Nuclear Dawn

Nuclear Dawn

80 ratings
Nuclear Forest
File Size
43.355 MB
Nov 2, 2013 @ 12:33pm
Jan 9, 2014 @ 12:21pm
2 Change Notes ( view )

Subscribe to download
Nuclear Forest

Warfare map, working bots.

Map sources are available on github
Popular Discussions View All (4)
Jan 9, 2014 @ 12:27pm
Resource Points
Mar 31, 2016 @ 9:09am
Map Feedback
Nov 3, 2013 @ 2:12am
PINNED: Servers that host Nuclear Forest
< >
m o m o Feb 10, 2016 @ 8:36pm 
Bot amount recommendation?
ᵡᴳḽᴰ::Vertex Feb 3, 2016 @ 9:50am 
I snuck this map into Redstone server rotations. New features allows the mitigation of problems by using various things like excludes, slot caps and player count targets.

It should be played aproximately 8-10% in the long-run if all problems get resolved.
NooX May 15, 2015 @ 1:45pm 
FuNky* May 15, 2015 @ 10:08am 
DeadlyJesse Mar 22, 2015 @ 9:25am 
ᵡᴳḽᴰ::Vertex Aug 22, 2014 @ 3:10pm 
Had anther chance to take an further look at this map's resource placement concept. I think its the concept thats unbalanced. Something like an metro or gate design on nuclear forest would definately help balance. This would allow for pushing up individual sides rather than just an open paradise for empire.

The bases are done really well for something like this to fit. It would just need more cover for consort to build and maybe obstales when it comes to accessing prime and the secondaries. The actual looks of the map is really nice. (excedes that of other maps)
Isis [IS BACK] Jul 10, 2014 @ 11:38am 
good map, please create more maps, the workshop is empy :(
ᵡᴳḽᴰ::Vertex Jun 14, 2014 @ 8:23am 
less dense fog could pontentially help empire out alot more, given the fact they can already build up much faster than consort with little to nothing slowing them down.

it appears that the fog is set pretty good per map size. it could however be less dense if the map was bigger maybe. this would also leave more room for placing resources such as more spread out tertaries and a centered prime (fair for both teams).
Dmitriy  [author] Jun 13, 2014 @ 11:28am 
I think this will only add annoyance by comm's inability to place powerplants and structures in most places. also biggest trees have incorect physics model, thus they will have to be removed harming visuals of map.
For balance improvement I was thinking to make the fog less dence which will allow CT to siege distant structures
ᵡᴳḽᴰ::Vertex Jun 12, 2014 @ 7:21pm 
would be a good idea for trees to be a solid object? that would increase cover thus helping with balance alittle bit.