Team Fortress 2

Team Fortress 2

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Casual MVM Medic - The Healing Beast
By Frosty del tejado
YET ANOTHER MVM MEDIC GUIDE
What makes this one special?
It's backed up with 5 years of casual MVM medic (i cant pay mann up, ok?), written by a medic with over 10 million healing across all mediguns, and the main defender of the Vaccinator as one of the best MVM mediguns! (more on that below.)

I decided to write this guide after many years of delaying it the moment I read another guide say "your best primary choice is the crossbow." I'm gonna adress why this statement is the biggest boatload of ass ever and list the traits of the best primary, and more.
(Seriously dude wtf, waste precious second spulling out the crossbow to HOPEFULLY hit for 100 hp for 1 single target? If he is so far away on his own he probably deserves to DIE!!!)

So let's go ahead and review medic's role, strengths, and why he is so ♥♥♥♥♥♥' awesome. Hopefully you'll learn something new or atleast i'll entertain you some minuts while you wait for the match to start!
   
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WHAT IS A MEDIC? - Team Role
You heal. Thats why youre called the Medic, not the Sawbone. Although you could be called the Shield too (spoilers).

Let's be clear: your job in a MVM team is to keep everyone alive on the field. Not giving krits to the australium-equipped demoman pre-round (which is also ok but its NOT necessary).
We are talking casual MVM here - youre not gonna get tryhard teammates. Youre gonna get tomislav heavies, degreaser pyros, bonk scouts and shotgun upgrade frontline engineers. (That last one is the guy youre gonna be reviving most often.)


Here's how Medic works: heal the ones at the frontline (soldier, pyro, heavy, scout, spy), overheal the ones behind you (engineer, demo, sniper) and block heavy fire for everyone with the shield.

Your other jobs as medic include turning the front players into god-mode when fighting 3 giant heavies at once (this doesn't mean stock is a good choice, hold your horses), reviving anyone that friggin' dies, turn the robots into health farms (yes, you can do this), and even blocking giant's paths! More on that below.

SO! Let's move on to the meat of the guide. Upgrades n' stuff:
UPGRADES
There may be someone seriously new reading this so it's not a stretch to mention what upgrades are:
Your team collects money from robots, and you must spend it to heal better and survive longer.
This is done at the spawn's UPGRADE STATION.

Medic's upgrades

The only thing worse than a bad medic, is a DEAD medic!! And halfway inbetween, there is also a slow medic. It is your job to make your medic be tankier than a heavy, so you don't die while reviving the spy for the 7th time.

This is where the wave preview comes in hand: analize the incoming robots, equip damage resistances befitting them, and if you know that the giant soldiers come at the end of the wave, prioritize other resistances and buy blast resistance later on.



This is a common build for wave 4 and later. (Of course this depends on the money and robots coming, but it's very often that the mid-way waves combine blast and bullet damage with 1 giant crit robot).

Let's analize the why's of each upgrade!!

Bullet Resistance 50%
This will half sniper damage, scouts, and heavies. Let's saw you have no uber and no shield. It is just you and heavy on an open area vs 10 heavies. This is what will make you survive while healing your best boi.
It will also save you when your shield goes down and a giant heavy is on your FACE!!

Blast resistance 25%
To negate giant soldier's random rockets hitting you. Alternatively, if the wave involves 50 common soldiers or infinite support soldiers (see Rottenburg advanced missions), you should probably pump it up to 50%, 75% if possible.
But you actually dont need to max it out, because you're the best medic in the server and you bought...

Movement speed 3
"It's fun to go zoom!" A medic on the move heals more, dodges more, escapes more, and gets to the frontline faster because the ♥♥♥♥♥♥♥♥ engineer forgot to make a teleporter.
With scout's base speed you will be able to dodge rockets like a god. Thats why you dont need to max out blast resistance, unless the wave requires it. (advanced missions final waves)

Crit resistance 90%
Youre basically saying "NO! I dont want that!" to crits with this. You're good at dodging, but if you dont dodge That One Crit, youre gonna die. Thats why you buy some or all crit resistance.

