The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Anvil Hall - Dwemer House
   
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Category: Houses
File Size
Posted
Updated
449.788 KB
Mar 26, 2012 @ 2:17pm
Mar 8, 2013 @ 4:37am
11 Change Notes ( view )

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Anvil Hall - Dwemer House

Description
Anvil Hall is a Dwemer-style player home located just East of Markarth. It is generously spaced and includes a hot spring, balcony and an outdoor smithing area along with all the basic amenities. I have tried to stay lore friendly and also realistic in the design of this house - I don’t want people to be constantly reminded that they are using a mod.

--NEWS--
This mod is no longer being updated.
------------

Features include:
- Dwemer features
- Cooking area
- Alchemy room
- Study with enchanting area
- Master Bedroom with follower bed
- Pool area supplied by a hot spring
- Balcony
- 5 large bookshelves
- 8 single weapon plaques
- 4 double weapon plaques
- 7 upright weapon racks
- 8 mannequins
- 3 dagger display cases
- 2 large display cases
- 1 manual book stand
- Plenty of storage containers
- Exterior Smithing area with:
- Smelter
- Forge
- Workbench
- Grinding Wheel
- Tanning Rack
- Stables

Please feel free to leave feedback or report bugs. Remember to rate if you like it!
Thank you, FuriousSimian

-------MY OTHER MODS--------
Castle Volkihar Revamped: http://steamcommunity.com/sharedfiles/filedetails/?id=111437572
Karth Lodge: http://steamcommunity.com/sharedfiles/filedetails/?id=19974383
Bleakwind House: http://steamcommunity.com/sharedfiles/filedetails/?id=235823237
--------------------------------------

CHANGELOG:
26.03.12 - Initial Release
27.03.12 - Interior now has Navmesh
- Exterior now has Navmesh
28.03.12 - Smithing Area has been improved
- Added mist layer to pool area
30.03.12 - Pool now has Navmesh
02.04.12 - Added a tanning rack to the smithing area
- Added two mannequins to the upstairs hall
09.04.12 - Added decoration to the entrance hall
- Added two containers in the entrance hall for ‘quick-drops’
- Revised decoration in the living area
- Fixed the unresponsive bookshelf
- Added a strongbox to the alchemy room
- Revised clutter in the alchemy room
- Revised clutter in the bedroom
- Added a deck area to the front of the house
- Moved the tanning rack to the deck area
11.04.12 - Changed lighting template
- Changed laboratory layout
- Added banners around the house
- PLANTS
- Better illumination of weapon racks and mannequins
18.04.12 - Added several animal trophies
- Added a few new banners
- New master bed (now a four-poster)
- Added another chair to the hot spring area
- Replaced the banners in the entrance hall with planters
02.05.12 - Edited the Navmesh around the new planters and pots
24.10.12 - Added a single Stable just outside the entrance
08/03/13 - Minor alterations and cosmetic aditions

Please Note: All the containers in the house are safe however please do back-up your saves before using the house. Please also back-up your saves before using the most up to date version of the mod.


Small print: I do not give permission for this mod to be redistributed or repackaged without my express consent.
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30 Comments
Apolias_ Apr 2, 2017 @ 2:46am 
THIS HOUSE MOD IS BRILLIANT FOR THOSE WHO LIKE SMALL-ISH, NEET AN TIDY HOUSES easy a 6 star.
m8 please
please................


please please please can you move all the outside bits mainly the smithery an chopping block an move them inside into a another room. i swear m8 this has to be easy a 6start house right here. im just a person who doesnt like the smithery an stuff outside. i profer all of my needs to be inside the house. this house fkn rocks, a VERY VERY welldone home mod, its cute, its snug, it has ALL you need too. please just crack another hole in the wall an put all the outside stuff in a another room an i swear to you this would be by far one of the best house mods out there EASY a 6 start. please m8 im genuinly begging you lol. other than that m8, ill give it a 4.9 at the moment, a 6 start if you could put that smithery an stuff inside.
FuriousSimian  [author] Apr 30, 2015 @ 8:57am 
Im so sorry to hear that! If there is anything else/further that I can do, please let me know.
TwiliTetra Apr 28, 2015 @ 6:13pm 
I managed to get the house back, but unfortunatley my items are all gone. It's not a big deal, I can get them most of them again. Thank you for the help!
FuriousSimian  [author] Apr 28, 2015 @ 12:22pm 
Hi TwiliTetra,
Im sorry to hear that! My first advice would be to check that the mod is ticked in the mod options in the splash screen. Then check the load order. If none of that works, try loading a previous save and then overwrite the newer save mising the house. I hope that the drastic measure is not needed!
TwiliTetra Apr 19, 2015 @ 5:07am 
I love the house and have been using it for a couple months now and there's just one problem....
The entire thing just disapeared. With the majority of items inside. How do I get it back?
FuriousSimian  [author] Dec 23, 2013 @ 6:30am 
You need to physically discover the house before the marker will appear on your map. One of the pictures at the top illustrates its position.
TDawg262 Dec 17, 2013 @ 4:50pm 
why doesnt it appear on my map
Cap'n Krieg Sep 27, 2013 @ 9:22am 
it doesnt appear on my map?
FuriousSimian  [author] Aug 30, 2013 @ 3:30am 
@Minou: This should not require any DLC as it uses vanilla Dwemer features and textures. Enjoy!
Limoncelli Jun 26, 2013 @ 9:19am 
Does this require any DLC?