ARK: Survival Evolved

ARK: Survival Evolved

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CupVision
   
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Content Types: Mod, Weapons, Rebalancing
File Size
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2.455 MB
Oct 16, 2019 @ 4:22am
Jul 7, 2021 @ 5:32am
25 Change Notes ( view )

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CupVision

In 1 collection by Professor Cupcake
Cupcake's Mods
3 items
Description
Yet another spyglass mod. Also binoculars and scopes.

Just looking for the controls? See this guide.

Mod ID for the lazy: 1890796153

Adds several new tools for better observation of the environment and dinosaurs. Most of these are upgrades to previous versions (e.g. the variable spyglass is an upgrade to the spyglass), requiring the previous version as part of its crafting recipe.

This mod is also open source. Public repo here, which will be updated with every live release: https://github.com/ProfCupcake/CupVision-public

Quick-Fire Feature List:
- A spyglass with adjustable zoom
- 4 versions of binoculars, the last of which will allow you to see dino stats, has night-vision, and has a dino detector (as in the TEK Helmet)
- 2 attachable upgrades for the binoculars, which can either upgrade the night-vision or replace it with the Snow Owl's Predator Vision
- An advanced scope which allows you to see dino stats with a weapon (also has adjustable zoom)
- An advanced holoscope, for short-range weapons
- An ocular implant, so you can have all this stuff projected directly onto your retinae
- 3(-ish) different Stat UIs to choose from

Full Item List:

Variable-Zoom Syglass

An upgrade to the spyglass which allows you to zoom in/out via the scroll wheel.

Unlocked at level 20 for 6 Engram Points.

Binoculars v1

The version 1 binoculars are just the standard Tek Binoculars, as featured in several other mods, with the weird audio listener function disabled and the zoom improved. Features a built-in compass, rangefinder, target coordinates, and variable-zoom.

Unlocked at level 52 for 20 EP.

Binoculars v2

The version 2 binocular upgrade adds the dino stat display, showing you all the stats and level-ups of any creature you target. There are two display formats available, which you can select by pressing SHIFT+P when holding any of the binoculars. You can also (un)lock the current target by pressing your HUD info key (default H).

Unlocked at level 75 for 20 EP.

Binoculars v3

This version adds night-vision, toggleable by pressing the "fire" (default LMB) button when looking through the binoculars.

Unlocked at level 88 for 20 EP.

Night Vision Filter Attachment

An attachment for either the v3 or v4 binoculars. Changes the night-vision to the more advanced version, removing the glare from bright light sources.

Unlocked at level 90 for 20 EP.

Binoculars v4

The final upgrade, this adds a creature detector like in the TEK Helmet. It is toggleable by pressing the "alt-fire" (default CTRL) button when looking through the binoculars.

Unlocked at level 92 for 20 EP.

Predator Mode Attachment

An attachment for the v3 and v4 binoculars that swaps the night vision for predator vision.

Unlocked at level 95 for 20 EP.

Advanced Scope Attachment

A scope that features variable-zoom and a dino stat display. Supports the simple pistol, longneck, assault rifle, and sniper rifle.

Unlocked at level 80 for 20 EP.

Advanced Holo-Scope Attachment

A holoscope which features the dino stat display. It does not have a variable zoom, however it does show a crosshair and stat display even when you're not looking through the sights. Supports the fabricated pistol, pump-action shotgun, and assault rifle.

Unlocked at level 80 for 20 EP.

Ocular Implant

A high-tech implant, allowing you to use the dino stat display without any equipment. Also includes the creature detector and night vision, with further upgrades available via the binoculars attachments (see above).
Be warned: installing the implant hurts! Turns out you can't just jam things in your eyeballs without consequences.

Unlocked at level 100 for 50 EP

Planned Features:

- Advanced Scope v2, which will add night-vision and a creature detector.
- Maybe a display of the absolute damage too, as soon as I can figure out how you even find the damage for creatures.
- More UI options; the next one I'm working on is one styled like HLN-A's scans
- Maybe different scope reticle options?
- Display owning player; backend for this is done, I just need to add it to the UI
- Maybe display stats for structures too. This will require a big rewrite so it'll take a while if I ever do attempt it.
- At some point I'd really like to try rebuilding the binoculars "from the ground up", to try to properly get rid of the annoying vanilla features that I currently have disabled via awkward workarounds.

