Tabletop Simulator

Tabletop Simulator

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Galactic Era
   
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Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4, 5, 6
File Size
Posted
Updated
0.644 MB
Nov 5, 2019 @ 5:14am
Oct 25 @ 10:26am
12 Change Notes ( view )

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Galactic Era

Description


Kickstarter: https://www.kickstarter.com/projects/seajaygames/galactic-era-relaunch?ref=bggforums

Galactic Era is an innovative space empire builder boardgame for 1-6 players. You control a fledgling space-faring civilization venturing out into the galaxy. You will explore and colonize distant planets, advance your technologies, trade with allies and battle your enemies.

[galacticera.net]





You can play your star people either on the “light” (service-to-others) or the “dark” (service-to-self) side. The game is quite different depending on which side you play.

Players on the “light” side must play more peacefully. You will thus be more trustworthy to others. You can also easily ally with any advanced civilizations you discover.

As player on the “dark” side however, you have the freedom to be as aggressive as you want. You can also subjugate primitive civilizations you discover that "light" players must leave alone.

You can also switch your alignment during the game.



The amount of luck involved in this game is very low. Combat is deterministic with hidden information (no randomness).



You can trade technologies with other players. Both you and your trading partner teach each other a new ability.



Increase your technology in five different fields. There are many ways to do this, including research and as spoils of war. If you specialize you will be rewarded with epic powers, at the highest level. Gameplay is very different depending on which path you choose.



Form different types of hidden fleets with your ships. These offer different capabilities and have advantages over each other in a rock-paper-scissors fashion. You can even customize improved capabilities for them.

For more information go to the official website: galacticera.net



Attribution-NonCommercial-NoDerivs
CC BY-NC-ND

Subscribe only. No remixes, derivatives or changes are allowed, to or from any assets in this mod.
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19 Comments
NullDragon Oct 17 @ 12:41pm 
I've fixed it presently by simply copy-pasting the backing from the normal ship tokens, but that's a temporary local fix.
NullDragon Oct 17 @ 12:35pm 
Right now I have a specific problem with the dummy tokens, in that they have a white backing compared to the ship tokens which have a black backing. AFAIK this is an important part of the game for bluffing, but I'm not sure how to fix this issue so that other people can't visually distinguish that a dummy token is in a stack.

It otherwise works fine, although I have to turn off mod threading in order to load the ship tokens.
HazelrahBL Oct 9 @ 12:05am 
Yep, working without a hitch now. Thanks Deedy!
bhfredjenni Oct 8 @ 3:18pm 
Download worked perfect, thanks!
Deedy  [author] Oct 8 @ 2:56pm 
Updated the mod, I've tried it without mod caching and there are no issues found.
Deedy  [author] Oct 8 @ 5:45am 
You were right Hazel that the coloured image on the back was so small that it wasn't registering in TTS. However this error must of occured due to a TTS update sometime after we uploaded the mod.
Deedy  [author] Oct 8 @ 5:28am 
I shall be updating it today with all the fixes. Let me know if I miss anything
bhfredjenni Oct 7 @ 3:03pm 
Tried loading it today and still showing error messages.
Deedy  [author] Sep 27 @ 4:03pm 
Yo thanks Hazel for writing this all up, I'll read this all up on Monday and see what I can do to fix it.
HazelrahBL Sep 27 @ 10:37am 
Part 2:

The error message displayed when attempting to import all of these objects are as follows:

"Error loading raw data into texture: LoadRawTextureData: not enough data provided (will result in overread). <7>"

So I tried replacing the top image and the bottom image one at a time, then clicking the import button. In all cases, replacing the top image had no effect. However, replacing the bottom image with another file on my local system allowed for importing the image.

Looking at the bottom images in a web browser, all of the "bad" images are very small single color squares (player colors I believe).

I wonder if a recent change to TTS made it so images this small are not allowed in certain contexts.

Given the nature of the error, I believe that for the most part, if users simply close each import box as it comes up, they would not even notice the colors missing on the back side of these titles. However, it would be much appreciated if you could look into these issues please.