ARK: Survival Evolved

ARK: Survival Evolved

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CupVision
   
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Content Types: Mod, Weapons, Rebalancing
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1.697 MB
Oct 16, 2019 @ 4:22am
Jun 21 @ 6:15am
24 Change Notes ( view )

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CupVision

In 1 collection by Professor Cupcake
Cupcake's Mods
3 items
Description
Yet another spyglass mod. Also binoculars and scopes.

Mod ID for the lazy: 1890796153

Adds several new tools for better observation of the environment and dinosaurs. Most of these are upgrades to previous versions (e.g. the variable spyglass is an upgrade to the spyglass), requiring the previous version as part of its crafting recipe.

Just looking for the controls? See this guide.

This mod is also open source. Public repo here, which will be updated with every live release: https://github.com/ProfCupcake/CupVision-public

Quick-Fire Feature List:
- All items (hopefully) balanced with a clear progression
- A spyglass with adjustable zoom
- 4 versions of binoculars, the last of which will allow you to see dino stats, has night-vision, and has a dino detector (as in the TEK Helmet)
- 2 attachable upgrades for the binoculars, which can either upgrade the night-vision or replace it with the Snow Owl's Predator Vision
- An advanced scope which allows you to see dino stats with a weapon (also has adjustable zoom)
- An advanced holoscope, for short-range weapons
- An ocular implant, so you can have all this stuff projected directly onto your retinas
- 2(-ish) different Stat UIs to choose from

Full Item List:

Variable-Zoom Syglass

An upgrade to the spyglass which allows you to zoom in/out via the scroll wheel.

Unlocked at level 20 for 6 Engram Points.

Binoculars v1

The version 1 binoculars are just the standard Tek Binoculars, as featured in several other mods, with the weird audio listener function disabled and the zoom improved. Features a built-in compass, rangefinder, target coordinates, and variable-zoom.

Unlocked at level 52 for 20 EP.

Binoculars v2

The version 2 binocular upgrade adds the dino stat display, showing you all the stats and level-ups of any creature you target. There are two display formats available, which you can select by pressing SHIFT+P when holding any of the binoculars. You can also (un)lock the current target by pressing your HUD info key (default H).

Unlocked at level 75 for 20 EP.

Binoculars v3

This version adds night-vision, toggleable by pressing the "fire" (default LMB) button when looking through the binoculars.

Unlocked at level 88 for 20 EP.

Night Vision Filter Attachment

An attachment for either the v3 or v4 binoculars. Changes the night-vision to the more advanced version, removing the glare from bright light sources.

Unlocked at level 90 for 20 EP.

Binoculars v4

The final upgrade, this adds a creature detector like in the TEK Helmet. It is toggleable by pressing the "alt-fire" (default CTRL) button when looking through the binoculars.

Unlocked at level 92 for 20 EP.

Predator Mode Attachment

An attachment for the v3 and v4 binoculars that swaps the night vision for predator vision.

Unlocked at level 95 for 20 EP.

Advanced Scope Attachment

A scope that features variable-zoom and a dino stat display. Supports the simple pistol, longneck, assault rifle, and sniper rifle.

Unlocked at level 80 for 20 EP.

Advanced Holo-Scope Attachment

A holoscope which features the dino stat display. It does not have a variable zoom, however it does show a crosshair and stat display even when you're not looking through the sights. Supports the fabricated pistol, pump-action shotgun, and assault rifle.

Unlocked at level 80 for 20 EP.

Ocular Implant

A high-tech implant, allowing you to use the dino stat display without any equipment. Also includes the creature detector and night vision, with further upgrades available via the binoculars attachments (see above).
Be warned: installing the implant hurts! Turns out you can't just jam things in your eyeballs without consequences.

Unlocked at level 100 for 50 EP

Planned Features:

- Advanced Scope v2, which will add night-vision and a creature detector.
- Maybe a display of the absolute damage too, though this would only be for the target's primary attack
- More UI options, including one that attempts to recreate the old SelVision UI (this will take a while - I'm terrible at making UIs)
- Display owning player; backend for this is done, I just need to add it to the UI
- Maybe display stats for structures too.

