ARK: Survival Evolved

ARK: Survival Evolved

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Dead Survival v0.16.02
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Content Types: Mod
File Size
Posted
Updated
463.724 MB
Nov 15, 2019 @ 3:57pm
Jul 5, 2020 @ 12:01pm
31 Change Notes ( view )

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Dead Survival v0.16.02

Description
Braaaaaaaaaaaaaaains!

Mod ID: 1913654097

Wiki: https://linode.ghazlawl.com/dead-survival/

Tired of dinosaurs? Of course you aren’t, but sometimes we want a little change in our diet. Dead Survival does just that. You can swap out the wildlife of the game with some… not-quite life? Zombies… We’re trying to say you can have zombies. Lots and lots of zombies. Hordes of them, even!

Think DayZ but in ARK.

Please post any bug reports or suggestions in their respective threads and we look forward to hearing your feedback! Enjoy!

Recommended Settings
  • Use -NoDinos launch parameter to disable all dino spawning.
  • Use normal harvest settings.
  • Use a longer night cycle by setting "NightTimeSpeedScale" to less than 1.
  • Don't try to force tame the zombies... Just don't. :D

Important Stuff
  • Zombies are attracted to sounds (bloater explosions, gunshots, firecrackers, force-opening locks, etc).
  • Zombie attacks cause zombie plague. It can be cured with zombie plague cure. It can be crafted in the workbench using resources looted from scientists.
  • Zombies can attack and damage wooden and stone structures. Metal structures may take fractional damage in the future.
  • Zombies can see farther during the day.
  • Every night there is a chance that a zombie horde will spawn around a random player. Horde zombies have yellow eyes and drop more loot than regular zombies.
  • Every ten (10) minutes there is a 5% chance of an airdrop plane flying overhead that drops parachute crates full of supplies. Watch the skies!
  • This mod is under heavy development so please be kind! <3

Zombie Types
  • Walkers
  • Bloaters
  • Juggernaut
  • Runner (Planned)
  • Screamer (Planned)
  • Smoker (Planned)

Upcoming Mechanics
  • Time-of-Day Spawning Density
  • Time-of-Day Zombie Awareness
  • Additional Craftable Distractions (more fireworks, klaxons, sirens, car alarms, bile jars, etc)
  • Drivable Military & Civilian Vehicles (will likely need to be repaired)
  • NPC Vendors

Upcoming Changes
  • Additional walker models (women, kids, etc).
  • Additional NPC stations (poopsmith, armory, kitchen, etc).
  • Ability to ride juggernaut.
  • Second iteration of modular building items (walls, floors, destroyed vehicles, etc).
  • First iteration of melee weapons.
  • First iteration of ranged weapons.

Planned Weapons & Distractions
  • Pipe Bomb
  • Molotov Cocktail
  • Bile Jar
  • Propane Tank
  • Firecrackers (already in-game)

Planned Ammo
  • Incendiary Ammo
  • Explosive Rounds

Planned Structures
  • Weapons Station - Used to craft weapons and ammunition.
  • Medical Station - Used to craft items like plague cure, first aid kids, pain pills, and adrenaline shots.
  • Foot Locker - It’s a place to keep your items! Immune to zombie attacks.
  • Barrels, Vehicles, Tire Piles - Will have multiple variants.
  • Modular Building Set - Walls, floors, ceilings, etc.

Donate

This mod took a lot of time and resources to create. Also, 3d models and animations ain't cheap! :) Like all of our mods, this one will be always free. All of your comments, ratings, favorites, sharing, and subscriptions help a lot! However, if you would still like to contribute even more, please feel free to donate.

Thank you for your support! ^_^

[www.patreon.com]

[www.paypal.me]