RimWorld
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Character Editor
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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7.667 MB
28 Eyl 2019 @ 1:41
1 May @ 9:14
241 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Character Editor

Açıklama
last update: v1.5.10 build on 2024-05-01 for RimWorld v1.5.4069
Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns)




MOD FEATURES
• editor for pawns on map and for crashlanding
• editable: body, head, hair, skin color, apparel color, gender, name, age, skills, passion, traits, backstory, health, needs, thoughts, attraction, relations, favorite color
• list for all available pawns, on map, in world, animals, etc
• create, edit, remove, find, load, save pawns
• edit or shift pawn inventory items
• equip, edit, modify or place weapons, apparel, items
• change faction, race, mental state, inspiration
• recruit, resurrect, heal or hurt pawns
• redress, undress pawns
• teleport pawns
• change or edit ideology
• give or remove titles
• add or remove psy abilities
• add or remove xenotypes and genes
• edit persona weapon traits


MOD LOAD ORDER
Harmony
Core
Royalty (optional)
Ideology (optional)
Biotech (optional)
Anomaly (optional)
HugsLib (optional)
...
Character Editor


MOD SETTINGS
• ARGB/HDR [Enable/Disable] (image of selected pawn)
• Create with race specific clothes [Enable/Disable]
• Create nude [Enable/Disable]
• Create no start weapon [Enable/Disable]
• Create no start inventory [Enable/Disable]
• Editor pauses game [Enable/Disable]
• Show editor tabs [Enable/Disable]
• Show pawn list [Enable/Disable]
• Mini view [Enable/Disable]
• Show in main tabs [Enable/Disable]
• Architect menu objects [Enable/Disable]
• Optional map settings [Enable/Disable]
• Automatic Apparelcheck [Enable/Disable]
• Stay in cascet [Enable/Disable]
• Show dead logo [Enable/Disable]
• Use sorted pawn list [Enable/Disable]
• Use name files [Enable/Disable]
• Hotkeys for UI and Teleport
• Resolution (image of selected pawn)
• Stack Limit [1..9999] (max value for the inventory slider)
• Num capsule slots [10..400]
• Custom saved armor changes
• Custom saved weapon changes
• Custom saved item changes
• Custom pawns slots [90..400]


HOW TO USE
a) start the editor from the crashlanding screen
b) start the editor from the main tabs after the map has loaded (near to menu)
c) start the editor from mod settings
d) start the editor by entering 'Zombrella' or 'Zombgrella' cascet with pawn
e) start the editor by pressing hotkey button (set a hotkey in settings)


HOW TO CHANGE GRADIENT COLOR
1. Precondition Gradient Hair mod is active.
2. Click on the Hair-Label to open the color picker dialog.
3. Select your Color for ColorA and ColorB.


COMPATIBLE MODS
should be compatible to almost every mod


HINTS
• To see add / remove pawn buttons - click on the star button left of the bio tab. that will show you all extended functions for pawn creation and more. click it again to hide them.
• To choose the color with color picker, click on the hair label or apparel label or skin label.
• There are 90 slots for pawns. Saved items are limited to 5. Gradient Hair is saved, when available.
• When starting editor while pawn is selected, then selected pawn will be autom. selected in editor.


HINTS FOR ITEM STAT EDITING
• stat changes are instant for the current game session
• you can rollback all stat changes by clicking on reset all to default
• when you want to keep your changes after game restart, than you can use the save button
• should also work with combat extended, but the functionality is limited
• the editable changes for weapons is a lite version of the weaponry mod
• the editable changes for armors is from my unreleased armory mod
• you can buy the items instead of adding them to a pawn, by clicking on the item texture


LANGUAGES
• Most of the ui elements are auto translated to all in-game languages.
• Full language support for german, english, french, polish, spanish, russian, japanese, simplified chinese


SPECIAL THANKS TO
• Proxyer for japanese translation.
• 黄俊浩 for simplified chinese translation


to change the hairs with gradients, you will need the Gradient Hair mod
if you are looking for extra weird hair, here is a Gradient Pack I







nexusmods external download[www.nexusmods.com]
Popüler Tartışmalar Tümünü Görüntüle (139)
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4.299 Yorum
Kegger98 25 Eyl @ 16:02 
Does anyone know if editing Xenotype messes up offspring species? I have a custom Xenotype, basically a modded in one because Vanilla makes all offspring of custom Xenotypes hybrids even if both parents are the same species.
竹炭 25 Eyl @ 6:25 
How do I change the leaders of other factions? I think I tried my best to search every corner but still can't find where to change it. Please answer me, thank you all.
FG_Remastered 24 Eyl @ 20:27 
@Stychis Stepson comes from the other parent.
Stychis 24 Eyl @ 18:15 
I currently have a colonist who is both a son and a stepson simultaneously to the same person cause for some reason char edit wont let me target and delete the stepson part.
PremiumPvP 23 Eyl @ 11:00 
Can you add compatability with Vanilla Psycasts expanded, currently pawns don't keep their psycasts or levels when loading them.
Myphicbowser 19 Eyl @ 21:33 
Something small, I also notified the Alien Humanoid Races mod author, but I wanted to let you know and get your opinion/input

Just something small, it looks like when you have both Character Editor and Alien Humanoid races, two things happen that I consider to be Bugs

1. You can't change the Pawns skin Color based on their genes in Character Editor
2. You can't change a Pawns head outside of their vanilla gender, meaning you can't access Heads added by genes or other states

There is nothing in the log, it simply disables this functionality and doesn't throw up any errors
Kham 18 Eyl @ 19:32 
@crashfly nah it's a Biotech thing. I ended up just using CE to end their relationship and then had him romance her again and it got it back then I used CE to just quickly remarry them to save having to wait for them to do that naturally haha.
crashfly 18 Eyl @ 19:08 
@Kham - if that is from a mod, likely your quickest way to do that would be to manually edit the saves. to do it in game, not sure if it is possible.
FG_Remastered 18 Eyl @ 17:54 
@cauamachado51Try RandomPlus
cauamachado51 18 Eyl @ 16:27 
I wanted the possibility of having limited points to change group characteristics. like EdB Prepare Carefully