Gears 5

Gears 5

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Gears 5: Collectibles Guides
By Psychedelic Adventurer
A detailed guide to help you find all the collectibles hidden in every chapter of every Act in Gears 5. *Image Heavy*

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Intro











Gears of War. A series I never thought was going to show it's roid-filled faced around on PC, let alone Steam. But apparently, some miracles do come true.

This guide will detail all the Collectibles hidden within every chapter. Each one gives you a little more backstory on the events since the last game and the world around you. If you get them all, you'll be rewarded with Steam achievements (lol), and some other goodies. I hope you find this both informative and easy to follow.

You can follow me, and see my works here:
My complete selection of guides

So yeah, we all know why we're here. Let's get started!


A note to begin this guide – make sure that if you’re hunting for Gears 5 collectibles, that you ensure that you have completed the campaign and found all of the components first. The reason for this is that you can only have one save slot active in Gears 5 for campaign missions. If you go back into an older level, it will wipe all progress towards collecting all of the components. This is a massive pain in the backside to have to deal with, so save yourself some hassle and just save these until you’ve completed the game.
Change Log
Date/month/year notation are written in the UK standard.

--11/09/19 - Guide Published. Act I (All chapters completed to a sufficient standard) completed. Act II, chap 1 completed.

--11/09/19 - Act II finished.

--11/09/19 - Act III finished.

--12/09/19 - Act III finished.
Chapter 1 -
#1: Weathered Spectacles
At the very start of the game, climb out of the water to your left, where there will be two paths - one going up, and another to the left by the cliff wall. At the end of this left path is the collectable on the ground.










#2: Onyx Guard Challenge Coin
After #1, start to head up to your objective but first head down the leftmost path to get this










#3: Wellness Advisory Poster
Before using your Lancer on the first set of cables, look for a poster on the wall behind y



















#4: Fallen Azura Gear
Head straight into the infirmary. These tags are on the corpse on the floor to the right (along with some Snub ammo).



















#5: Chairman’s Wristwatch
Just after the COG tags, head upstairs and search through the rooms on the left. It’s on a desk.





























#6: Lightmass Missile Strike Authorisation
After the infirmary, but before you reach the commander’s office, you’ll have a quick firefight. Stick to the left wall, and look for a small room with stairs. Climb the stairs and head back the way you came to find a control room. This collectible is on the console.




















#7: UIR Hammer of Dawn Blueprints
Just before you reach the commander’s office, you’ll have to send Dave through an air vent to unlock a door. The commander’s office will be on your right. Head into the other room directly ahead of you to grab this collectible off the table.
Chapter 2 -
#1: Photograph of Kilo Squad
As soon as you take control, look for this photograph on an L-shaped desk. If you’re facing the stairs that lead up to Jack, the desk is on your left.



















#2: Mark 3 Lancer Blueprints
Walk up the stairs that lead to Jack, and turn left. These blueprints are on a wooden box to the far left of the room.



















#3:Trauma Record: Marcus Fenix
Same room as #02, opposite side of the room.










#4: Gym notice to trainees
After you fight Fahz and regain control, look at the wall beyond the sparring robot to find this poster.



















#5: DBI Marketing Brochure
Near the end of the Chapter 2, sitting on a couch in the lobby with the check-in desk. Grab it right before you walk through the doors to meet with the president.



















Components #1 & #2:
These are both in the Armory; one’s on the desk, one’s behind that in the bank of lockers.
Chapter 3 -
#1: COG Tags: Fallen Raven Pilot
Beside a COG in the same room you start the chapter in.



















#2: The New Ephyran: 20th Anniversary Edition
In the next room from #01, sitting on a desk in the back corner.










Component #1:
Just off a side room from Collectible #2, sitting on a desk.[/i]

















#3: Seditious Literature
In a room after you get prompted to use Jack’s Flash, you’ll go upstairs to a ruined room with no ceiling with a bunch of desks. This paper is sitting on a desk in that room. Look for it in the corner by the stairs. Take a hard right at the top of the stairs.

After that, you’ll enter the apartment complex where someone mistakenly shoots at you. With the stairs on your left, check a fuse box for three Components.

