2014 @ 12:35pm
Updates and General disappointment
Mar 17, 2015 @ 3:34pm
Super Roman Conquest Perler bead art
Nov 6, 2017 @ 2:50pm
Any updates?
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Emperor Zombie Jan 23, 2017 @ 7:45pm 
So... this is dead? This game looked practicly compleat.
Furor Teutonicus Oct 18, 2016 @ 4:24am 
Any word at all?
Xaisar Aug 8, 2016 @ 3:48am 
Hammfield May 17, 2016 @ 3:58pm 
Well, it's been 2.5 years and it's still not done....and their website is up for sale, so I think it's safe to say this game is dead.
Animatronix Jan 11, 2016 @ 5:56pm 
it's 2016 .. any news?
Animatronix Dec 29, 2015 @ 8:06am 
can't wait to play, when will it be released?
ShyOn92 Nov 21, 2015 @ 2:02pm 
Sweet! :steamhappy: can't wait to play it
Xaisar Nov 2, 2015 @ 4:39am 
Hi, any news?
AntonSK Oct 12, 2015 @ 9:51am 
It's been a few months now, could we get another update please???
TallestDavid (Kitty) Jul 13, 2015 @ 9:16pm 
looks great! wish someone could use these animations for mugen haha cant wait to make love to this game...