RimWorld

RimWorld

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Character Editor
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
8.905 MB
Sep 28, 2019 @ 1:41am
Jul 21, 2025 @ 8:51am
245 Change Notes ( view )

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Character Editor

Description
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523
Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns)




MOD FEATURES
• editor for pawns on map and for crashlanding
• editable: body, head, hair, skin color, apparel color, gender, name, age, skills, passion, traits, backstory, health, needs, thoughts, attraction, relations, favorite color
• list for all available pawns, on map, in world, animals, etc
• create, edit, remove, find, load, save pawns
• edit or shift pawn inventory items
• equip, edit, modify or place weapons, apparel, items
• change faction, race, mental state, inspiration
• recruit, resurrect, heal or hurt pawns
• redress, undress pawns
• teleport pawns
• change or edit ideology
• give or remove titles
• add or remove psy abilities
• add or remove xenotypes and genes
• edit persona weapon traits


MOD LOAD ORDER
Harmony
Core
Royalty (optional)
Ideology (optional)
Biotech (optional)
Anomaly (optional)
HugsLib (optional)
...
Character Editor


MOD SETTINGS
• ARGB/HDR [Enable/Disable] (image of selected pawn)
• Create with race specific clothes [Enable/Disable]
• Create nude [Enable/Disable]
• Create no start weapon [Enable/Disable]
• Create no start inventory [Enable/Disable]
• Editor pauses game [Enable/Disable]
• Show editor tabs [Enable/Disable]
• Show pawn list [Enable/Disable]
• Mini view [Enable/Disable]
• Show in main tabs [Enable/Disable]
• Architect menu objects [Enable/Disable]
• Optional map settings [Enable/Disable]
• Automatic Apparelcheck [Enable/Disable]
• Stay in cascet [Enable/Disable]
• Show dead logo [Enable/Disable]
• Use sorted pawn list [Enable/Disable]
• Use name files [Enable/Disable]
• Hotkeys for UI and Teleport
• Resolution (image of selected pawn)
• Stack Limit [1..9999] (max value for the inventory slider)
• Num capsule slots [10..400]
• Custom saved armor changes
• Custom saved weapon changes
• Custom saved item changes
• Custom pawns slots [90..400]


HOW TO USE
a) start the editor from the crashlanding screen
b) start the editor from the main tabs after the map has loaded (near to menu)
c) start the editor from mod settings
d) start the editor by entering 'Zombrella' or 'Zombgrella' cascet with pawn
e) start the editor by pressing hotkey button (set a hotkey in settings)


HOW TO CHANGE GRADIENT COLOR
1. Precondition Gradient Hair mod is active.
2. Click on the Hair-Label to open the color picker dialog.
3. Select your Color for ColorA and ColorB.


COMPATIBLE MODS
should be compatible to almost every mod


HINTS
• To see add / remove pawn buttons - click on the star button left of the bio tab. that will show you all extended functions for pawn creation and more. click it again to hide them.
• To choose the color with color picker, click on the hair label or apparel label or skin label.
• There are 90 slots for pawns. Saved items are limited to 5. Gradient Hair is saved, when available.
• When starting editor while pawn is selected, then selected pawn will be autom. selected in editor.


HINTS FOR ITEM STAT EDITING
• stat changes are instant for the current game session
• you can rollback all stat changes by clicking on reset all to default
• when you want to keep your changes after game restart, than you can use the save button
• should also work with combat extended, but the functionality is limited
• the editable changes for weapons is a lite version of the weaponry mod
• the editable changes for armors is from my unreleased armory mod
• you can buy the items instead of adding them to a pawn, by clicking on the item texture


LANGUAGES
• Most of the ui elements are auto translated to all in-game languages.
• Full language support for german, english, french, polish, spanish, russian, japanese, simplified chinese


SPECIAL THANKS TO
• Proxyer for japanese translation.
• 黄俊浩 for simplified chinese translation


to change the hairs with gradients, you will need the Gradient Hair mod
if you are looking for extra weird hair, here is a Gradient Pack I







nexusmods external download[www.nexusmods.com]
Popular Discussions View All (166)
156
Aug 28 @ 1:29am
Bug reporting
Hedigo
160
Aug 19 @ 9:13am
PINNED: Frequently Asked Questions
VOID
62
1
Aug 14 @ 12:47pm
PINNED: FUTURE TODO'S
VOID
4,971 Comments
10 hours ago 
quick questions, is it normal that the option to 'save' a pawn for later suddenly stopped working ?

i can access the list, but, i can't add any pawn in it, or 'update' said pawn
Sep 2 @ 5:30pm 
Hello! Love the mod. Been using it for ages. I have a small feature request/proposal. I have another mod that creates various hybrids of varying xenos. Thing is, even if the xeno is suppose to have endogenes, the hybrids have xenogenes. Making them unable to breed their stuff.

Is there any chance we can get a button or something to QUICKLY convert ALL of a pawn's Xenogenes to Endogenes? Probably go back and forth too for those who might need it.

If not, thats cool. But it would be SUPER awesome if you could do that. :partyboo::viol:
Sep 2 @ 3:08pm 
is it possible to add friendships like you can with other types of relationships?

Like, I can set a lover, family member, etc, but I cant set a friend or acquaintance, or adjust the opinion value or existing friends, family, and loved ones
Не работает на земляных элементалях из мода "A RimWorld of Magic". Когда наводился на моба и пытался его отредактировать, то мне просто показывало одного из моих колонистов.
Aug 27 @ 3:30am 
hey, when I'm trying to rename my colonists using character editor, why does the naming suddenly want to use the last name instead of the first name when certain last names are used?
Aug 20 @ 5:47am 
Can you make compatible with Character Development and Vanilla Aspirations Expanded so the UI doesn't overlap and can be edited.
Aug 14 @ 2:54am 
I like this thank you for this mod. Also can you make way to chose aspirations in Vanilla Aspirations Expanded and favorite food in Vanilla Food Variety Expanded? :steamthis:
Aug 13 @ 11:03pm 
changing traits no longer saves... everytime you load a save your changes are reverted.....
Aug 13 @ 12:41pm 
Are temporary pawns that are spawned through summoning or even abilities used by other mods make those pawns saved in the world as world pawns?

or does this mod just offer a way to view the details of said pawn to allow you to spawn them in?>
Aug 5 @ 3:03am 
loading saved expedition of characters and starting items just doesnt spawn any pawns on starting new game