In the apartment building, you’ll enter a room with the people you called to evacuate. Head straight from the doorway in into the laundry room, where you’ll find a Component on the washer or dryer.



















Component #2:
Collectible #3, sitting on a desk.

















#4: Settlement 2 Welcome Package
In the apartment building, you’ll enter a room with the people you called to evacuate. There’s a large pile of weapons and ammo next to some overturned couches. In the adjacent bedroom (it has a guitar in it), this collectible is sitting on a small desk by the door.




















#5: Storied Embry Star
In the upper set of rooms where snipers were shooting at you, look to the back right corner.




























Component #3-5:
: After entering an apartment building and being shot at by a Gear, head down the stairs and head to the right. These are in a little box on the wall.


















Component #6:
After a woman asks if you’re there to pick her up, look in the little room directly behind her.[/i]



















#6: COG Tags: Fallen Gear at Condor Crash
After you cut through the fence and watch the conversation about firing into a protest, continue through the park until you hit a fork. Go the right first, and use Jack to retrieve a Component on the other side of the gap. Head back and go to the left, and you’ll walk through some wreckage. Just after the robot says that you’re looking well today, look for a dead soldier with a COG tag on the ground.










Component #7:
On your way to Carmine, head right to a dead end — send Jack to get the Component before heading down the left path.[/i]
















#7: Seran Colossus
After you clear the street, don’t move on. At the far end of the street, look for a bookstore on the left. Head inside, and you’ll see a display with a statue of two people reading. Run around to the back side to find this book.










Component #7:
After fighting a couple juvies, look in the fruit shop on the left.

Chapter 4 -
#1: Memo to Bomah Hotel Staff
Instead of heading into the Staff Entrance to the Bomah Hotel, head to the left where the trucks are. Jump up into the loading dock, and follow the path around to your left. This letter is sitting on a table.










Component #1:
Jump up to enter the loading dock through the open door. Turn left and open the (closed) shutter door. Have Jack fetch the a Component from the bed of a truck outside.



















#2: Fallen Gear at Hotel
Enter the loading dock, and go through the doors into the dark room where Jack has to turn on the lights for you. There are two dead soldiers in front of you. One has a weapon. The other, a COG tag.



















Component #2:
In the dark hallway where Jack turns on his light for you, hug the right wall and enter the laundry room. It’s the first door on your right, just after you take control (and collect the Fallen Gear at hotel COG tag above). The Component is in a fuse box on the wall.



















#3 Lost Horse Plush
After you defeat the corrupted DeeBees in the hotel lobby, you’ll open a door. Take the left path around the chandelier (or the right, honestly), which leads to a little alcove under the stairs you’ll soon climb up. You’ll find this collectible there.










#4: Settlement 2 Summer Birth Pamphlet
After you defeat the corrupted DeeBees, right after #3, open the double doors into the next room and walk up the staircase. Before you have to duck under some wreckage (pictured above) to get into the next room, you’ll find this collectible on the table near some balloons to your right.



















#5: Song Lyrics
After your fight in the street, you’ll enter the theater and rendezvous with Kait and Marcus. Walk up the stairs. Enter the dressing room on your left, and take the first left into another room. This document is sitting on a table in the far right corner of that room.










#6: Worn Lighter
Head through the dressing room, and you’ll walk down a couple of stairs. Hug the left wall, and look for this lighter sitting on the corner of desk (which is directly in front of us in the image above).



















#7: Octus Canon Scroll Prop
Open the stage door, and Marcus will tell you that you need to open the curtain next. Before you do that, head to the far wall — the one directly away from the door where you entered. You’ll find this collectible scroll on a box in the right corner.



















Component #3
After you’ve left the theater, you’ll walk through hallways. Just before you get to the stairs to the upper lobby, check a fuse box in the electrical room.
Chapter 1 -
#1: Hand-carved Riftworm Flute
As soon as you take control of Kait, walk down the stairs on your right, and enter the first doorway on your right. This collectible is sitting on the checkout counter to the left of the entrance.

Component #1:
There’s also a Component to your right.



















Component #2:
Back outside, walk down the stairs and past the fishmonger who laughs too hard at his own joke. Pass him, and look for a staircase leading up to a landing across the main street. (It has a pipe zigzagging up the side of the building.)