Jump Heigth
You spare 100$ but you dont like buying canteens? Buy some jumping. This will help you dodge better and move better on maps with high grounds, such as Rottenburg's wood barrier.

REFUND YOUR UPGRADES IF THERE'S A DAMAGE TYPE CHANGE!!



Your last wave required Blast 3 and Fire 3. The new wave is all Heavy robots. If you don't refund, youre basically wasting 1350$. Which could be going to your main weapon or meme upgrades even.

Just. Refund. OK?
MVM Medic abilities - Shield and Revive
This is the stuff that makes you wanna play MVM over Casual...



This bad boy is regarded as the number 1 upgrade you must buy as medic. And its true. There's no way around it. Several games start with 400$ only, so you basically only get 1 upgrade choice.
Mad milk srynges is a solid choice, but the shield will always be your best upgrade, since its basically a free wall for your face.
A cover, a weapon to use while healing, and a way to keep sentries alive. C'mon!

LVL 2 size

Ok so, youre new n' stuff. What does the shield do and what doesn't?

- It charges with healing done (overheal too)
- At max overheal, charges at a slow rate, except quickfix
- Deploys with Mouse 3 (press down the Mouse Wheel)
- Protects you from bullets and explossions
- Does not protect from fire
- Explosions can hurt you from the sides or below if standing on a ramp/stairs
- Deals damage: lvl 1 hurts weakly. Lvl 2 can deal thousands of damage
- Charges with 600 healing points (includes reviving healing)
- Recharges from receiving damage while ubered with the Stock Medigun, or healing Stock Ubered players under fire
- Does not charge by dealing damage - only healing done!

How much damage? Level 1 does next to nothing. About 50 damage x second. So don't get the lvl 1 shield intending to deal damage with it.
Level 2 though, deals a wooping 1225 total damage if it hits an enemy during all it's duration. Like, for example, a tank.

That's right, baby, the lvl 2 shield is medic's tank busting tool. With a duration around 8 seconds you can deal a big deal of damage to it while also giving the team cover.
Seeing that the shield charges with healing done, it's a good move to not overheal your team until the shield is down, if the wave starts with a tank.
Otherwise overheal them because enemies will still shoot them, duh.

Knowing this, the best way to spam shields like pocket ubercharges would be a medigun that heals a ton of damage real quick! (Foreshadowing! This guide writes itself!)

Shields are a very strong tool and easy to recharge real quick. Dont be afraid to spam them! But be on the lookout for strong dangers approaching, in which case, save the shield for 'em.

And remember the lvl 2 shield deals a ton of damage. Nothing feels as good as destroying 12 robot scouts with it. (I call this move the Road Roller)



REVIVE [Medichromancy]


Dead players drop these holograms in MVM. They are signaled with an arrow on screen and a loud sound on death. These holograms have half the health of the player, but take quite long to heal.
Invest in Healing Mastery to make the most out of this function!

Reviving an ally will spawn them on spot at full health and full ammo. (You can let a heavy with no ammo die to revive him and get it all back.) But continous resurrections make that player take way longer to revive, signaled by how dark the revive icon is.
Eventually reaching a flat line and taking forever to revive. This is reset after every wave.

All ubercharges revive instantly, with 2 notorious ubers exceeling at it: quick-fix and vaccinator ubercharges.
More info about this on their respective weapon breakdowns, down below!

If you see an hologram on the field, do all that's possible to revive 'em unless the player states otherwise.
Top priority rez classes are Scout for that money, and Engineer, who may have his stuff under fire or a sentry buster on the way!

And remember: if you have some overheal upgrades, reviving a class with +175 total hp and overhealing it will give you full shields! Dayum!
HEALING BEAST - Why, how, and how broken is it?
Answer: YES.


Sticking to your healer role is key. A team kicks butt if it is alive!
With the right weapons and upgrades you will be the best healer ever. I can already hear those pyros saying "good medic" after the 6th wave...
Can you?
OF COURSE YOU CAN!
You're gonna be a GREAT Medic after reading this!

Rather than give you one specific healer build, I will list medic's best choices for doing his job, and ignore items that just... Don't. (I'm looking at you, amputator.)

