Arma 3
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Combat Royale on Stratis
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Type: Infantry
Scenario Map: Stratis
Meta: Dependency
File Size
Posted
Updated
363.250 KB
Oct 12, 2013 @ 6:14am
Sep 25, 2015 @ 7:18am
25 Change Notes ( view )

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Combat Royale on Stratis

Description
A multiplayer Deathmatch scenario for up to 16 players. Zoned areas on the island of Stratis will change over time, restricting your movement as you attempt to locate 1 of 3 creates randomily spawned for better gear.

== Development stopped as in FINAL build. ==
Drop a comment on any bugs and I'll fix them where I can.
130 Comments
Dabbo  [author] Aug 20, 2017 @ 12:34pm 
@SWAG start/host a new multiplayer game (local/LAN), select the CombatRoyal mission, choose a slot as usual, Configure any parameters (use button) when in lobby of multiplayer, start game. AI players are on by default, so you dont need to make any changes. Hoep this helps!
SWAG Aug 20, 2017 @ 2:14am 
How can i play against the ai?
Lip {LD} Jun 30, 2016 @ 11:12am 
ok, i get it now. Thanks anyway!
Dabbo  [author] Jun 30, 2016 @ 10:55am 
@Lip I lost access to that server a while ago, sorry about that - I'll remove it from the description until I can get a new one up and running. You can run the map locally (host it yourself with friends) if thats an option?
Lip {LD} Jun 30, 2016 @ 10:49am 
does not show any server, why?
Dabbo  [author] Dec 16, 2015 @ 11:23am 
@Ka0s that's awesome! I'll jump on and give it a go :D
Ka0s Dec 16, 2015 @ 10:16am 
If you fancy some online fun then join our server @ 83.142.229.21:2302

Interested in having a bigger altis server up then add me to steam and we will sort it out :)

Ka0s
Dabbo  [author] Sep 25, 2015 @ 7:23am 
- Also improved AI spawn code, used technique from CrazyTownMP so that the mission doesn't hit group limits.
Dabbo  [author] Sep 25, 2015 @ 7:22am 
v1.8.35 Released.

- Improved AI behaviour; AI will head to blue zone when no targets within range (800m)
- Updated/Fixed valid target types (players were not targeted correctly)
- AI will no longer hunt and shoot empty vehicles :/
- AI parachutes that drift over water will be immediately killed (they will respawn again).
Dabbo  [author] Sep 22, 2015 @ 11:53am 
@F1CTICIOU5 yeah, that needs looking at - I'll get on to it and get a update out soon :)