Take the stairs up, turn right, and walk to the opposite side of the landing you arrive on. There’s a ceiling-height metal bookcase on your right. You’ll find this Component on the far side of it.

Component #3:
As you walk through town, you’ll see a store labeled Machine Shop on your right. Take the stairs that lead up to it, and turn right instead. Walk down the stairs, and you’ll find the Component on the ground between some gigantic ice blocks

#2: Ilima City License Plate
As you walk through town toward the chief, you’ll see a store labeled Machine Shop on your right. Walk past it, and you’ll see a furnace along the righthand side of the road. This license plate is sitting in front of a pile of scraps in front of the fire.



















#3: Lost Gear Helmet
Before you go through the security gates, look for this collectible just outside of the Town Hall building. Town Hall is to the left of the decorated riftworm bone in the middle of the street. This collectible is on the far right side (as you’re looking at the building), nestled among some snow-covered bushes.










Component #4:
Keep hugging the right wall after the first Components and you’ll find this amongst blocks of ice.

#4: Wooden Lancer Toy
Head past the steam vent, and the street will turn to the right. A little boy will call you a fascist and get pulled inside by his mother. This collectible will be sitting up against a square concrete block.



















Component #5:
After heading through the security doors, hug the right and look into a building.

#5: Major Howl and the Battlin’ Ants
Head past the steam vent, and the street will turn to the right. Look for a building with a Salvage N Trade sign above the doorway along the left side of the road.

There’s a Component on the checkout counter, and this collectible is on a shelf against the wall to the left of the Component.










#6: New Village Rules Mandate
After you walk through the second security gate, this note is on the wall to your left.



















Component #6:
At the bottom of the first staircase that you walk down, turn left, and this Component is sitting on the floor in a green-lit storage room.

Component #7:
Just a few seconds after that, Kait has her first headache vision. When that ends, enter the door to your left, and this is on a shelf.

#7: Note to the Chief
After Kait has her first vision, follow the flags on streamers to the orange and white greenhouse. This collectible is sitting on a table in the middle of it.




















Component #7:
Walk past the guy who likes his plants a little too much, and hug the right wall before you take the stairs down. There’s a Component on the ground behind the meat steaming shed.


#8: Norsko’s Letter
Walk past the guy who likes his plants a little too much, and take the stairs down. you’ll see a gigantic windmill in the distance. This collectible is along the walkway, sitting on top of a wooden crate. You’ll find it just before you speak with the chief.




















Component #8:
In the room where you use Jack to jumpstart the generator, there’s an adjacent room full of weapons and ammo. And also a Component sitting on the floor in the corner near the Dropshot.


#9: Outsider Skiff Schematic
As you fight your way back through the town after talking to the chief, you’ll pick up a new Shock Trap for Jack. After that, you’ll come back to the Machine Shop. Before you hop into the Silverback, look on the windowsill nearby for these plans.



















#10: COG Tags: Oscar Diaz
After fighting your way out of town and watching a cutscene, you’ll regain control in the dark. While you’re looking around for the light switch, you’ll find these tags on a table in the far right corner of the room.



















Components #10-14:
After fighting your way out of town and watching a cutscene, you’ll regain control in the dark. While you’re looking around for the light switch, you’ll find a nearby ladder to climb up. You’ll find this three-pack of Components on a table up there.

- Back on the ground floor, find a fuse box against the wall for another Component.
Chapter 2 -
Component #1:
On your way to New Hope, watch for a red shack on the edge of the frozen lake. There’s a Component on the ground near the ramp up to the shack. You can also pick up the Relic Longshot inside.










#1: Grindlift Maintenance Notes
Close to where Del spots the derailed train (we actually found Collectible 2 before this one), you’ll see the Train Tunnel on your map to the southwest. Head inside and fight the Carrier you find there. After it’s down, kick open the train car to find this collectible and a Component.




























Component #2:
Same location as Collectible #1.

#2: Faded Photograph
A little northeast of the Train Tunnel, watch for a derailed train. Climb inside the first car for this collectible.










