Software Inc.

Software Inc.

131 ratings
Trainer v4 for Alpha 11
Type: Code mod
File Size
0.256 MB
Oct 8, 2019 @ 5:55am
Mar 4 @ 11:50am
34 Change Notes ( view )

Subscribe to download
Trainer v4 for Alpha 11

- Subscribe, start the game, click on options menu, go to mods, click on Trainer_v4 to activate it

If you want to support me and my current and future mods you can do it via


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Popular Discussions View All (1)
Mar 26 @ 4:06am
Default Efficiency
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Deathwing Mar 19 @ 9:08am 
System.NullReferenceException: Object reference not set to an instance of an object
at Trainer_v4.TrainerBehaviour.Update () [0x00743] in <3e5f8b042dd44f6dbee6a7b2c0ba6aee>:0

When I cancelled my digital service. (because I wanted to only have royalties from research for 2 years^^nothing else)
Deathwing Mar 19 @ 5:32am 
I will do that later. (with the name of mods I'm using) For now, the trainer was disabled (when I just loaded the game and my save), I reenable the mod and strangely, it works. I didn't delete the mod folder nor unsub-resub. weird !
Trawis  [author] Mar 19 @ 4:56am 
Hm, strane. You can send me your savegame on discord so I can take a look.
Deathwing Mar 18 @ 7:21pm 
I used that since 1970 with no issue but maybe having all teams with starting hour at 8h (morning) and ending at 6h (morning) (how kind of me^^ I used 7h in the beginning) cause an issue ?
Deathwing Mar 18 @ 7:18pm 
Technically, I have enough money (especially if I tone done benefits a bit) to not rely on the trainer anymore but it is just more confortable (like not having to care about stress, need and noise, not having to remodify the whole blueprint (2 times since I use the blueprint twice to see if it helps with "at home employees") to better my employees^^) to play with ! (I'm a big cheater, I admit^^despite not using max skill and training all employees instead)
Deathwing Mar 18 @ 7:18pm 
yes, it worked well for a long time, I was a year 1990 (starting 1970), when I load the save, I keep geting that message. (the trainer is there active but with no effect anymore) Yes right version too !

Maybe it is because I spent time sometime disabling (and reenabling) some effects :

sickness -out of 200 employees, despite fixing the building blueprint I use with enough heat and cold for every floor, fixing toilets with paper and sink&mirror, I always had 10 sick and a lot employees at home despite enough computers-
age of employee reset,
education cost
no fire
all the auto features (because it seems to do weird thing to my teams plannings, like putting my core team into patent instead of support team who was supposed to be in charge but it might be just the game doing that on its own !)
Trawis  [author] Mar 18 @ 2:26pm 
@Deathwing when this error happens? are you on the right version of the game (Alpha 11)?
Deathwing Mar 17 @ 4:39pm 
I just got that error : "System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.Behaviour:get_isActiveAndEnabled (UnityEngine.Behaviour)
at Trainer_v4.TrainerBehaviour.OnLevelFinishedLoading (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <3e5f8b042dd44f6dbee6a7b2c0ba6aee>:0 "

Is there something I can do to fix it and re-enable the trainer ?
Trawis  [author] Mar 4 @ 11:54am 
- Added input dialog for specialization stars on Employee Skill Change window (now you can add or subtract specialization stars per employee)
Trawis  [author] Mar 4 @ 11:12am 
It works, you need to change game to be on Alpha 11, if you are using older version then you need to subscribe on Trainer v10