So let's start with the Primary Weapon Slot:
OVERDOSE - When you're better than Scout as Medic

This thing... Is a monster. The only primary you should be using.
Like many weapons, it sucks on PVP but its sweet glory on MVM (brass beast, fan-o-war, gas passer...)

I'll give it straight to ya: you should NOT be using your primary weapon. You're here to keep the team healed, not hurt robots for a total 70 damage. Let's see why the overdose is the exception to this:

"I am the milkman. My milk is delicious."

INFINITE MAD MILK, HOW'S THAT SOUND??
For 200$ you can milk ALL ROBOTS on the map for 5 seconds as many times as you want. On a team with several heavies or pyros (constant damage sources) this is basically a win button, if winning means healing harder than a rhyno's balls.

Example:

Look at 'em go! And you dont even have to do anything!
This function can be a game saver: your shield is about to run out, your heavy is overhealed at 650 hp, the giant is still at full health! Go back, milk the giant quickly after the shield goes down, and pull back while stinging the giant over and over. Heavy will heal himself until the robot dies! (Heavy deals about 1200 damage x second to giants, which roughly translates to 700 healing x second. So. Myeah.)

Bonus Fact:
Mad milk srynges healing gives you UBER!! Not a lot but a fine ammount. Better than nothing. Even your own self-healing on hit!

+20% movement on weared based on ubercharge ammount

This, paired with Movement Speed 3, boosts you to a wooping 158% movement speed.
Scout's base speed is 133%, and game's cap is 175%.
Pop this bad boy out and you'll be running at the speed of sound, like the quickest hedgehog around, to escape any situation, without an explanation!

Throw in your respective damage resistances and you can collect money like a discount scout, effectively making your team consider kicking him! (thats actually a bad thing... maybe make him change class to engineer?)
If there is nothing to heal and you spot blinking money and nobody gives a damn about it, you can rush in a second to get it. "Thank you, medic!"

Additionally, your insane high speed lets you reach dead players far away from you, and kill That One Robot Scout with the bomb near spawn that nobody saw but you totally did. You can also milk that scout before fighting him, all on your own!


THESE ARE A LOT OF GOOD THINGS FROM 1 SINGLE WEAPON! WHAT'S THE DOWNSIDE?

I think this deals less damage, idk. Not like its your job to deal damage. If you need to kill some off-hand robots you have your crittersaw.

So lets see:

weapon
can apply milk
across-map healing
bonus speed
heal multiple targets
Overdose
YES
YES
YES
YES
Srynge gun
YES
YES
NO
YES
Blutsauger
YES
YES
NO
YES
C. Crossbow
NO
YES
NO
NO

In conclussion: the crossbow ♥♥♥♥♥' sucks. Never use it. Use a srynge gun with mad milk instead. All choices are solid, but the blutsauger reduces your survivality while its not being used, and only overdose gives a speed buff.

So. Myeah. No crossbow.
QUICK-FIX | Shields-4-Days

THIS IS IT. THE BEST MEDIGUN FOR KEEPING THE TEAM ALIVE. PERIOD.

Ok so already by itself, it heals 40% faster. That's a LOT. The gimmick of using this weapon would be, "trading 1 overheal point for 1.5 free healing upgrades". Reaches the healing cap and can overheal almost as much as everything else with their upgrades.


Notice how even though it has an in-built 40% healing, this medigun still has all 4 healing upgrades available? That's this medigun's strong point.
The trade-off is no overheal, which is fixed by buying overheal upgrades. The first point will give you back the normal overheal.

All other mediguns cap at +100% healing upgrades. This bad boy pushes that to 140%. And OH, MAMA, does it make a difference. Bonuses related to this super healing can be:

- Instant revivals all the time
- Infinite health on pocketed target
- Instant overhealing
- Instant normal healing
- Instant shields due to faster healing
- Useless ubercharge

"Woah woah, dude, why would that be a good thing?"
Am I glad you ask, you little, young medic aprentice!
Having the superheal ubercharge is on itself bad because all it does is heal harder. No krits, no invulnerability. Just more healing.

Thats the good stuff! This is a ubercharge you're likely to ALWAYS HAVE because you don't use it. This pairs great with the overdose, which as we have discussed, is a ♥♥♥♥♥♥' monster of srynge gun.