#3: Lena’s Journal
Just before you get to New Hope, you’ll have to ditch your skiff and start walking. At the top of a rise, you’ll find an Outsider camp. This collectible is laying out in the open with another Component.










Component #3:
Same location as Collectible #3.

#4: Islander’s Lost Earring
A little west of the Old COG Wall location on your map, look for the wreckage of a truck. This earring is on the corpse next to it. (Even if you miss it during Chapter 2, you can pick this up afterward during Chapter 3 when you’re on your way to the Old Cog Wall.)










Component #4:
There’s some debris west of the old COG Wall. This is in the batch closest to the wall.

Chapter 3 -

#1: Intercepted Letter
After gaining access to New Hope, check the area to the right.



















Component #1-3:
After you fight the Warden, go up the stairs ahead of you. Look for a door to kick open on your right to get into the stone building there. Go down the stairs and have Jack open the safe.










Component #4-6:
After falling down into a dark area, get Jack to open up a prison cell to your right with poison gas blocking the door. Use Jack’s Stim support to survive the trip in and out.



















#2: Soverign Directive 10345
In a locked door that Jack can open just past the cell blocked by poison gas. It’s on a table underneath some X-rays in the back right corner.










#3: Patient Analysis: AX-331-2
In the room immediately past the a half-opened double door (and the locked room where you found Collectible 2), you’ll find this collectible on the table along the left side of the room.










#4: Patient Analysis: EV-184-9
Smash the glass in Niles’ favorite patient’s room, and hop into the observation room. This collectible is in on a desk against the wall next to a computer on the left.










#5: Patient Analysis: RK-619-4
Continue past the stasis tanks and the Sires, and you’ll hop down into some hallways. Just a little past that is a room on your right. You’ll find this on a table next to a corpse on a gurney inside.



















#6: Timeworn data drive
On your search for Niles’ AI, you’ll enter a big room where Kait will talk to Del about what to ask the AI. Head to the far left corner, and drop down the stairs to another room with stalls along one wall. This collectible is along the right hand wall (opposite those stalls).
Chapter 4 -
Component #1-3:
As you’re opening up the big COG door, check a wallbox in the room on the top left.



















Component #4:
Inside the East Tower Substation, in the northwest corner (relative to where you came in)



















#1: Security Memorandum
Inside the East Tower Substation, you’ll find this document on a pair of cardboard boxes stacked on the wall opposite Lena’s frozen body.

Finding this will complete a part of the Lost Outsiders Secondary Objective.



















Component #5-7:
  • After you enter the East Comm Tower and determine that you’ve got to restore power to the console, turn around so that you’re facing away from the console. This is sitting next to the staircase that you just descended.

  • After you scan the map in the East Comm Tower, enter the next room. This Component is on top of a filing cabinet on the right side of the room (relative to where you enter). Use Jack to retrieve it.










Component #8-12:
After Jack uses the map in the East Comm Tower, you’ll walk down some stairs in a room where Kait notices some turrets and says that there’s a lot of security for a coms tower. Turn left at the bottom of the stairs, and look for a fuse box on the wall. Open it for five (!) Components.



















Component #13-17:
There are multiple Condor Crash Sites on the map. This is the southernmost.

After fighting off the dual swarms, make your way up to the crash site. These Components are in a fuse box on the opposite side of a makeshift wall that the crash created, just before you have to hang a left to continue up.

After you hang a left to continue up, you’ll reach a dead end with a safe. These Components are embedded in a block of ice on the ground.



















Ultimate Upgrade: Marked for Death
After you hang a left to continue up, you’ll reach a dead end with a safe. Have Jack open it to find this Ultimate Upgrade. You will also complete the Condor Crash Secondary Objective.



















#2: Krav’s Locust Tag
At the entrance to one of the Old Derrick sites.










#3: Grindlift Actuator Component
There are multiple Old Derrick Sites. This one is the farthest to the west, and it’s a twofer.

   ⠀   ⠀⠀⠀Per Gears 5’s Hollow Storm description, “Del wants to use tech from old Grindlifts to build Jack a new ability.” After you clear out the area, check inside of a fuse box. Instead of a standard Component, you’ll find a part — the Grindlift Actuator Component — to fulfill a quest objective. It’s also a collectible.


