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Maybe just play the regular hit sound if you're on the correct side, and optionally a 'fail' sound if you're on the wrong side.
I think this would make it easier to master, since you instantly know if you made a mistake.
@khmikael I agree that it could get pretty cramped in some spots, and I've had that comment from a few other people as well, so I've increased the minimum block spacing by 20%. Let me know how it feels now. I want it to be quite challenging at its fastest, but at the same time not a total crap-shoot.
If there was some way to space them out a bit more evenly I think it would worked a bit better for me.