Game of Thrones

Game of Thrones

43 ratings
Possible graphic improvement through ini file - vsync def works
By Smoker
Improve graphics
 
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AGOTEngine.ini editing
Browse to your

Documents\Game of Thrones\UnrealEngine3\AGOTGame\config

Open

AGOTEngine.ini

(you may want to make a backup of this file or a copy first so you can revert if you have crashes.)

For VSYNC find [SystemSettings]
and add this line:

UseVsync=True

If mouse lags make this false it may help - though you will get screen tearing





You can stop here and just use vsync or continue - this might not do much

For possibly improving graphics find and change to these settings


[SystemSettings]
bUseMaxQualityMode=False
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.000000
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=False
SHSecondaryLighting=True
DirectionalLightmaps=True
MotionBlur=True
MotionBlurPause=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
UseHighQualityBloom=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=True
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=True
LensFlares=True
FogVolumes=True
Trilinear=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=True
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=False
AllowRadialBlur=True
SkeletalMeshLODBias=-1
ParticleLODBias=-1
DetailMode=3
ShadowFilterQualityBias=-1
MaxAnisotropy=16
MaxMultisamples=8
MinShadowResolution=256
MinPreShadowResolution=16
MaxShadowResolution=2048
MaxWholeSceneDominantShadowResolution=4096
ShadowFadeResolution=64
PreShadowFadeResolution=16
ShadowFadeExponent=0.250000
ResX=1680 (leave this to whatever your resolution is)
ResY=1050 (leave this to whatever your resolution is)
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=1.273240
PreShadowResolutionFactor=0.500000
bEnableVSMShadows=True
bEnableBranchingPCFShadows=True
bAllowHardwareShadowFiltering=False
bAllowBetterModulatedShadows=True
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=True
bAllowWholeSceneDominantShadows=True
ShadowFilterRadius=2.000000
ShadowDepthBias=0.050100
CSMSplitPenumbraScale=0.500000
CSMSplitSoftTransitionDistanceScale=4.000000
CSMSplitDepthBiasScale=0.700000
UnbuiltWholeSceneDynamicShadowRadius=20000.000000
UnbuiltNumWholeSceneDynamicShadowCascades=3
WholeSceneShadowUnbuiltInteractionThreshold=20
bAllowFracturedDamage=True
NumFracturedPartsScale=1.000000
FractureDirectSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureCullDistanceScale=1.000000
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false

Note: Enabling DirectX10 or bUseMaxQualityMode just crashes the game for me.

If performance is terrible put shadows back to default

MinShadowResolution=16
MaxShadowResolution=1024
MaxWholeSceneDominantShadowResolution=1344



In other unreal engine games people claim changing

[TextureStreaming]
PoolSize=150

to

[TextureStreaming]
PoolSize=768

helps performance.
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17 Comments
Nekonoaijin Aug 4, 2017 @ 10:15pm 
Aye, VSynch being off was really irritating.
GA01 Jan 29, 2017 @ 12:04pm 
Mittzu needs to get back on his meds.
Smoker  [author] Jan 6, 2017 @ 2:20pm 
rude
Mittzu Jan 6, 2017 @ 11:39am 
doesn't work you piece of shit
Mr. P Dec 14, 2015 @ 5:58pm 
Very nice, tried the adjustments and def made the game look much better. The vsync itself helps a ton.
Smoker  [author] Feb 7, 2014 @ 11:34pm 
Glad it worked.
`Trix Feb 7, 2014 @ 2:38pm 
The VSync alone has helped tremendously. Many Thanks
italohamm' Jan 12, 2014 @ 7:14pm 
what that issues or elements important in this game , it doesnt matter , do not put the elements one for one. you should leave the reactive repect the format ly based of the game in status on face
Smoker  [author] Jan 11, 2014 @ 11:21pm 
?
italohamm' Jan 11, 2014 @ 10:19pm 
valor iput diese. true l,3.