#4: Lena’s Scribbles
At the North Tower Substation.



















Component #18:
Hug the left wall when you enter the substation, and you’ll find this on the ground, nestled between some crates.



















Ultimate Upgrade: Seeker
Inside a safe in the substation. According to its in-game description, “Shock-Bots chase targets and do double damage.” It’ll be automatically equipped in the Shock Trap Active Ability menu.

And with that, you’ll complete the Lost Outsiders Secondary Objective. (Each of the Lost Outsiders Secondary Objectives is tied to a substation.)



















Component #19-21:
Have Jack open the safe in the Condor Crash Site that you find while making your way to the North Comm Tower.



















Component #22-24:
Just before you enter the tower, dispatch the corrupted DeeBees that the Condor was carrying, and have Jack open the safe on the platform to get these three Components.



















Component #25:
As soon as you enter the tower, turn left, and enter the room at the end of the walkway. This Component is in a fuse box.



















Ability: Cloak Support
Use the map in the tower, have Jack open the nearby door, and you’ll find this new ability on a table in the next room.



















#5: Ketor Skorge
There are two Old Derrick Sites. This collectible is at the easternmost. As soon as you walk in, check the ground to your right for a corpse. The letter is right next to it.


















#6: Grindlift Radiator Component
Ultimate Upgrade: Seeker
Enter the easternmost Old Derick Site, climb the only ladder, and open the fuse box to find this item, which is both a collectible and a step in the quest.

If this is the last component for the Hollow Storm Secondary Objective, it’ll unlock the Ultimate Upgrade: Flash Freeze for Jack.














Component #26-28:
Facing the Old Derrick Site, look to the left and run as far back as you can. There’s a small alcove there blocked by some ice. Shoot or melee the ice blocks to find a bunch of ammo and three Components.

Component #29:
There are two Condor Crash Sites on your map. This is the northernmost.
Instead of taking the direct path into the crash site, veer right and look at the ground. This Component is partially buried in the snow.
(Cont.)
Component #30-32:
Take the path through the ice crystals and into the crash site. Before you slide down, look on the ground to your right. These three Component are partially buried in the snow.

Ultimate Upgrade:Brawler
Right at 'Condor Crash Site - North'. After fighting the helicopter, have Jack open the safe where it landed.

Component #33:
On your way out, just before you hop down, this Component is partially buried in the snow on your left.

#7: Letter to Momma
On your way to the Abandoned Mine, you’ll have to cross over an ice bridge in the southeast corner of the map. A little west of the bridge, Del will notice a “busted-ass Centaur” wreck. Hop off the skiff and investigate to find this note.










Component #34:
When you discover the train wreck, you’ll need to go to the left. Go right instead, and you’ll find a Component in the train car that’s blocking the tunnel.

#8: Frayed Pouncer-Tooth Necklace
After you fight off the waves of enemies beneath the bridge, take the elevator up. You’ll pass through a room where Kait realizes that the mine was once an Outsider camp. Leave that room, and you’ll be on the bridge. Directly across from the door is a tower. Climb up the ladder, and you’ll find this there.










Component #35-39:
Enter the mine, open the roll up door, and enter the room to your right. Have Jack open the safe for five Components.

#9: Nethercutt Mining Poster
After you lift up a garage door to get into the mine, head to the right and check the room there. It’s on the wall.



















#10: Nethercutt Miner’s Journal
Open the doors with the press of a button to enter the room above, and hug the left wall until you see a little room-within-a-room. This collectible is on a table.










Component #40:
Open the fuse box in the same room as the Nethercutt Minter’s Journal above to get these three Components.
Chapter 5 -
#1: Nethercutt Helmet
After a red-screen cutscene (spoilers!) and an objective to power generators, head backwards and to the right. Look for the helmet on a flat, icy surface.










Component #1:
This Component is on a table in the first room you open when you’re looking for the generator to turn off the cryo- jets. Just head up the ramps to the left when you get to the cryo-jet room.

#2: Subject Analysis: UL-119-2
After turning off the cryojets and draining the lab, go up a ramp to the right. It’s on a desk. 5 Components are also nearby.










