Slay the Spire

Slay the Spire

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The Hierophant
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Oct 24, 2019 @ 4:03am
Jan 16, 2020 @ 1:12pm
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The Hierophant

Description
A holy creature of grand aspirations, tested by greed. Converts its enemies through benevolence or bribery.

The Hierophant

The Hierophant fills the priest archetype, though there is some of trader, moneylender and conquistador in the cards too. Here are the main mechanics:

Piety

Piety is a buff you can acquire that decays quickly, but directly impacts the fight; if your Piety exceeds the HP of an enemy at the end of your turn, that enemy is defeated peacefully. It's possible to beat the entire game through peaceful means, but very difficult without any damage support.

Fervor

While Piety is great at dispatching multiple weak-minded enemies, Fervor excels at taking down big targets. An alternative to Strength, Fervor is a buff that stacks and grants multiplicative extra damage to your next attack. It fades at end of turn if it's not used, so you'll need to make sure it's not wasted.

Hoard and Tithe

The Hierophant manipulates gold through the Hoard and Tithe keywords, that allow you to choose your balance between strategy and tactics. With an entire subtheme of Doubloons and trade, it is possible to build an entire strategy around bribery.

There are many other subthemes and interactions that I hope you'll enjoy. Have fun!

You can find the Russian translation of the mod at https://github.com/leshless/-rus-theHierophant-StSmod- . Special thanks to Leshless at the StS discord for providing the translation! Unfortunately the mod wasn't actively supported at the time of this translation so it's not part of the main Steam package.

Русская версия мода временно недоступна в мастерской из-за отсутствия поддержки перевода. Вы можете найти ее по ссылке: https://github.com/leshless/-rus-theHierophant-StSmod- . Перевод на русский: leshless.

CREDITS: Credit to Jason Nguyen (https://www.artstation.com/jasonn) for the main character illustration, which I adapted and animated. Credit to many artists for their work that I fed into a hungry style transfer AI.
Thanks to the discord #modding channel for their help and testing!
Special thanks to Rita-B at discord for providing the Chinese translation.
Special thanks to Leshless again for the Russian translation.
Also special thanks to Dalamzi for providing the Korean translation.
Popular Discussions View All (4)
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Mar 14 @ 6:58pm
Bug Reports
Corax
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Oct 17, 2021 @ 7:40am
Balance Suggestions
Corax
4
May 16, 2020 @ 12:16pm
Help for a french translation
Synapse Psychédélique
151 Comments
Freshmaker Feb 12 @ 9:24am 
Great artwork, fits very well with the game, but I just cant play him for some reason. All achievements and A20 on every standard character, but i cant get past second boss on A0 with this guy. I feel like i found some synergy, but never got far enough to see them actually at work. After 10 tries I'm just going uninstall it.
Kraviking09 Jan 10 @ 2:56pm 
HIEROPHANTO GREEN
blalo'u Nov 10, 2022 @ 2:52pm 
Hey if you're still around, do you happen to have the source code available on GitHub? I'd like to make a few balance changes and it would be much, much easier if I had the source to work with without having to reconstruct everything.
yield: seventy-one Jun 25, 2022 @ 2:18pm 
Follow-up: this character is so fucking cursed in its design - I love the ideas played with a corrupt church that actually gains power from absurd riches. Frightening. Silent Hill biblically accurate angel meets Wario.
yield: seventy-one Jun 25, 2022 @ 1:34pm 
One of the best. Creative as hell, wonderful artwork, great concepts/conceptualizations... :morte::silverdollar::leatherneck: doseone as hell...
BigGucciSosa Mar 29, 2022 @ 2:45pm 
There are things I like about this character, but it feels like there are just too many different ideas that need specialization to be viable. Compared to the Hermit, or the Cursed, I don't feel nearly as much like I'm choosing between different possible paths, and more like i'm desperately hoping for the right cards to appear.

Piety in particular is an amazing idea that never feels quite as fun to play as it should. The mod just feels a little busy - I feel like dropping one of the ideas might help (doubloons? maybe just keep the "hoard" mechanic but not doubloons?), for me at least. But other people clearly adore it as is, and I agree it's chock-full of cool ideas, so just my two cents.
梦羽琪 Jan 16, 2022 @ 4:56am 
虽然玩起来是很好玩,但是感觉平衡太差了
明明感觉卡组很厉害就是连第一个BOSS都打不过
Crayola Dec 22, 2021 @ 8:52pm 
Hands down one of the most 'out there' class designs, but man is it fun!
With the Hierophant, the player often has to approach common situations differently, and there's alot of room for experimentation and synergy crafting (especially with replay the spire installed). For example, I had an energy relic from replay the spire which would spawn an enemy orb each fight. The orb would steal cards and gain block each turn thereafter, which is pretty annoying in the average case. Buuuuut, by stacking community powers, I just sapped the armor from the orb each turn and became a super tank! That's a synergy I had with this class that felt truly special, and that just scratches the surface of what the Hierophant can accomplish. It is loaded with interesting standalone mechanics, but becomes AMAZING when combined with other quality mods.
BarbedShoelace Sep 10, 2021 @ 12:24pm 
I love it but it's the stupidest most broken thing ever.
Like, every single deck Hierophant has is not just strong, but so broken you feel like you cannot lose.

I can't remember how many times i one shotted act 3 bosses.
Fervor needs to be retuned, so does piety, and dobloons deck end up being broken just thanks to remorse, which has no business being that broken for a common card.

This could be the best StS mod around, if it was actually balanced
Amarandus Mar 25, 2021 @ 2:46am 
This mod is amazing, as an Orzhov player I cant approve enough (especially with the art). Though I am curious if it purposeful that thieves get away with your money when losing to piety? I almost feel like they should be guilty enough to give it back >.>