Portal 2

Portal 2

168 ratings
Course of Knallhart
 
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18.232 MB
Oct 20, 2013 @ 1:22pm
Oct 26, 2013 @ 9:17am
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Course of Knallhart

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Description
Brace yourselves for the Course of Knallhart experience. Shiver in fear, as you and your partner make your way trough this maze of doom and hate, where bonds of friendship are put to the test.


Custom Soundtrack by Alexander Linhart
//Composer & Producer: Alexander Linhart/NxSG
//Track: Portal 2 Soundtrack (5D)
//YouTube: http://www.youtube.com/user/NxSGMusic
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10 Comments
Parano.Oya Sep 28, 2018 @ 12:51pm 
Well made map. This is cooperation! :D
Deputy Dog Feb 16, 2017 @ 12:31am 
We had no problems other than our own stupidity. Nice map!
Afterglow Sep 7, 2014 @ 6:23pm 
In the laser-cube room, there's a button which you forgot to label as being the death-prevention thing. There's no symbol there. Tha made P-Body very hesitant to leave his post on the last button, because we weren't certain.
Afterglow Sep 7, 2014 @ 6:10pm 
In that first video, they actually bug out one of the buttons to be pressed down when it's not. You shouldn't use it as a walkthrough on this page. On the other video, they toss the cube over a wall - is that an expoloit or the real solution?
Malohkan Jul 14, 2014 @ 2:39pm 
I think the reason this has so few ratings is when we played and finished it, the ending was bugged. We stepped into the disassembly machine and no vote screen came up so we had to forcibly quit without voting. Otherwise, the map is awesome!!
hate.py Oct 24, 2013 @ 4:42pm 
Awesome map! I really dont understand why you dont have more upvotes, we've played over 100 hours of community maps and I found this one pretty top level. Last laser puzzle was so cool! (and hard)
Boooouuuuuch  [author] Oct 22, 2013 @ 3:54am 
You're probably right, sorry for the graphical bugs guys i had to make some adjustments to make this level fit in the workshop but my mapping isn't what it used to be :p fixing it asap
n/a Oct 21, 2013 @ 6:20pm 
Awesome! One more thing, all the shiny objects, i.e. laser relays, the bot's, cube droppers and funnels, all seem to have a generic white texture. I don't know much about mapping but could this be a cubemap problem?
Boooouuuuuch  [author] Oct 21, 2013 @ 1:37pm 
Thanks they should be gone now :D
n/a Oct 20, 2013 @ 10:05pm 
Glad you uploaded this, Missing textures though.