Don't Starve

Don't Starve

131 ratings
Rabbit Holes
   
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15.227 KB
Nov 2, 2013 @ 9:34am
Jul 11, 2014 @ 9:49pm
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Rabbit Holes

Description
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Consider using a much better rabbit breeding mod instead of mine.
https://steamcommunity.com/sharedfiles/filedetails/?id=1785711654
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This mod allows you to use captured rabbits to make new holes.
Does not allow you to plant rabbits in invalid locations.
Makes rabbits stackable up to 4 per slot

v1.1
'combine stacks' disabled, preventing players from accidentally losing held rabbits if clicking on an uncaptured one.
v1.2
Player must have an equiped shovel to dig the hole
Player now visibly digs the hole when placing rabbit
v1.3
Rabbithole sillouette now visible when placing rabbit on ground
v1.4
Will no longer reduce stacksize of rabbits if another mod has set it higher than 4
v1.5
Now compatible with red/blue shovels from Gem Tools mod



Lisence:

I consider all DS mods I make to be property of Klei. They can do anything they want with them. Other modders can incorporate as much of my code in their own mods as they want. Any art made by me is public domain. Any art made by someone else is their property and you must contact them for permission to reuse. Only restriction is my mods can not be posted with the code significantly UNCHANGED on a site I also post them to. Feel free to edit them and post your changed versions.
59 Comments
OldAbbyRead Nov 15, 2020 @ 1:00am 
I really like this mod, and I don’t know what Bokkang is talking about. I use both, and it works just fine.

Just a few things in case you ever do get back to the modding scene here (no worries). I find that I can disrupt the digging animation by moving, and it still digs a hole and let’s out the rabbit. I also think that it might be a bit unbalanced to have the rabbit escape from the hole right away. You can just keep making holes from a single rabbit. I don’t know how difficult it would be to implement, but maybe having them start out as if the bunny was killed for the day or having them be collapsed for a day.
seronis  [author] Feb 2, 2020 @ 5:18pm 
If I ever play DS again i'll consider that but I havent touched this mod in 5 and half years and havent touched DS itself in over 4 years. Im legitimately surprised this would even still work with how old it is.

Either way anyone else is free to update and republish
BOKKANG Feb 2, 2020 @ 9:06am 
pretty great mod. But you actually cant place rabbit holes with the geometric placements mod on. if you could make it work it would be great because i cant live without that mod. It took me like 2 hours to figure that out
立法者 Nov 22, 2017 @ 4:21pm 
beautiful mod, well done mate.
seronis  [author] Aug 3, 2017 @ 4:38pm 
As of 8/3/2017 tested mod. Worked on first try. Also took screen shots to show rabbit capture and new nest creation. Anyone with issues just needs to follow instructions, preferably AFTER reading them. I know some of you are impatient and try to create your own instructions to follow because 'reading is hard'. Blame your parents.
Almo the Marmot Aug 3, 2017 @ 11:18am 
I actually like the mod author and his responses.
People are too fucking lazy to even read the description and then preferably want the author to drive over to their house and do an one hour support session in left mouse clicking. Modding a video game nowadays is stupidly easy with the steam workshop but people still behave to autistic to even get that one right.

You always hear "there are no such things as a stupid questions" actually yes there are.
The author answers legitimate to legitimate questions and calls out mongols for their idiocy. Thats the best way to reply as a mod author

Labor camps for the lazy.
Eugenics for the mentally retarded.
seronis  [author] Jul 17, 2016 @ 3:23pm 
Shovel must be equipped and not just in a random inventory slot. Rabbit must be in hand (cursor). And what should be obvious from the time/date stamp this was made LOOOOOOOOOOONG before shipwrecked so if you are playing with anything other than base game / ROG then you need to learn how mods work.
SomethingClever Jul 12, 2016 @ 5:35pm 
Same. Tried bot Regal and normal shovels, and on all kinds of tiles. Just get the drop option, even tested it out on over files I made. They all seem to work on them, regardless of character, dlcs, and wether or not if the mod was enabled when the world was created....it just doesn't work on the save I use. Idk why.
seronis  [author] Jun 20, 2016 @ 11:00am 
Works fine but ONLY if all instructions are followed. Im sorry you have bad reading comprehension. yell at your parents for failing you
Rookieek May 28, 2016 @ 11:48pm 
Thank you.I thought its recipes in structure or magic...