Now for real, the functionality of this ubercharge would be emergency healing:
when everyone around you is dying, popping this on them 1 second will put them at max overheal.
Instant revivals are literally instant revivals now. Your shield will get back up right away.
And best of all:

Quickfix's Ubercharge Overheals You Too, based on your overheal upgrade.

This means, if you have all 4 overheal upgrades, after using this uber you will have about 375 health! Ubercharge yourself before the round starts to get a masive health boost.

But wait, there's more: it nullifies push forces. This can be extremelly useful when fighting soldiers, specially in Mannhattan, where advanced waves are literally designed to push you against the roof of the map. Pop this uber on heavy and he will go town with that giant soldier's butt.

This said, ALL UBERCHARGES ARE USELESS. You spend minutes building them up for 10 seconds of a specific bonus.
Ubercharge is just a "10 seconds of easy mode" button. Sure, this can be a game changer. But you don't need a game changer if your team is always alive and doing their best, eh?



TL;DR - WHAT DOES THE QUICK-FIX EXCEEL AT?
  • Super fast healing
  • Ubercharge turns you into an inmovile barrier
  • Best reviving tool
  • Solid choice for low money missions

LOW POINTS?

- Weak to critical hits (unless overheal is maxxed out)
- Not a kritzkrieg (can be fixed with canteen sharing 3)
- You still mirror demoman charges and soldier rocketjumps: this can put you in trouble forcing you to run into the robot horde, but also help you cross a huge gap of the map thanks to your soldier. Maybe land next to a hologram?

WHY USE THIS OVER SOMETHING LIKE THE KRITZKRIEG?

Like i said, this guide is focused on being a good casual medic. You rarely find tryhard, dead-eye players to profit kritzkrieg in casual mvm. Instead, you're keeping everyone at full performance so they can have an easy game learning how to kick more robutt, without getting angry at dying over and over for not buying damage resistances. Seriously, dude, stop buying minigun firing speed and buy some resistances... That upgrade is even bugged, come on!
VACCINATOR | No dying unless I say so


> UBER DURATION IS FIXED!! <

Think of this as a quick-fix with an actually defensive, infinite ubercharge. This resistance monster will keep your team ubercharged at the cost of overheal, and the pocket of your choice shall NEVER die to a giant.
As a bonus, it has a permanent 10% damage resistance while healing!
Definitely not the medigun for new players, but holy 2fort cow this thing packs a punch in proper hands.


THE VACCINATOR UBER DURATION IS FIXED!!

So, here we are. Vaccinator is god tier now, specially if dealing with people who refuse to buy crit resistance. Those 20 crit soldiers destroying your f2p heavy? A max uber duration blast will keep him in god mode for a solid 10 seconds!

The gameplay flow of the vaccinator is as follows:
1 - Negate the most dangerous damage of the wave
2 - Using the ability to not having to stick to your uber target to control who else needs uber or healing
3 - Combine with shields to get uber when you don't have any
4 - Worst case scenario, let heavy die and revive instantly with 2 ubers to get a shield and 10 seconds of uber for him to asses the situation.

The upgrade path with this baby would go as follows:

Shields > Uber Duration + Ubercharge rate > Healing Speed > Overheal if you spare cash

Uber build will be 100% faster on not-overhealed patients.

Vac struggles to overheal, so in exchange what you get is the ability to uber 3 frontliners at once for 10 seconds each against the most dangerous damage type incoming. It is pointless to focus on overhealing unless nothing else is happening.

In turn, if the wave is single damage (scouts + heavies + giant heavies + snipers) you'd be braindead not to use the vaccinator, as fully upgraded uber means you have 40 seconds of single damage uber + whatever you can squeeze during the ubercharge itself - because remember, it obtains uber even during uber! Its uber-dubler!

HOW MUCH DAMAGE CAN WE TANK?

Ubercharge grants 90% specific damage resistance.
Damage will be reduced by 90%
+ reduced further by the permanent healing 10%
+ reduced even further by player's resitsance upgrades (25/50/75%)

This doesnt mean youre invulnerable thanks to a 150% resistance.
This means the damage is reduced further and further after each new % reduction. But never absolute. It will still be a stinky 2 damage tops...

