Garry's Mod

Garry's Mod

224 ratings
Spencer Estate (RE5)
Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Realism
File Size
43.496 MB
Oct 22, 2013 @ 6:49am
1 Change Note ( view )

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Spencer Estate (RE5)

This the "Spencer Estate (RE5)" sceneries from xnalara (sceneries ripped from the original games). converted for gmod by myself.
This model is a big model, that's why i release it on a map.
Because to compile this model I had to cut it into 14 pieces, he was too big for the source engine.
and for avert you to assemble the 14 pieces in gmod (really, not easy) a piece, look like you see on the screen 6)

I have assembled they myself in hammer.
And at the same time, I put the ambience, with lights, fog, a personal texture for windows etc..
And therefore made a map.

This model has no physic, so no collisions (too lazy to make 14 physmodels).
But to facilitate poses in gmod I created the ground, barriers and columns, in brush with the nodraw's texture.
As you can see on the screen 5

And here is the result (see all the others screens)

p.s. I have also add an icon to the spawn menu on gmod

Show me you like it !

And If you like the entire of my work and want to motivate me to continue,
you can support me here: []
Popular Discussions View All (2)
Oct 26, 2017 @ 10:57pm
PINNED: Share your artwork here.
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corvoattano5678 Dec 27, 2021 @ 5:59am 
Evil-Ash  [author] Dec 27, 2021 @ 2:29am 
@corvoattano5678: No Xnalara is a free posing program: Take a look at here:
corvoattano5678 Dec 26, 2021 @ 9:55am 
uh ok, my bad 😅. I've never heard of xnalara before I assumed that was some decompiling software for RE5's engine or something
Evil-Ash  [author] Dec 25, 2021 @ 12:46pm 
@corvoattano5678: Dude I converted this to 8 years ago lol. And (like i wrote in the description) I hadn't ripped it at the time. This is a xnalara scenerie that I converted for gmod.
corvoattano5678 Dec 23, 2021 @ 8:52am 
I'm thinking about trying to port Resident Evil 5 as a playable mod in Gmod, could you please teach me how to rip (I assume mesh-based) maps into source so I don't have to make everything as exact replicas all out of brushes? I'm experienced in Source and I've mad some playermodels and maps so don't worry about me not understanding

Much appreciated
Yashiro Feb 6, 2016 @ 9:50am 
hi Evil-Ash any chance to port it to sfm?
Solid Snake Plissken Oct 12, 2015 @ 8:57pm 
Aye brother should do some work for Anarchy Arcade if not you mind if I just port?
Evil-Ash  [author] Aug 25, 2015 @ 6:25am 
@ IAmTheSarge: Just read the description.
Pearce Vaughn Jun 26, 2015 @ 2:13am 
why dont any of the walls have collision
Evil-Ash  [author] Mar 14, 2014 @ 7:14am 
I did not made careful, I would say, a few hours.