Imperator: Rome

Imperator: Rome

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Stratera Balance
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290.596 MB
Sep 27, 2019 @ 6:59am
Nov 12 @ 11:32am
167 Change Notes ( view )

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Stratera Balance

In 1 collection by max.94
Maxs Imperator:Rome Mods
5 items
Description
[Supports: English, German, French, Spanish]
Offers an handmaden SHATTERED WORLD-SCENARIO (scroll down for more Infos)
This mod balances the game in a more realistic and immersive way:
Play on HIGH DIFFICULTY to get an AI which can handle my changes !!!
Ingame: Have always a look on possible decisions!

- more impactful Religions- and Heritages for every region on the map!

- slower Assimilation and Conversion will end monoculture-empires.

- Stability affects the Happiness of your people massive

- High Stability is the best way to handle high AE or Tyranny

- the fastest way to assimilate and convert infidels, and to integrate "uncivilised" people are cities with a temple and theatre / to make religious endowments.

- Political Influence prices are rebalanced, many options are cheaper, so you have a better choice to make.

- Much longer Buildingtimes to be more realistic and to make the decisions where you recruit more strategic

- Characters and especially generals are much more important

- Traits got reworked and improved.

- Divide et Impera! Pay Attention on you Characters and Generals PowerBase!

- Rebalanced laws to make them more impactfull. Republics got very strong laws, Monarchies are less complex to play.

- Republican Parties are more interesting!

You can find changes to vanilla in the Changes-Tab of this Mod-Site!

You can also discuss my changes in the Discussion-Tab!

ATTENTION: IF MOD IS CRASHING, RESUBSCRIBE TO FIX!
GAME FREEZES AFTER START - NO PANIC, NEED JUST A MOMENT!

#######################
### Integrated mods ###
Do not activate them also, it might be crash! This mod is a STANDALONE!

"2.0 Better UI" by Agamidae https://steamcommunity.com/sharedfiles/filedetails/?id=1845165876

"Imperators' Navigable Rivers" by Licarious Fenir https://steamcommunity.com/sharedfiles/filedetails/?id=1727566868

"Interesting Treasures" by Pureon https://steamcommunity.com/sharedfiles/filedetails/?id=2254903759

"Great Wonders Refined" by JULIANOS https://steamcommunity.com/sharedfiles/filedetails/?id=2421502831

Integrated parts of mods:

Stupas-Wonder from "Improved Buildings 2.0" by Dragonpants/MattAlexi https://steamcommunity.com/sharedfiles/filedetails/?id=1894471253

##################################
### MY shattered-Word-Scenario ###

Stop the big blobs in the east, they can be shattered by a Decision only available on 1st October 450!!!

HOW TO Play a new country generated by the Decision-"HOST a shattered world!"?

Start the game, take a nation, click the decision "HOST a shattered world 1/2!"
Directly after that, "HOST a shattered world 2/2!" appears - click on that too!

Now make a save and go back to the menu!

Click on Multiplayer (even if you wanna play solo!), "Load a Multiplayer-Savegame" and load your Savegame!

Now youre in Lobby and you can pick one of the new countries in the shattered world!

Have fun and feel free to make a suggestion!

ATTENTION: IF YOU WANNA HOST THE SHATTERED WORLD IN MULTIPLAYER, YOU NEED TO LET THE GAME RUN 10 DAYS BEFORE HOST!

###########################################

This mod on steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1873862752
Popular Discussions View All (7)
4
Nov 12 @ 2:12pm
PINNED: Stratera 2.5... Changelogs
max.94
13
Mar 17 @ 4:45am
PINNED: Stratera 2.0... Changelogs...
max.94
11
Jul 18 @ 7:27am
PINNED: Stratera 2.3... Changelogs
max.94
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217 Comments
max.94  [author] Nov 21 @ 3:03am 
@E, if you do not take the Terrain Combat Modifiers decision at start, AI will take it - and all countries get it. So it's a feature for everybody :)
E Nov 21 @ 1:50am 
Should I take the combat modifiers decision as the game starts? Does all AI countries take it? Because it looks like it nerfs only my country.
E Nov 21 @ 1:15am 
Yeah I love it but Imperator made good musics too man :D
max.94  [author] Nov 21 @ 12:42am 
@E, thats the good old Rome Total War Music! :O
E Nov 20 @ 3:16pm 
Good except the music
max.94  [author] Nov 11 @ 3:57pm 
For everybody who began a new game on 10th/11th november, you can take this mod to play it again - the main mod might broke the savegame because I had to reverse the Mainmod-Version for MP https://steamcommunity.com/sharedfiles/filedetails/?id=2650831205
max.94  [author] Nov 11 @ 11:57am 
ATTENTION! I had to reverse the updated River-Changes because of problems in Multiplayer!
Savegames you made since yesterday might be corrupted!
Oshidashi Oct 22 @ 8:50am 
Just finished a timelapse to see how this mod shapes the world. Tribes AI's seem to handle the changes very well, them being very active, with truly frightening waves of migrant armies sweeping Germany, until they themselves are forced further south, putting pressure on settled tribes, of which a few managed to form autocratic governments. A few tribes, like Treveria, started founding cities relatively early on. Rome and Carthage were the only stable familiar empires, but didn't manage to hold on to more than their extended core territories, although towards end date, Rome started expanding again. I'm going to attempt to add one thing I'm missing in all mods, being the two Germanic tribes that occupied current day the Netherlands, being Batavia and Canninefate. Very helpfull that you listed the steam ID number, thanks!
max.94  [author] Oct 22 @ 2:43am 
@Oshidashi thank you!
Oshidashi Oct 22 @ 2:26am 
This is great. I was making a list of mods and made a small mod myself to add my preferred flavour, but this mod lists all the changes I knew I wanted and that I didn't know I always wanted. I started a game and it so far looks great, your work is much appreciated!