ARK: Survival Evolved

ARK: Survival Evolved

423 ratings
Dead Survival v0.16.02
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Content Types: Mod
File Size
Posted
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463.724 MB
Nov 15, 2019 @ 3:57pm
Jul 5, 2020 @ 12:01pm
31 Change Notes ( view )

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Dead Survival v0.16.02

Description
Braaaaaaaaaaaaaaains!

Mod ID: 1913654097

Wiki: https://linode.ghazlawl.com/dead-survival/

Tired of dinosaurs? Of course you aren’t, but sometimes we want a little change in our diet. Dead Survival does just that. You can swap out the wildlife of the game with some… not-quite life? Zombies… We’re trying to say you can have zombies. Lots and lots of zombies. Hordes of them, even!

Think DayZ but in ARK.

Please post any bug reports or suggestions in their respective threads and we look forward to hearing your feedback! Enjoy!

Recommended Settings
  • Use -NoDinos launch parameter to disable all dino spawning.
  • Use normal harvest settings.
  • Use a longer night cycle by setting "NightTimeSpeedScale" to less than 1.
  • Don't try to force tame the zombies... Just don't. :D

Important Stuff
  • Zombies are attracted to sounds (bloater explosions, gunshots, firecrackers, force-opening locks, etc).
  • Zombie attacks cause zombie plague. It can be cured with zombie plague cure. It can be crafted in the workbench using resources looted from scientists.
  • Zombies can attack and damage wooden and stone structures. Metal structures may take fractional damage in the future.
  • Zombies can see farther during the day.
  • Every night there is a chance that a zombie horde will spawn around a random player. Horde zombies have yellow eyes and drop more loot than regular zombies.
  • Every ten (10) minutes there is a 5% chance of an airdrop plane flying overhead that drops parachute crates full of supplies. Watch the skies!
  • This mod is under heavy development so please be kind! <3

Zombie Types
  • Walkers
  • Bloaters
  • Juggernaut
  • Runner (Planned)
  • Screamer (Planned)
  • Smoker (Planned)

Upcoming Mechanics
  • Time-of-Day Spawning Density
  • Time-of-Day Zombie Awareness
  • Additional Craftable Distractions (more fireworks, klaxons, sirens, car alarms, bile jars, etc)
  • Drivable Military & Civilian Vehicles (will likely need to be repaired)
  • NPC Vendors

Upcoming Changes
  • Additional walker models (women, kids, etc).
  • Additional NPC stations (poopsmith, armory, kitchen, etc).
  • Ability to ride juggernaut.
  • Second iteration of modular building items (walls, floors, destroyed vehicles, etc).
  • First iteration of melee weapons.
  • First iteration of ranged weapons.

Planned Weapons & Distractions
  • Pipe Bomb
  • Molotov Cocktail
  • Bile Jar
  • Propane Tank
  • Firecrackers (already in-game)

Planned Ammo
  • Incendiary Ammo
  • Explosive Rounds

Planned Structures
  • Weapons Station - Used to craft weapons and ammunition.
  • Medical Station - Used to craft items like plague cure, first aid kids, pain pills, and adrenaline shots.
  • Foot Locker - It’s a place to keep your items! Immune to zombie attacks.
  • Barrels, Vehicles, Tire Piles - Will have multiple variants.
  • Modular Building Set - Walls, floors, ceilings, etc.

Donate

This mod took a lot of time and resources to create. Also, 3d models and animations ain't cheap! :) Like all of our mods, this one will be always free. All of your comments, ratings, favorites, sharing, and subscriptions help a lot! However, if you would still like to contribute even more, please feel free to donate.

Thank you for your support! ^_^

[www.patreon.com]

[www.paypal.me]
Popular Discussions View All (17)
30
Jan 17 @ 9:01pm
PINNED: Suggestions
Ghazlawl
19
Oct 1, 2020 @ 7:24pm
PINNED: Bug Reports
Ghazlawl
8
Feb 7 @ 2:01pm
server
dash7890
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157 Comments
RedDwarf Mar 26 @ 3:31pm 
Mod INI configs are done in GameUserSettings.ini
onebody2many Mar 26 @ 2:38pm 
is the nodinospawn for game.ini or the other one?
TyrantLyzardKyng Feb 16 @ 7:53pm 
Is this already dead? (No pun intended)
kassathrafautz Jan 22 @ 10:05am 
Does this have to be loaded first? I wanted to use with "the hunted" and "immersive tame"
JavaGawd Jan 18 @ 8:21am 
"Dont try to ForceTame Zombies.. Just dont..." (plans to install mod JUST to ForceTame a Zombie)
123 Jan 17 @ 7:55pm 
Pretty fun mod, gotta build your shelter quickly on that first day or you will not survive!
Zombies don't do much damage to the wooden structures, the only dangers are Bloaters, they will rip your base apart if they blow up close by and allow the zombies to charge in.
Fox Jan 17 @ 2:11pm 
i cant get it to work seems fun as portrayed by axeman https://www.youtube.com/watch?v=8SfqmqlWgn4
Valhallabound44 Dec 21, 2020 @ 12:20pm 
please tell me this is still being worked on
spacemonkey Dec 12, 2020 @ 5:09pm 
lol ya this is awesome but spike walls break this so much maybe you can make zombies to equal damage to what the take from the walls
Teksir Dec 12, 2020 @ 3:03pm 
@nchlswolff, you can, you just have to do it internally via the INI files.