Arma 3
616 ratings
Data Type: Mod
File Size
0.035 MB
Sep 13, 2019 @ 1:39pm
Apr 20, 2020 @ 2:44am
4 Change Notes ( view )

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In 1 collection by nkenny
Nopryl test server 2020
22 items
This mod tweaks many turret based weapons (including static HMGs) to increase dispersion, especially at shorter ranges.
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Tollonen Jun 26 @ 6:05am 
@J-Money Sorry for late reply: Look in your arma workshop folder (it should be in your arma 3 folder): ACE3 folder in there, and addons folder under that. There's a file called ace_realisticnames.pbo in there. Either move it or delete it. Hope that helps.
J-Money Jun 19 @ 9:00pm 
sadly this mod doesn't work at all... not for vehicles, not for turrets. its a bummer, because any AI can just laser beam you.
J-Money Jun 17 @ 2:43pm 
can anyone make a compat for RHS? desperately need this mod to make my game playable.

VCOM and Lambs danger make the turret gunners terminators.
J-Money Jun 17 @ 1:13pm 
Tollonen, can you explain how to remove that ace_realisticnames?
i need these to work with RHS, because right now theyre just laser beaming us.
nayD Jun 6 @ 10:43am 
Is there any way to tweak this mod? I love it, but I would want to personalize it a little further if it is possible. :)
Tollonen Jun 2 @ 4:42pm 
just as a heads up for anyone using this and not seeing the effect: if you use ace, ace_realisticnames.pbo changes (and seemingly often breaks) the names of weapons and vehicles, therefore making this mod null and void except for maybe vanilla. Removing realisticnames makes the dispersion functional at least in CUP vehicles and MGs.
Engi May 9 @ 7:54am 
Is it compatible with Antistasi?
Tigre437 [ESP] Jan 18 @ 12:13am 
Hi nkenny, I am writing from a small gun clan which we want to use some of your mods in a private modpack are very useful and if there is any way to have them contact me to reach an agreement. thanks.
TechnoTroglodyte Oct 10, 2022 @ 9:01pm 
lambs AIO when lol
Jack Oniell Oct 8, 2022 @ 12:29pm 
Does this work for all turrets? Including ones from say RHS?