SO WHY IS THIS MEDIGUN GOOD?

- 400$ start already doubles your total uber duration.
- Dominates single damage waves.
- Perfect for multi-tasking agressive players.
- Never get caught without uber.
- Spend 1 mini-uber to resurrect players instantly without healing upgrades
- Juggling uber through the wave is more fun than holding 2 big ubers!

SO WHAT ARE THE DOWNSIDES?

- You will die like a b*tch to demoknights and anything melee (fix that by dodging with Speed 3 or defending yourself using the shield. Beware giant demo samurais)
- Waves with more than 2 damage types will make you waste a lot of uber and give you anxiety.
(Fix by focusing on just healing as usual and saving uber for the worst of the damages)
- Not a lot of overheal, not worth buying more than 2 points unless sparing cash.
- Nobody wants a vaccinator medic, everyone thinks it sucks. Prove them wrong...

Example of how it feels to play with the vaccinator:

KRITZKRIEG | Medic, use kritz please

(Disclaimer: I'm not sassing on this medigun because i don't own a strange one - I just think it's very lacking on the survival department.)

This baby is all about "the best defense is a strong offense." Maybe, but your team's gonna need uber canteens to hold their fight to the giants. Since it sacrifices survival for critical boogaloo, the best way to use it against giants is the...
100% damage scottish resistance sticky carpet meta combo!
But there's no fun on that! Your team doesnt get to shoot the giant and you make demoman look like it's the strongest class in MVM. Bah! Oh, boo, BOO i say!
...ehem. Let's analize.


I'm gonna start with the most evident downside of this medigun:
It requires a good player to use the krits. Thats why i don't recommend it for this casual healing beast guide.

If you want to squeeze the most out of it, you need a coordinated pocket, so your best choice is to get your boyfriend to come play MVM with you. As heavy. With all resistance upgrades. Seriously. 3/3 points each.

YOU CAN ALSO TURN THIS INTO A SURVIVAL MEDIGUN USING OVERHEAL

This medigun has the best base overheal: normal one. No decreases of any sorts. Your best bet to make the team tanky with it, is to upgrade the hell out of overheal ammount and healing speed (to overheal faster)
Max overheal can set a heavy at around 750hp without noticeable decay! And you get the shield charge to match!!

That's how you heal with the kritzkrieg: you dont. You OVERHEAL. But let's not forget about the ubercharge. If there's one ubercharge that matters in MVM is the krits. 14 seconds of double damage without falloff is PRETTY BROKEN.

Some quick numbers about criticals:

A direct hit from a rocket from medium range deals about 65 damage. If damage falloff didn't exist, this would always be 95 damage at any distance.
A critical hit ignores falloff and deals double damage. AKA, 190.

A heavy from medium range to a giant, over 10 seconds, can deal 5000 damage or so.
With crits at a distance where all bullets hit, the giant will be dead in 5 seconds or less!

This ubercharge is SO PRECIOUS, you dont wanna invest on ubercharge speed, but duration. As always, you can get as much uber as you need from sawing scouts, boxing heavies, or sentry busters. Even distracted giants!

But also, don't forget that this uber makes you vulnerable. How to fix this:

Buy a lot of damage resistance for the corresponding wave.

The gimmick of using this medigun is that you must invest a lot on resistance and agility, while balancing it with ubercharge duration and healing abilities. You will also be giving krits for a long time to specific players to get the most out of it, so if your team actually listens to you, remind them to invest on survival too.

Krit Damage does NOT fill your shield charge!!

It may look like it does but it doesnt. Your patient is taking the agro of the enemies by dealing the most damage, so he's always under fire. So youre always healing him! So the shield goes up pretty quick in this situation.
(Krits + healing is not enough to tank a giant heavy sometimes. Apply some mad milk before the ubercharge for an extra healing boost.)

(curious enough there are some instance where dealing damage does increase your shield rate. Usually bosses... Just, play ias if it didn't, ok? Mh.)

SO WHAT'S GOOD ABOUT THIS MEDIGUN, THEN?

