Imperator: Rome

Imperator: Rome

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Lord of the Rings - Realms in Exile
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992.218 MB
Sep 1, 2019 @ 5:20am
Nov 9, 2019 @ 7:52am
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Lord of the Rings - Realms in Exile

Description
An early access 0.15 *BETA* for a total overhaul Lord of the Rings mod set in the mid Third Age (1300), right after the return of Sauron to Dol Guldur and the rise of the realm of Angmar in the north, while Gondor is at the height of its power.

Please see the file "GAMEPLAY CHANGES" for an explanation of new mechanics - it's in the mod folder itself and you can also find it in the discussion thread here on this mod page.

Feedback from play testing is extremely welcome, but please, remember that this mod is an early release and that there will be things that do not work optimally/could be vastly improved. I do believe that it's fully playable and fun to play even at this early stage, however, so that's why we're releasing a 0.1 version.

The team:
Blood Royal: Project lead & gameplay design/events/realm setup/etc.

OLEG OGELOVICH FROM URALMASH also known as Shadeos and BoneLorde: Map (building the actual map w. provinces, names, areas, etc.).

Matt Alexi (MattTheLegoman): 3d artist for cities, wonders and Minas Tirith. Environment artist working on world map, only Harlindon is complete for now, soon more detail will be added. Also working on the AotR mod: https://www.moddb.com/mods/the-horse-lords-a-total-modification-for-bfme

Owlcoholic/Rewinged: 3D custom units and 3D custom portaits/clothes and more awesome art stuff.

Arsonium: Advanced scripting (magic system and others) & UI editing.

QualitySalt: Military traditions, heritages & general assistance.

Chrys131: Event-writer in training, currently working on elves, flags, and general assistance.

Update:
Owlcoholic made a music submod for those who want to listen to the movie soundtrack while playing :)
https://steamcommunity.com/sharedfiles/filedetails/?id=1851796867

Popular Discussions View All (11)
35
Aug 7 @ 1:21pm
PINNED: Bug reports
[REDi]1R CAPT Owlcoholic [A,D]
8
Nov 10 @ 12:43pm
Can't Start?
ErateD8
8
Mar 14 @ 9:40pm
few stains in a beautiful mod
Snake_In_The_Eye
< >
466 Comments
MattTheLegoman  [author] Nov 25 @ 3:26pm 
@Swinder, the Imperator: Rome mod is not being worked on, it's on hiatus. I am open to other modders joining the Realms team to work on the Imperator LotR mod.
Swinder Nov 25 @ 11:34am 
Will this mod be updated or will it be abandoned in favor of the ck3 mod? I have never tested it yet but it makes me really want to do it on imperator: rome
MattTheLegoman  [author] Nov 23 @ 11:26pm 
@Malivamar, this mod is not being worked on right now. It would need new modders to take it up because the current team is working on the CK3 Realms in Exile.
Malivamar Nov 23 @ 7:51pm 
Do you think that with the new update and combat overhaul coming in we can get an update?
MattTheLegoman  [author] Nov 18 @ 6:31am 
MattTheLegoman  [author] Oct 29 @ 2:04am 
Orcs won't be in the first version of the CK3 mod. We're doing Rohan, Dunland and Isengard first.
Paul Oct 28 @ 6:19am 
Could you please make a devour-and-breed system for the orcs in ck3? To quickly assimilate?
Nexgrato Oct 24 @ 9:30pm 
@MattTheLegoman ignore the jerks. Can't wait till CK3 thanks for the good work.
MattTheLegoman  [author] Oct 19 @ 2:48pm 
The mod is on hiatus. Your rudeness doesn't change that. =p
Fl4sh0ver Oct 19 @ 2:59am 
Thumb down and 1 Star until updated.