RimWorld

RimWorld

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Exploding Mechanoids
 
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Mod, 1.0
File Size
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0.091 MB
Nov 25 @ 10:22am
Dec 3 @ 11:01am
6 Change Notes ( view )

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Exploding Mechanoids

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Description
Centipedes, Lancers, and Scythers now explode upon death. I created a separate race of mechs with the explosive part to it. It is mixed in with the regular mech factions. So in general a mix of both explosive and non explosive mechs.

Added a patch for More Mechanoids. Place this mod below More Mechanoids to work properly with it.
Added a patch for Mechanoids Extraordinaire.

My Discord server: https://discord.gg/rrbdJdT
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17 Comments
Mistletoe The Bard Dec 6 @ 4:49am 
@hauvega yea, and this mod not just gives you disadvantage. A lucky exploded mech in the middle of enemy can turn a hopless fight around sometimes. And there are more dynamic that I can't think of now. One of my downed guy who were throwing EMP at the mech got her head blown off by the explosion when she was on the ground, which would normally be alright, since mech doesn't take hostages.
hauvega  [author] Dec 6 @ 3:41am 
Makes you fight mechs a different way. You would not know if it going to explode or not. No more sitting back and saying "My kill box with take care of this." The damage sets you back.
Mistletoe The Bard Dec 5 @ 11:26pm 
I really didn't think too much when I added this into my game, and I thought it such as minor mod. Then when a lancer died to my traps explodes all the rest of my traps and walls making my killbox completely exposed, that's when I realize this mod actually adds a lot of variety into the game play. (The only safe way seems to be kiting the mechs around with sniper I guess). The exploding mechs also destroyed most of the corpse, so I got no loot from that fight lol
hauvega  [author] Dec 3 @ 10:36am 
Added patch for Mechanoids Extraordinaire.
jedinate6 Dec 1 @ 10:53am 
Nice, the final hurdle now is Mechanoids Extrodanaire!
hauvega  [author] Dec 1 @ 8:48am 
Added patch for More Mechanoids.
jedinate6 Nov 26 @ 4:25pm 
Death explosion is feeling better now, however I am still concerned about the possibility of a raid being wiped by a couple of mechanoids going off.

As it is now though, works pretty well.
hauvega  [author] Nov 26 @ 8:36am 
I lowered the power as suggested. Try again please. Thanks
jedinate6 Nov 26 @ 6:58am 
May I suggest decreasing the power of the explosion produced by scythers and lancers if possible? Seems a bit powerful to have an exploding scyther completely disintegrate a centipede.
hauvega  [author] Nov 25 @ 10:08pm 
Still have to do some tweaking. Give some feedback on how things go. Can not generate every possibility.