RimWorld

RimWorld

3,106 ratings
Prison Labor
45
19
16
8
5
3
3
3
3
2
2
2
2
2
118
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.305 MB
Oct 26, 2019 @ 1:16pm
Feb 12 @ 9:20am
52 Change Notes ( view )

Subscribe to download
Prison Labor

Description
Description
This mod force prisoners to work. To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab). Prison labor needs management that consist of:
  • Motivation - prisoners need to be motivated by presence of colonists. Wardens have new job - supervising prisoners. Low motivation can lead to revolts.
  • Work assignment - prisoners that have option "Force to work" are added to "Work" tab.
  • Time restrictions - prisoners that have option "Force to work" are added to "Restrict" tab.
  • Prison area - prisoners in order to work need to reach target. You can check "Hold open" option on doors. Be aware, they will try to run if they see opportunity.
  • "Prisoners only" tools - You can mark orders and bills by tools that exclude colonist from work.

IMPORTANT
Upgrading from 0.9.11
This version is not compatible with older Prison Labor (0.9.11 and older).
In order to upgrade savegame, firstly you need to remove PrisonLabor data from save.
1. Go to mod settings (Options > Mod Settings > Prison Labor)
2. Flick "Disable mod" option.
3. Re-save your savegame with "Disable" option enabled.
After above steps you can safely run savegame without or with new Prison Labor.

Older versions
Rimworld b19 version (0.19)[github.com]
Rimworld b18 version (0.18)[github.com]
Rimworld a17 version (0.17)[github.com]
Most of you prefer one workshop item, so for those who don't want to update mod to the latest version automatically, please use GitHub repository[github.com], or links above

Locks mod
I highly recommend using my other mod Locks. This will allow you to enable prisoners to leave their cells.

Compatibility
  • Works with mods that add custom Jobs, to enable some of them you need to go to the mod settings. However, items created by custom jobs can be forbidden (depends on their implementation).
  • Works with old saves.
  • To disable mod from existing saves use utility found in Prison Labor settings: "remove Prison Labor mod from save".
  • UI mods may cause disapperance of prison labor area or option to release prisoners. PL adds some additional options to prisoners interaction and unless ui mod allows to scrolldown options you will not see the old options.

Message from author
Orginal creator actually took time off and maintanace of his mods is currently on me. Still, I'm working on this mod in my free time so please be patient. If you want to improve something feel free to contact me on discord or github.
Hazzer


Translations
Please do not contact me via comments section! Use discord or link provided in contact section.
Please contact me if you want to help me writing translations. It will take you a few minutes to translate few sentences, and you will help making the mod even better. Thank you in advance!
Also I would gladly hear about misspellings or grammar mistakes in English version.


Support
[ko-fi.com]


Links
Github repository[github.com]


Discord server[discord.gg]
Popular Discussions View All (131)
2
Feb 10 @ 2:25am
Issue with prisoner assign tab
Monarch
10
Aug 1, 2025 @ 10:46am
Work Assignments Resetting
Ericzilk
4
Dec 4, 2025 @ 2:24am
Is this mod still worth it?
Mark Bobaba
2,729 Comments
Hazzer  [author]
Aug 7 @ 12:49am 
@KilledJoy - check if you enabled in mod option full heal rest - with this option prisoners will do nothing until fully healed.

@르네 save should be in game save directory, maybe creating manually copy of save helps here. TBH havent tested that on permamode
Aug 6 @ 7:50am 
I want remove this mod from save. but there is no save file in "remove from save"
I'm using permadeathMode
how can I do
Aug 4 @ 8:00pm 
**They are supposed to be making drugs
Aug 4 @ 7:58pm 
I enabled do all work even and they refuse to produce things.. their allowed work is turned on in mod settings and on individual pawns.... still refuse to make anything even given resources, stockpile, allowed labor area..
Aug 4 @ 8:35am 
The mod conflicts with Compositable Loadouts with the "only group-enabled clothing" option. Pawns can't wear clothes. They can only do it if you lock them in a room with their bed. There will be an error in the log saying the mod can't see the clothing.
Jul 30 @ 7:25pm 
Prisoners don't seem to play nice with shelves for some reason? they refuse to store things on shelves an can only interact with ground storage zones.
Jul 24 @ 10:32pm 
♥♥♥♥ man this ♥♥♥♥ bricked my load
Jul 18 @ 4:22pm 
Does anyone have an issue where the prison labor mod causes pawns to drop injured prisoners off next to the bed instead of in the bed, so they don't get treated?
Jun 19 @ 12:00am 
For those too, there is a button in the config UI, for removing the mod from save.
Jun 18 @ 11:45pm 
For those who don't know, removing this mod from saves will make you unable to load them