- Best way to deal max damage in MVM
- Good uber speed from the start, no need to buy more
- Tank busting monster if there's a pyro, scottish resistance demoman or air strike soldier
- Even if you suck with it, you will not get kicked in Mann Up mode
- Excluding stock, which sucks, it has the best overheal by default. (Overshadowed by Quickfix's 4 point overheal, which is the fastest to keep the team overhealed)
- Great overheal, same as stock but with an actually useful ubercharge.
- Even overhealed players give a small shield charge over time

AND THE BAD STUFF?

- The least survival focused: requires a lot of money to keep you and everyone alive
- You must uber under cover
- You can die while ubercharging
- Can be useless if the teammates are bad
- Ubercharge will not save someone under heavy fire

TL;DR - Forget it has an ubercharge and play as with the quickfix, focusing on the healing and overheal abilities it offers. The team will be tankier with this overheal, and if problem comes you have pocket krits.

It also has a healing taunt. But the ammount it heals is NEGLIGIBLE. (+10hp over the taunt duration)
You will get more health back shooting mad milk srynges, while also aiding the team to do so.
And the team needs you on the move, so stopping to taunt to regain 30 HP is pretty muda muda. (useless)
MEDIGUN | How do i use shield?


This one isn't bad... It's just that all other 3 have better stuff going for them. The ubercharge is the slowest of them all, and the effect is basically the same as quick-fix's or vaccer's. It also requires lots of money to get it to do cool stuff other mediguns have built-in (more healing, more uber duration, more uber speed)

This medigun is often seen at hands of new medics. Either due to never have tried anything else in MVM, being new at medic, or straight up not having any other items.
Even so, if you, F2P medic, put your best to it, you can make it work. Because this is still a medigun and it can still heal. But you need very specific upgrades to make it work.

How to upgrade stock to make it useful:
  • Start by ignoring ubercharge rate speed: its expensive, and you will get uber using the ubersaw instead. Besides, the first upgrade is always the shield.
  • Buy healing speed next. Dont forget to balance your money with damage resistances - you dont wanna die in the job!
  • Once healing speed is maxxed out, swing between uber duration and overheal.

Now, let's say youre not new at medic but you wanna use stock somewhere. The only moment to use stock is when you have over 30.000 cash to spend, aka, the final wave of hard maps like Bigrock.
And your build will look like this:


If you use stock, it is to turn someone into god-mode. So you want to max out your ubercharge duration, get canteen sharing to give him 3 more ubers so you can also ubersaw some bosses, and give your ubercharge rate some boost in case you cant use a canteen.

Even then, max out healing speed and overheal:
- People still need healing around you
- If the uber is over, your patient will need overheal to survive a bit longer

This medigun is definitely the worst outside of final waves, but even then, a bad medic with stock is still better than an afk medic. Do your best to not get kicked, ok? <3

PROS OF STOCK

- Uber is god mode - nothing can fisically kill you
- Ok overheal from start
- Can reach the overheal cap of +150% health

CONS OF STOCK

- Slowest uber rate
- Even ubercharged, giants will push you around like a basketball
- No special gimmicks to help you
- Most expensive to make work
- You get similar uber results with the quickfix, but slower, without push resistance, and more expensive

IMPORTANT NOTE TO N00BS:
DO NOT USE THE SHIELD AND THE UBERCHARGE AT THE SAME TIME. YOU ARE NOT BLOCKING MORE DAMAGE THAT WAY, YOU'RE JUST WASTING YOUR UBERCHARGE. ALSO, UBERCHARGE DOES NOT INCREASE DAMAGE DEALT TO THE HEALED PLAYER!
PUT IT IN YOUR HEADS ALREADY!!!






(This medigun is so bad compared to all others, I have a prof. ausie medigun and i NEVER use it in MVM. Thats how much better the others are!)
Melee choices

Yes
Debunking the Solemn Vow
This has bothered me for years until i figured it out: HOW TO SEE ROBOT HEALTH?

You can see it, if you didnt know. And you DONT NEED THE SOLEMN VOW TO SEE IT.