Component #2:
After you enter the room where Niles shows off his more unstable experiments, take the ramp up on your right. The Component is sitting on a desk.

#3: Subject Analysis: TE-872-3
After Niles’ tour/cutscene, look immediately to the floor on your right.



















Component #3-5:
After yet another malfunction, you have to run through a room to get to the generator. This is on a shelf to the left of the first door that you have to run through.

#4: Lexigram Board
On a corpse slumped up against the third generator that you have to shock. (It’s the one where you need to run through a cold room to get to the generator.)



















#5: Subject Analysis: EV-184-9
After a long cutscene with lots of plot points, you’ll have to chase Nilesbot out of the lab. You’ll come to a door where you can pick up a pipe. Kick down the door, and use a pipe to destroy a block of ice, so you can enter the next room.

This collectible is on a desk to your left near a gushing pipe. Grab it quickly to avoid as much damage as possible.



















Component #6:
After you pick up the pipe, kick down a door, and use a pipe to destroy a block of ice, you’ll enter the next room. This is on a shelf next to a body that you have to examine.

#6: Sketchbook
Use Niles’ hand to lift the lockdown, and enter the next room. It’s the one with the little rocking horse on the rug. As soon as you come through the door, this collectible is on the ground to your left.








Component #7-11:
After you close the door to keep the big bad Matriarch at bay (the first time), another door will open behind you. Before you run to the right down the critical path, shoot the frozen bad guys across the gap in front of you. That will expose these Components for Jack to retrieve.
Chapter 1 -
#1: Corisku Newspaper
Right when the act starts, look behind you on the bar.



















Component #1-2
Look for a small office attached to the bar. This Component is sitting next to a computer on the desk.
After that, head downstairs from the bar, and hug the right wall. This Component is sitting on a keyboard behind the reception desk.

#2: Doomed Empire
From the reception desk, head past the metal detectors on your right. This collectible is In the area by the luggage carousels, sitting on the ground between stacks of wooden boxes and a door into another room.



















Component #3-5
Sitting on a shelf in a room near the luggage carousels, where you can examine a mural and marvel about a time when people went on vacation. The door in is to the left of the Doomed Empire collectible. You need Jack to get it for you.

#3: Missive to Agent 9
Walk through the metal detectors in the lobby, and follow the path past the desk with the computers and into another room. You’ll find this on a desk in the far left corner.










Component #6-8
This is in the same room as the collectible above.

To get there, walk through the metal detectors in the lobby, and follow the path past the desk with the computers and into another room. Walk in, turn left, and open the fuse box for these Components.

Component #9
After you get Jack’s Hijack upgrade, Baird wants you to follow him. Before you do that, go the opposite way, and you’ll find this nearby on the ground.

Component #10-12
Again, after you get Jack’s Hijack upgrade, follow Baird to the demonstration. These Components are off to the right of the pit.

Component #13
After you talk to Paduk outside, turn around to face the door that you used to get out here. Follow the wall to your right, and you’ll find this on some crates near ammo.

Component #14-18
After Paduk, walk behind his tent (heading toward the helicopter). There’s a safe behind his tent. Have Jack open.

#4: Nomad’s Creed
To the left of Paduk, on a table near some tents.



















#5: The Astounding Lighting Rangers!
After speaking with JD and Fahz, go to Hangar 4 and look to the left of the vehicle.


Chapter 2 -

Component #1:
After entering the hangar, go down some stairs and immediately up the set in front of you. Look into the darkness.

#1: Hammer of Dawn Command Case
Open the door and enter the dark room where you need to turn on the lights. The light switch is in the far left corner. This briefcase collectible is the far right corner, next to a corpse.










#2: OZP-11 Termination Directive
After exiting the control room, go into the main hangar area and check the bottom left area. It’s on a barrel and before you use the gantry.










Component #2-4:
In the same lower area where you can find collectible 2, this is along the opposite wall in a fuse box.

Component #5-7:
Ride the gantry across the hangar bay. Instead of kicking the door down in front of you, turn left, and follow the path down the stairs. In the corner of the next level, open the fuse box for three Components.