Known Issues:

- No way to change zoom level or use the ocular implant with a controller.
- If you open the emote and/or whistle wheel (or most other interfaces that don't disable game input or automatically unequip your weapon) while you have the binoculars equipped, you won't be able to use it. If this happens, just unequip the binoculars. This may be unfixable.
- If you have the ocular implant installed, the stat UI can appear over the top of other menus
- There are several other items that use the stat UI, but only the binoculars allow you to open the config menu to change it
- If you change your stat UI selection while the ocular implant's is enabled, it will not be immediately updated. To update it, just turn it off and on again.
- If you mount a dino while holding the binoculars, you will be automatically put into aim mode but the stat UI (etc.) won't activate. To fix this, unequip and re-equip the binoculars.

With thanks to...

orionsun, for the open-source Super Spyglass, on which this is based.

The mod SelVision. This mod started as an attempt to re-create SelVision after it was removed from the Workshop.

You, for liking and/or favouriting this, like the good little subscriber that you are. You did do that, right?



Item IDs
Popular Discussions View All (4)
31
May 26 @ 8:18pm
PINNED: Bug Reports
Professor Cupcake
12
Sep 5, 2021 @ 3:34pm
PINNED: Suggestions
Professor Cupcake
1
Dec 1, 2019 @ 8:45pm
Servers Running Cupvision
BunnyDad
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58 Comments
Professor Cupcake  [author] Jan 4 @ 10:13am 
That's still like 500GB. Way more drive space than I have right now.
MeatShield Jan 3 @ 7:07pm 
@Professor Cupcake

If you enable NTFS file compression on Ark, it reduces the size of ark by quite a bit. For me it went from 408 GB to 248 GB. As long as you're not running on a potato you shouldn't notice any performance issues.

Ark dev kit went from 346 GB to 284 GB. I doesn't seem any slower to me.
Vadderung Jan 3 @ 6:43pm 
Cupcake, love the mod. thanks
Professor Cupcake  [author] Oct 31, 2021 @ 10:25am 
More "dormant".

ARK is fucking huge. Having it and the devkit installed takes up a quarter of my drive space. Sometimes I want to do other things, y'know?

What's currently there should still be fairly functional.
degobah75 Oct 30, 2021 @ 10:41pm 
Is this Mod dead or are their plans for future updates?
Cerberus Sep 29, 2021 @ 12:17pm 
Where are the item IDs?
guig Sep 17, 2021 @ 12:39pm 
thx a lot for this ! and for adding selvision ui !
biscuit Sep 13, 2021 @ 2:39am 
love this mod !
would recomend it <3
Professor Cupcake  [author] Jul 7, 2021 @ 5:39am 
Latest update adds the SelVision-alike UI, meaning this mod has finally achieved its original purpose. Huzzah?

With this comes the ability for the UI to display the listed diet of the targeted creature. For most creatures, this can be found dynamically just fine, but some of them don't have this field set (e.g. the rock elemental). For those, I have an override system set up, and have manually gone through and added the relevant creatures and their proper diets. However, I might have missed some, so if you do spot anything with an incorrect diet listed, please tell me and I'll add it.

In future, I'll have it set up to use a config entry, so that it can be customised on your end (which will also allow you to add mod creatures to it). For now, it's just hard-coded.
Professor Cupcake  [author] Jul 7, 2021 @ 4:50am 
I am always looking for ideas.

I think, if I were to implement that, I'd keep the spyglass as-is. I do like the thought of adding a bit more to the v1 binoculars since, at the moment, they're really just a more expensive spyglass.

I plan to add the GPS coordinates to the v1 binocs soon (currently, they're tied in with the dino stat display, so it needs a little bit of rejigging), so I think I'll investigate possible implementations while I'm on with that. No guarantees though.