The weapon's effect lets you see enemy health, and it will work on robots. But you dont need to equip it to see it, in fact, all classes can see robot health.
If you dont you probably have the option to see it turned off (i personally find it annoying in casual)


By disabling this option, you eneable this option (nice work, valve...). It shows robot health, how cool's that?

I have been playing MVM without seeing robot health for 3 years :D

So yeah, no need to use the solemn Bow. Health already appears for everyone.
Don't use the amputator either. You're trading uber building for it.
Don't use the vitasaw either, you're a good medic, you will never die so why use it. Also, you're trading uber building for it.
Don't use stock either. You're trading uber building for it.
Don't use- just use the ubersaw.
TL;DR - What to do to be a healing beast medic
After this boat-load of data, this list is the basic stuff you must take with you on the battlefield. Make me proud, son!

  • Medic on the move: a quick medic heals more people faster. Upgreade your running speed.
  • Dont die: get resistances. You must survive to be the team's hero!
  • Get the shield as soon as possible. It will save everyone, or, you atleast.
  • Use the ubersaw.
  • All mediguns are amazing with all 4 healing speed upgrades, get them.
  • Keeping the team overhealed is a medic priority. Buff those b*tches.
  • Lvl 2 shields deal over 1200 damage to tanks and robots. RODA ROLLA DA!
  • Overdose? More like, run-and-milk-those! Milk giant hordes to keep everyone healed. Dont forget to heal your pocket often though.
  • Shield recharges with healing, so dont stay on someone at top health, swap players.
  • Don't revive players before the round starts: this wastes their "extra lives" (revive speed bonuses)
  • Tell the soldier to stop rocketjumping your overheal away...
  • Overheal everything and everyone when possible!
  • Quickfix = easy mode
  • Revive everyone, but specially engineers and scouts!
  • Your life (and the team) is more important than a stupid player who goes on his own to die at the other side of the map, let him respawn
  • Don't revive too quick if there's no need for it. Maybe that player wants to buy something?
  • Kunai spies revive in 0.3 seconds lmao.
  • Dont play Mann Up: its basically unboxing for 3,50€
  • Buff the heavy
  • Remind your players to buy resistances!
  • Refund resistances you dont need between waves!
  • If you're in trouble, die quick or escape. Don't waste time being alone!

Extras, tips, strategies, comments
Here i will put stuff i didnt know where to fit up there, tips, tricks and strats. And stuff from the comments I missed or find useful. So go bananas!
______________________________________________________________________

How to train your HEAVY BOYFRIEND
This is Cherry Bloom.
My pocket heavy. Look at that delicious, juicy, fat overheal of 700.

If you have a friend who likes to play MVM with you and, hopefully, be your pocket class, you have the key to "solo victory" a MVM game. (Solo means 2 player co-op in this context)
Unlike random casual players, a friend will listen to your medical prescription to the last word.
And so, you can exploit this 100% knowledge of his build to become a lethal duo.
Building your friend into a mega-tank support heavy will help the team lose agro from the robots, and you get a masive damage machine and a healing farm.

His upgrades should look like so:


Maxxed out resistances. Wonder what are the minigun upgrades?
Ammo. Thats all. (Of course its not all of it, but for our co-op strategy thats all we need. A class that wont die or run out of ammo)

[Disclaimer: this Heavy build is mine. Cherry likes to equip the party fists everywhere because. Reasons.]

Tell your friend to upgrade the resistances to max, depending on the wave. And get some ammo too. With the spare money, get some health on kill to make 100% sure he doesn't die.

SMALL TANGENT ABOUT HEALTH REGENERATION UPGRADES: regenerating 8 hp per second doesnt mean you're inmortal! You will still die just as fast. Get resistances instead.

A tank support heavy partner will soak up all the pain for the team, while also being healed by you, and furthermore: heavy can use Natascha to assist the team with giant scout waves and giant pyros. It also gives a resistance boost when health is low, so, heavy will rarely die doing this.

And equip the iron fists, too! This will help you make an escape if the threat is way too lethal or you run out of metal. (It also helps farm uber at max speed without doing anything!)
______________________________________________________________________

POSITIVE REINFORCEMENT


You can't always be the medic. Maybe its a very stubborn F2P!