Known Issues:

- No way to change zoom level or use the ocular implant with a controller.
- If you open the emote and/or whistle wheel (or most other interfaces that don't disable game input or automatically unequip your weapon) while you have the binoculars equipped, you won't be able to close it. If this happens, just unequip the binoculars and you'll be able to close it. This may be unfixable.
- If you have the ocular implant installed, the stat UI can appear over the top of other menus
- There are several other items that use the stat UI, but only the binoculars allow you to open the config menu to change it
- If you change your stat UI selection while the ocular implant's is enabled, it will not be immediately updated. To update it, just turn it off and on again.
- If you mount a dino while holding the binoculars, you will be automatically put into aim mode but the stat UI (etc.) won't activate. To fix this, unequip and re-equip the binoculars.

With thanks to...

orionsun, for the open-source Super Spyglass, on which this is based.

The mod SelVision. This mod started as an attempt to re-create SelVision after it was removed from the Workshop.

You, for liking and/or favouriting this, like the good little subscriber that you are. You did do that, right?



Item IDs
Popular Discussions View All (4)
30
Sep 24, 2020 @ 8:07am
PINNED: Bug Reports
Professor Cupcake
11
Mar 26 @ 4:07pm
PINNED: Suggestions
Professor Cupcake
1
Dec 1, 2019 @ 8:45pm
Servers Running Cupvision
BudsBunny
< >
45 Comments
Professor Cupcake  [author] May 15 @ 4:24am 
It is not.

It's supposed to take a significant portion of your current health, and can kill you if you're extremely low on health (<10). Were there any damage-multiplying effects active, or sources of damage over time?
Legacy May ❀ May 14 @ 7:34pm 
Is the ocular implant supposed to kill you and not let you install it?
Professor Cupcake  [author] Mar 7 @ 4:36am 
Whoops. You'd think I'd know better, considering...
[TKC]olT3lo Mar 7 @ 4:30am 
Got it. Instead of "WeaponCupVisionBinocularsV1_C" for each of the binoc items, it just needed to be "CupVisionBinocularsV1_C". Changed 1 thru 4 in the ini and they were no longer listed in engrams. Thanks again!
[TKC]olT3lo Mar 7 @ 4:15am 
Hey thanks! Only problem is, the binoculars v1 thru v4 are still showing in the engrams list. I spot checked the others and I didn't see them. Going to see if I can figure it out...
Professor Cupcake  [author] Mar 6 @ 4:57pm 
Also these, which didn't fit in the character limit:-

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CupVisionOcularImplant_C",EngramHidden=true)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CupVisionOcularImplant_NVGUpgrade_C",EngramHidden=true)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CupVisionOcularImplant_Predator_C",EngramHidden=true)

Disclaimer: I'm not 100% sure if these are formatted correctly. You can have a look here [ark.gamepedia.com] to check for yourself.
Professor Cupcake  [author] Mar 6 @ 4:56pm 
Add these to your Game.ini:-

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WeaponCupVisionBinocularsV1_C",EngramHidden=true)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WeaponCupVisionBinocularsV2_C",EngramHidden=true)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WeaponCupVisionBinocularsV3_C",EngramHidden=true)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WeaponCupVisionBinocularsV4_C",EngramHidden=true)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SuperScope_C",EngramHidden=true)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CupVisionNVGUpgrade_C",EngramHidden=true)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CupVisionPredatorUpgrade_C",EngramHidden=true)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SuperHoloScope_C",EngramHidden=true)
[TKC]olT3lo Mar 6 @ 12:00pm 
I only want the zoom on the spyglass. Any way to disable the other features via ini?
Mark-James Feb 8 @ 9:40am 
Been going through a few spyglass mods to see what would be cool to use once Genesis part 2 comes out for a server with friends, and this was the coolest spyglass mod I've seen.

I love the sense of progression with multiple binoculars at different levels instead of just one powerful spyglass like how other mods do it. :steamthumbsup:
Spike Sep 24, 2020 @ 7:25pm 
Implant keybinds still dont persist after logout with the latest update. Unfortunately, this includes the new Alt+Backspace to remove them making dying the only way to remove them after a relog.