This item has been removed from the community because it violates Steam Community & Content Guidelines. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support.
This item is incompatible with Deus Ex: Game of the Year Edition. Please see the instructions page for reasons why this item might not work within Deus Ex: Game of the Year Edition.
Current visibility: Hidden
This item will only be visible to you, admins, and anyone marked as a creator.
Current visibility: Friends-only
This item will only be visible in searches to you, your friends, and admins.
Deus Ex: Conspiracy (PS2) vs. Deus Ex: GotY (PC)
100 screenshots compared side by side! [Warning: Image heavy]
The purpose of this arcticle is not to show which version is superior, but rather to show level design differences between PS2 and PC versions of Deus Ex. Credits for PS2 screenshots goes to fantsu from Offtopic Productions forums, please visit original thread for author commentaries http://www.offtopicproductions.com/forum/viewtopic.php?f=6&t=10193.
What is Deus Ex: The Conspiracy?
"A PlayStation 2 port of the game, renamed Deus Ex: The Conspiracy (although kept as Deus Ex in Europe) was released on March 25, 2002. Along with pre-rendered introductory and ending cinematics that replaced the original versions, it features a simplified interface with optional auto aim and motion captured character models. There are many minor changes in level design, some for the purpose of balancing gameplay, but most to accommodate loading transition areas, due to the memory limitations of the PlayStation 2." — Wikipedia.
640*480 PAL version (i cropped black bars from 640*512 source images)
Obviously running on PCSX2, not sure which version (something from 2010)
Quite noticable jpeg artifacts.
I know nothing else about these screenshots.
Set to render at 640*480.
NO graphical mods, only enhanced dx10 renderer (AA enabled)
Brightness is set to 0.6 (from default 0.5)
All GUI elements aside from crosshair are hidden.
I tried to re-create screenshots as close to the original as possible. 100% unique PS2 level bits were skipped.
PS2 screenshots are on your LEFT, PC screenshots are on your RIGHT.
New York, first visit
Near UNATCO HQ compound. Statue of Liberty 1rst floor, near Ghunter's holding cell. Secret vending machine entrance to Castle Clinton. Castle Clinton main entrance. Castle Clinton basement area. New-York city, Osgod & sons building. Ton Hotel fire staircase view on the alley. Hell's Kitchen Park. Osgod & son's Roof Roofs. Outside of generator building. Roof of the generator building. One of the floors. Brooklyn metro station. Route to second floor. Rooks territory. Intersection. Signs. Vendomat corner. Ticket booths. Crashed train.
Undeground bridge. Entrance to ambrosia room. Ambrosia barrel near helipad entrance. Helipad on Lebedev's airfield. 747 hangar. Second exit.
Hong-kong landing bay. More landing bay. Hong-kong Wan-chai street. Lucky Money entrance. Robot near Luminous Path base. Other view. View on the Temple. Boat. The bridge is on the other side of the canal on PC version. Other view. View from Maggie's apartment window. Maggie's bathroom. Dining room. Secret Buddha entrance. Lucky money second floor. Versalife level one. Level two. Glass walkway. Universal Constructor
Cafeteria in Paris. Main street. Security booth. Chateau main entrance. Chateau toilet. Mainframe. Graveyard. Paris cathedral main entrance. Chapel. Computer room. Cozy Paris metro lobby. Metro patrool bot. Metro fight.
Gas station attic. Sub base drop off. Main entry. Wall. Side windows. Underwater part. Underwater entry gate. Window. Submarines. Ocean lab view from outside. Shaft. Flooded sector.
New York, second visit
Vault with goodies in NSF base basement. Unatco HQ, maintenance area. Medical sector. Greasel pit. Nanotech. Miguel. Destroyed Osgood & sons building. Smuggler secret celeing walkway. Stanton Dowd.
Shipyard drop off. Crane. Top of the crane. Ship. Ship control room. Ship hangar.
Missle silo area view #1. Missle silo area view #2. Rocket inside the silo. Silo takeoff.
Area-51 dropoff. View on the vault. View on destroyed hangar from control tower. Main elevator. Elevator shaft. Secondary entry from the hangar. Reactor core. Helios chamber. Helios merging device. Credits roll.