Make the best out of it and give him class tips to turn him into a better player. So this poor medic can be [A LITTLE CLOSER TO HEAVEN]
______________________________________________________________________

TAUNTING ON THE TANK'S FACE!



You can taunt while using the shield! This is pretty fun to do on the tank's path, but, be warned:

Group taunts will lure F2P's to taunt with you and stop shooting.
So try to use personal stuff, like meet the medic, or the squeezebox!

Y'all can dance into the map's hole when the game is over.
______________________________________________________________________

SHIELD THE SENTRY


If your team is gathered near the sentry, make sure your shield covers it.

Healing is infinite when coming from you, but metal is not. Help your brogineer catch a breath by stopping damage from reaching his sentry so he can get more metal and stop repairing the sentry.
______________________________________________________________________

SAW THE BUSTER


Sentry busters are basically a free ubercharge. If you see one, give him a wack. (Running speed 3 helps achieve this!)
Their mere existance makes the Uber rate upgrades useless. Even at 4/4 (100% faster uber) you will still get it faster by ubersawing the sentry busters, saving a good 1200$. So don't buy that unless you spare a LOT of money.
You can also ubersaw random weak, melee robots like bat scouts or KGB heavies.

______________________________________________________________________

YOU'RE IN DANGER. RUN.


The situation depicted looks ♥♥♥♥♥♥ awesome. (It felt ♥♥♥♥♥♥ awesome indeed.) But You see anybody shooting at them? Nope.
I was cornered.
The choice here is to use your own legs, to hotfoot out of there. Use the last 10% of your shield to do so, or deploy your escape overplan!
______________________________________________________________________

FORSAKE YOUR KILLSTREAKS!!


This isnt especific to Medic, but very important to pretty much all classes that can get a big killstreak in MVM.

As I estated on the upgrades and resistances section, you should refund after a wave if the damage types change.
This is specially true for maps like rottenburg, where every wave the damage swings from blast to bullet to fire to all bullet to a mix of all of them. Rottenburg HATES killstreaks.
Refunding will respawn you and make you lose it. So if you want to make the most out of your money, give up that 11 killstreak and buy that Bullet resistance 3!
Afterword
Well snap, son: you get triggered by seeing a guide say the crossbow is good in MVM, next thing yknow you're uploading your own word wall!

It's my first guide so sorry if something's off or my writing is not the best. Im an artist, not a writer. Bah!
I hope you got some good, new info out of this, or atleast entertained you until you found a match. Thats what we medics do, we care about the others. Definitely not for our own benefit. Not at all.

Hope this was useful, and maybe next time you'll use the quickfix over the kritzkrieg, eh? (sorry demo mains..!)

With love, your best girl, Frosty ❤ My name's actually Colds though.



27 Comments
cool_carp Feb 13, 2023 @ 9:35pm 
I've never had the desire to slit my throat with a pair of scissors when seeing someone's steam profile as much as this dude's
DaWiHs Jul 24, 2021 @ 4:42pm 
You can literally notice badass caring cultured guardian angel medic in every section of this guide. Wunderbar

Awesome in-depth information and backed up with proper examples, some more fixed numbers in resistances would be good I think (even if you say, that vacc doesn't give them 165% res, they still think it does until you say 200dmg - 75% [upgrades] - 90% [vacc] = 50dmg - 90% = 5dmg).

Love these little known things and tips. Would grade it 12 random kritz out of E :medicon:
Ahuman Jan 7, 2021 @ 5:50pm 
Some of this information is either outdated or outright incorrect.
Frosty del tejado  [author] Sep 26, 2019 @ 2:50am 
I'LL FIGHT YOU :hungerknife:
harryxo ringme Sep 25, 2019 @ 5:57pm 
no
Reddy Hundlebolt [FR] Sep 21, 2019 @ 10:36am 
that's acually a good guide
Frosty del tejado  [author] Sep 15, 2019 @ 2:27am 
This is gonna be greato, healing daze.
big nuts.{ED7BA470-8E54-465E-825 Sep 14, 2019 @ 10:28pm 
this is the fucking strong
sharite<3 Sep 13, 2019 @ 12:39pm 
в
Ozzik Sturn Sep 13, 2019 @ 2:41am 
E