#3: UIR Space Mission Brief
Ride the gantry across the hangar bay. Kick the door in, and follow the path outside of the facility, and then back inside the facility. Clear out the bad guys in the room. Before you leave, hop over the barrier, and climb the stairs into a small office. The collectible is on a table against the far wall.










#4: Loyalist Orders from Major Toly
This collectible is in the room where you discover the nose cone and have to move another gantry. Head to the sandbags to your right, hop over, and you’ll find it on top of a mess of crates.










#5: UIR Tag: Major Toly
After a firefight and ducking under a gap to continue, you’ll regroup with the missile. Head straight ahead to a UIR soldier against a tank.










Component #8-10:
Walk to the opposite side of the tank whee you found collectible 5, and you’ll see a sandbag barrier and a fuse box on the wall beyond that. Open the fuse box for a three-pack.

Component #11-13:
A dark, Jack-lit hallway follows the area with the fifth collectible and the components. Walk past the doorway to the lit room, and you’ll find these on the ground near a turret.

#6: The Major’s Speech
A dark, Jack-lit hallway follows the area with the fifth collectible and the Components. Walk into the room (via a hole in the wall), and search the table on the left for this document.










Component #14-16:
Just after you find the lift that’ll take you out of the hanger, hug the right wall until you find these in a fuse box.

Chapter 3 -

#1: Nomad’s Sketchings
After completing the Water Tower encounter, kick open the door in the middle of the area and you’ll find the collectible on a desk to the right.










#2: UIR LC Circuit A1
Accessible as early as Act 3, Chapter 1. This is after the big Hunter fight in the Scavengers side mission, City Ruins.










#3: Well-Worn Vasgari Flag
Complete the City Ruins location, then, after picking up the circuit board collectible, proceed down the hallway, then turn right and you’ll see the flag hanging on the wall on your right.



















Component #1-3:
On a wallbox on your way out of the City Ruins, right before you drop down to your Skiff.

#4: UIR Tag: Fallen Loyalist
Just after dismounting the Skiff, but before entering the ruins surrounding the Rocket Hangar, walk to the right and you’ll find this collectible on a corpse leaning up against the ruined wall.



















#5: Loyalist Orders to Lieutenant Melich
From Harbor Docks, head south past the stone pillars and you’ll find three ruined tanks. Approach the one on the left to find this collectible, next to a corpse.



















#6: UIR LC Circuit B1
After the Train Bridge is lifted, head under it and follow the cliffs on the left side and you’ll soon find the Cargo Shipwreck. Clear out the Rejects and Flocks, then head to the back and go up the stairs. You’ll find this collectible sitting on the floor.










#7: Emergency Loyalist Radiogram
After the Train Bridge is lifted, head under it and turn south immediately to find the Artillery Battery. Complete the encounter there, then head inside and go up the stairs. Circle around to the left and you’ll find the collectible on the console at the end of the room.










Component #4-6:
Same room as the Collectibles 07 & 09. Scavengers side mission, Artillery Battery location.

#8: RNV Borascu Captain’s Log
In the Cargo Shipwreck, there is a blue shipping container on the right side of the arena. Step inside to find this collectible sitting next to a corpse.



















#9: UIR LC Circuit C1
After the Train Bridge is lifted, head under it and turn south immediately to find the Artillery Battery. Complete the encounter there, then head inside and go up the stairs. You’ll find the collectible on the console at the top of the stairs.










#10: UIR Tag: Lieutenant Melich
After clearing out the Swarm at the Train Turntable, head through the double doors to find the control room. Just before realigning the turntable tracks, you’ll find this collectible on a barrel in the corner.



















#11: Lightmass Missile Fragment
After entering the Cosmonaut Training Facility, follow the path up the hill to the right and you’ll find this collectible at the foot of an unbroken section of wall.










#12: UIR Tag: Captain Tagger
After stopping the spinning centrifuge in the Cosmonaut Training Facility, climb the rubble to find the beacons, and you’ll find this collectible on the ground to the left.



















#13: Fallen Nomad’s Visor
Found within the Nomad Convoy location; as soon as you enter the area, immediately turn to the right and look to the ground.
Chapter 1 -

#1: Encyclopedia of Tyran Military History
After Cole lifts you into the ruined building, head around until you reach the stairs. Take them down, then walk straight ahead to find this collectible sitting on the floor near the end of the room.



















