Leadwerks Game Engine

Leadwerks Game Engine

Experimental water rendering
   
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"- SSR / Cubemap combination for reflection
- complete postprocess based on raymarching"
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4 Comments
Josh Nov 22, 2019 @ 3:06am 
I am curious, why ray-marching and not tessellation?
Josh Nov 22, 2019 @ 3:05am 
I would be interested in seeing it in action, and possibly licensing the code from you, if you are interested. I'll be at a conference next week for some military sim stuff and I think they would be interested to see this also.
klepto2  [author] Nov 20, 2019 @ 10:39pm 
It runs at 20 fps here on my laptop with integrated intel 620. It should run much faster than this with a normal gfx card. i am currently cleaning up the code and will send it to you if you're interested.
Josh Nov 20, 2019 @ 2:32am 
How's the rendering speed?