Arma 3
171 ratings
Pylon Manager V3
Data Type: Mod
File Size
0.295 MB
Sep 19, 2019 @ 11:26pm
Aug 15 @ 7:34pm
12 Change Notes ( view )

Subscribe to download
Pylon Manager V3

This is a mod I created for players to customize their pylons on Planes, Helicopter and UAV's. Pylon Manger is dynamic so it should work with any plane or helicopter mod as well.

How to use:
The action will show up when sitting in a vehicle or looking at a vehicle.

To change something in the Pylon Configuration just double click what you want it to be switched too.

Cfg Example
This goes in the Description.ext

class CfgPylonManager
//Blacklisted Magazines
blacklistedMagazines[] = {"PylonMissile_Missile_AMRAAM_D_INT_x1","PylonRack_Bomb_SDB_x4"};

//Nothing is rearm everywhere
rearmObjects[] = {"B_Slingload_01_Ammo_F","B_Truck_01_ammo_F"};

//Distance needed from rearmObjects[]
rearmRange = 20;

No permission required to use it!
However it is strictly forbidden to modify or change the name of the author on these files!
Do not re-upload on steam or any other sites!

Popular Discussions View All (3)
Sep 23 @ 2:19am
PINNED: Bug & Issue Reports
Apr 30 @ 12:47pm
PINNED: Suggestions & Ideas
Aug 9 @ 1:53pm
PINNED: This vehicle is incompatible with Pylon Manager
< >
El Phanton Sep 27 @ 8:42am 
@genix Thanks my friend. I would love to use your mod in the future so do you best :)
GENIX  [author] Sep 24 @ 7:49pm 
@El Phanton I will look into this
GENIX  [author] Sep 24 @ 7:48pm 
@Nervere Bind a key to Custom Controls => UserAction 13
El Phanton Sep 20 @ 4:24am 
EDIT: Nobody ( people who dont know what mods are installed on this server)

I dont know how i could describe it better.
my .rpt files say:

\GENIX_Progress.hpp, line 5: '/RscTitles/GENIX_PylonLoadingProgress.onLoad': Missing ';' at the end of line

but i doubt that this cause the problem. Because the server doesnt read these lines o.O
El Phanton Sep 20 @ 4:18am 

I tried to run it on my Exile Server and i succeeded with doing so but then i got some trouble with the server itself, so i had to contact my hoster, they changed sth and since that day, i can not run this mod.
BUT i have to specify that because the mod itself works!!
The problem is when you try to connect via Launcher and have regulary to download all the mods the server uses, the launcher says ( WITH THE LOADED AND CORRECT INSTALLED PYLON MANAGER) that this server needs no mods.
But thats stupid, because when you know exactly what mods this server needs you can manually select and load all the mods and connect anyway. In my case just EXILE and PYLON MANAGER.

If i try to run my server without your mod, you can connect easily and the launcher says that this server need the exile mod. Simple, easy.
But with your mod, the launcher says you need no mods, and heres the problem: Nobody will able to connect because they get turbo kicked out off the server.
GENIX  [author] Sep 18 @ 6:37pm 
@El Phanton When did it stop working for you?
El Phanton Sep 17 @ 3:10pm 
Does somehow not work anymore.
I have no idea whats going on but either the keyhandler is broken or the entire mod is broken.

It worked, absolutly no doubt, thats why i write this comment because i fucking hate flying with fixed loadout and i could change it with your mod. I tested it and instant felt in love with this mod.
But the next day after a couple server restart your mod stopped working.
Re-installed it, re-packed my mission pbo with the re-edited description but did not change a thing.
Koger Aug 31 @ 4:17pm 
it would be super cool if there was an option to change the magazine well of vehicles like in jets and cars especially since there's a mod called UAS Universal ammo system that will allow you to all kinds of different ammunition I think that would great go great in combination with the mechanics of this mod
MuchoCracker Aug 23 @ 9:56pm 
is it a possibility that we can get a compatability with ACE weapons?
smaknis225 Aug 23 @ 8:21pm 
Okay, I went into the editor and removed the laser designator, but it had no impact on weapons group 4, so my previous post is wrong.