#2: Ruptured Gear Helmet
After the Swarmak fight, you’ll head to an area with a fork in the road. Rather than going left to the battle, head right. It’s at the end of a dead end.



















#3: COG Tags: Mihn Young Kim
Once you reach the street just outside the Tomb of the Unknowns, drop down and head to the right, past the entrance to the Tomb. Once you pass the truck on the left side, turn right and you’ll find the collectible, stuck to a stone slab by a knife.



















#4: Restoration Notice
Just before entering the Tomb of the Unknowns, you’ll find this collectible sticking to a wall, just to the right of the door
Conclusion
Well, there we go. I hope you've found the guide helpful and informative!
Gears 5 is a fantastic game and a great return to form for the series. Let's hope Gears of War 6 is as good! Thank you all for taking the time to read and use my guide.

If you want to support these projects, you can either send me a little something in my steam trade link. I don't accept real world donations for both practical ethical reasons. Even liking the guide and leaving a comment down below is always appreciated! Cheers!

This guide was made with images and information sourced from various Early Access websites, including IGN, PolyGon[www.polygon.com] (LolgamingJournonalism), Stevivor[stevivor.com], and the hard working contributors at the Gears Wiki. As well as supplemented by my own playthrough.



Feedback
Something not where it should be? Leave a comment down below. I'll endeavour to get it fixed ASAP. If it's actually worth fixing that is. ;)
[Optional] Donate!
If this guide helped you out, and you would like to say thanks,throw something my way.
Of course this is not necessary however; It just gives me a little more insentive to write and edit more in the future!

https://steamcommunity.com/tradeoffer/new/?partner=38602821&token=A3SrzMse
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23 Comments
Psychedelic Adventurer  [author] Jan 3, 2021 @ 10:12pm 
Yes, apologies for the inaccuracies. i'm still needing to implemement the changes. I'll try and get this guide up to the standard I would normally expect from myself. :Corinthian:
DemonBiscuit Jan 3, 2021 @ 3:26pm 
So far this guide has been spot on with the collectibles. The components however it is hit or miss. A few times in Act 2 I stumbled upon components hidden in lockers or even out in the open that were not in the guide, and I still eventually came up 15 or so short of the total for Act 2. I suppose it is possible they have added more through updates as I had a difficult time finding a component guide elsewhere that was complete. Also, user Asiris's contributions about the components in A1C4 were never incorporated into the guide. Just my feedback on your guide.
Psychedelic Adventurer  [author] Dec 29, 2020 @ 6:40am 
As a general rule, I don’t see any problem allowing people to gift people stuff through Steam. I practically set the trend for Steam creators to put their trade link in their work.

Also In fairness, this guide was made well before awards were a thing. And now it’s general practice.
ᴡ ᴇ ʜ ᴢ ʏ 'ꜰᴛᴘ Dec 29, 2020 @ 4:30am 
Thanks but asking for donations is just yikes. There are steam rewards for stuff like this.
Levi52r Jun 3, 2020 @ 12:56am 
thank you so much:stars:
Asiris Sep 20, 2019 @ 12:40pm 
Got to my screenshots page:
https://steamcommunity.com/id/asiris/screenshots/

There are screenshots for 3 missing components in Act 1 Chapter 4 locations.

1. Inside coffee shop on the left.
2. Right after you move through first fire there is a store on the right. The components is inside the store "The Blooming Wilds". You need to use Jack to go through the fire.
3. Almost before the theater stage in a closet room on upper shelf. You need to use Jack to get it.
Asiris Sep 20, 2019 @ 12:32pm 
Are the rest of the acts have the complete list of components?
Psychedelic Adventurer  [author] Sep 20, 2019 @ 12:27pm 
Please do, i'll verify them and give you credit.
Asiris Sep 20, 2019 @ 12:07pm 
One more missing component in the Act 1 Chapter 4. In the theater.
Asiris Sep 20, 2019 @ 11:27am 
Another missed component in Act 1 Chapter 4. In "The Blooming Wilds" store just after the fire. Have screenshots for that as well. Let me know if you need them.