Legend of Grimrock

Legend of Grimrock

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Prison Ward
File Size
95.096 MB
Oct 18, 2013 @ 9:01am
Nov 7, 2013 @ 1:22pm
7 Change Notes ( view )

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Prison Ward

Version 1.6


This mod puts you in the role of an aspriring young prison intern that is only 10 levels of challenge away from the party of his life!

Prison Ward, focusses on entirely different levels, each containing an unique skill / puzzle based challenge unlike the ones you encountered in the main game.


* Play as single character without complex
party management
* Solve a parapsychological mystery!
* Real skill / puzzle based gameplay content, no
dungeon grinding inside!
* The messiest storage room you have ever seen!
* Custom Graphics / Monsters / Sounds!
* Lasers!
* Have your first Grimrock drug experience!
* Meet bitin' Betsy!
* Cheesy humor!
* Custom introduction / ending!
* Defeat an evil army of darkness!
* and much more....


Prison Ward was brought to you by Desperate Games.

Desperate Games are:

Markus Benedikt

Peter Wagner

Special Thanks:

Lena Riemann
for test and proofreading

John Wordsworth
for the Grimrock Model Toolkit

for publishing his excellent Mod "Legend of Grimrock - Remake"

Everyone on the Grimrock Forums
for posting technical problems and solutions

Human Head Studios
for making Legend of Grimrock & creating excellent modding possibilities!


"1909 - Spring Song" by The Victor Herbert Orchestra
available under a Attribution 3.0 Unported Public Domain Mark 1.0 license

"No Rocking in the Jazzhands Zone" by Peter Gresser
available under a CC0 1.0 Universal (CC0 1.0) license

Final Hallway
"The Temperature of the Air on the Bow of the Kaleetan" by Chris Zabriskie
available under a CC Attribution 3.0 Unported (CC BY 3.0) license

Outro Party
"Requiem for a Fish" by The Freak Fandango Orchestra
available under a CC Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license

"White Knighting" by Comptroller
available under a CC Attribution-NonCommercial-ShareAlike 3.0 United States (CC BY-NC-SA 3.0 US) license

All other additional Sound Effects / Music available under a CC0 1.0 Universal (CC0 1.0) license
from freesound.org!

The Mod was made using the following Tools / Resources:

Grimrock Model Toolkit - Adaption / Creation of Grimrock 3D models

Grimrock Animation Editor - Animation editing

Texture Resources

One or more textures on this map have been created with images from CGTextures.com. These images may not be redistributed by default. Please visit www.cgtextures.com for more information.

Sound Resources

Gimp - Graphics Editing

Blender - 3D Modelling

Audacity -Audio Editing

Thanks to everybody that helped to develop these great tools and resources!


Thank you for playing!

Please rate / comment this mod on the Steam Workshop or Grimrock Nexus!
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wagna  [author] Sep 13, 2015 @ 11:30pm 
Glad to hear you found the solution and everything worked out! Have fun with the rest of the dungeon! =)
mudgrubber1 Sep 12, 2015 @ 8:02am 
I found the item. A page note on making a potion of guidance. Once the potion was made the remainder of the level flowed. Thanks for your assistance!
mudgrubber1 Sep 11, 2015 @ 9:32pm 
The only thing I found was a note stating there was something stored beyond the door. I found no item discussing any combination. I deduced by trial and error because I needed beyond that door. I will search the level more.
wagna  [author] Sep 8, 2015 @ 9:50am 
Hello mudgrubber1, thanks for playing and sorry to hear you encountered this bug! This is something that I need to fix.

In the meantime: The combination seems correct, did you guess / brute force the right solution or did you find something that helped you along the way?

I'm asking because there is a certain item that is supposed to help you finding the correct combination for the lock, and the error message looks like you're missing that item and I think you should be able to continue playing as intended if you have the item.

I didn't want to spoil the exact solution to you, if you didn't find the item yet I would advise to look around in the level a bit more and especially to read the diary pages in the sorcerer's chambers. If you are still stuck let me know, I'll post more instructions then.
mudgrubber1 Sep 6, 2015 @ 11:06pm 
#lortran_lock:66: attempt to index global 'guideLight' (a nil value)
stack traceback:
#lortran_lock:66: in function 'checkCombination'
#lortran_lock:99: in function <#lortran_lock:97>
[string "ScriptEntity.lua"]: in function 'onMessageReceived'
[string "MessageSystem.lua"]: in function 'sendMessageToEntity'
[string "MessageSystem.lua"]: in function 'broadcastMessage'
[string "TriggerEvents.lua"]: in function 'fire'
[string "Button.lua"]: in function 'push'
[string "Button.lua"]: in function 'onClick'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

Any help or bugfix would be appreciated.
mudgrubber1 Sep 6, 2015 @ 11:05pm 
I just found this mod and wanted to check it out. I found a bug when pushing the switches to open the door. I pressed the buttons in this order, considering 5 is nearest the locked storage; 2,1,5,3,2,1,2,3,4,2,5,3 at which point I get the following error:
wagna  [author] Nov 20, 2013 @ 1:07pm 
Thanks for playing, Xarre! We are very happy to hear you liked it!
Xarre Nov 20, 2013 @ 9:47am 
This map was AMAZING Great job!
wagna  [author] Nov 5, 2013 @ 2:46pm 
Hello LocalFire,

I have just added the new version that should get rid of the error when importing or creating a character with a different class. I tried to set up the Intern character as close as the one that is created when not importing / creating. It turned out that even if you set the stats explicitly to a certain value, these stats are somehow still influenced by the skills and traits the user chose on the character creation screen. But the differences are minor, and there should be no possiblity left for crashing the game anymore, so I decided to include this in the new version.
wagna  [author] Nov 5, 2013 @ 3:31am 
Thanks for the praise! Regarding the bug this is exactly what I need to do, at the moment the initialization only takes care of the default party setup, I need to extend it to handle custom parties as well including changing the class as you suggested below. I did not find the time to do this yet, I estimate to do it this evening, if testing is successful there will be a version 1.5 soon thanks to your feedback ;-)