Divinity: Original Sin 2

Divinity: Original Sin 2

378 ratings
BonusUniques [DE]
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
262.643 MB
Aug 23, 2019 @ 9:34pm
Apr 22 @ 8:08pm
33 Change Notes ( view )

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BonusUniques [DE]

In 2 collections by Malchezzar
Malchezzar's Divinity Collection
74 items
Malchezzar's DOS2 Mods
7 items
Description





This is my first Mod! I've been playing Divinity a fair amount and started testing and using most mods in the workshop. There were a lot of mods I really enjoyed and some of them incorporated their own unique weapons. I really enjoyed hunting down these unique weapons but noticed there was a lack of build options available that utilized most of these Uniques. So I decided to try to make my own mod that opens up these build options in interesting ways while trying to keep them in line with other Uniques throughout the game (Might need your help with that).

This mod currently adds 28 new Uniques to Act 1, 39 to Act 2, and 47 to Act 3, aimed to compliment various build paths and options throughout your adventure. While this may sound like a lot, I have gone to decent lengths to hide many of them, so you will have to brush off your easter egg hunting skills to find them all. These Uniques will also level with your party once you have reached their base level, allowing you to make use of them for quite a while throughout the game.

While I won't tell you where they are or what stats are on each of them, I will provide the name and class of each weapon below as a form of checklist (and so you know that said Unique is a part of this mod and not another).


This mod is compatible with existing save files.

This mod should be compatible with GM mode. The Uniques should be classified under Weapons > BonusUniques or Equipment > BonusUniques.

As of 9/16/2020, this mod has a full dependency on Norbyte's script extender, found HERE[github.com], If you do not have the extender, many of the new items in the accessory expansion will not work as expected!

I have made an attempt at a Divine War patch located Here. Try it out and let me know how it is.



With the Act III expansion, I have decided to move the list of Uniques to a Google Spreadsheet since it was starting to get rather lengthy.

CLICK HERE TO VIEW THE LIST OF UNIQUES[docs.google.com]

Some of these Uniques are hidden in plain sight, others will require some extra effort to locate.



Some mods that I'd personally recommend to compliment this mod are:

My other mod, Gravewalker Class [DE]
Has some similarly coded Lord of the Rings Uniques.

Level Up All Equipment - Including Uniques [Definitive Edition]
To level up the rest of your equipment and vanilla Uniques as you desire.

Feenex's Battle Pack: Definitive Edition
For some interesting classes and a handful of Uniques that also level with your party.

OdinCore - Mod Services
Odinblade's many class overhauls. Many of the items here were designed with odin builds in mind.


Hope you enjoy the mod and happy hunting!
Popular Discussions View All (7)
26
Apr 22 @ 7:39pm
PINNED: Bugs
Haxula
42
Dec 7, 2020 @ 10:27am
PINNED: Suggestions for New Uniques
Malchezzar
13
Nov 26, 2020 @ 12:50pm
PINNED: Balance Suggestions
Malchezzar
< >
650 Comments
Malchezzar  [author] May 7 @ 10:57am 
@AndyDroid Glad you are enjoying it! I'm working on a new class mod to revamp the summoning class so hopefully when I finally release that it gives you another reason to do a new playthrough. Will be a bit since it has a good amount of work left to be done on it though.
AndyDroid May 7 @ 10:45am 
This is really great and has really helped to feel like I am playing it all over for the first time again. Thanks for all of your modding! :steamthumbsup:
Malchezzar  [author] May 3 @ 7:16pm 
@Bacon_Vikingen idk then, try clearing your steam download cache, unsubbing and resubbing.
Bacon_Vikingen May 3 @ 6:34pm 
No, i'm playing DE
Malchezzar  [author] May 3 @ 2:17pm 
@Bacon_Vikingen you aren't playing classic version are you? this mod was only made for Definitive edition.
Bacon_Vikingen May 3 @ 11:37am 
Hello, i can't get the mod to show up in my Mods. What could be wrong ?
Malchezzar  [author] Apr 23 @ 9:42am 
@Sarril the list in the google doc has multiple tabs, and is complete, I haven't added any new ones in a while and am not planning on adding more right now.
Sarril Apr 23 @ 9:17am 
Just wanted to mention, the list of the uniques in the google doc, is incomplete, it doesn't have many of the uniques in it.
Also, a tiny suggestion. Maybe create a new discussion named "patchnotes", where you write down whatever you added/changed when you update. I think many would appreciate it(me included) if they could read what exactly got changed or added. Just a thought ^^
Keep up the great work @Malchezzar You're awesome bro! ^^
Malchezzar  [author] Apr 22 @ 10:34pm 
@specopsbarton they are all uniques that I didn't have any intention of making sold by vendors, so they don't have treasure tables, I do have treasure tables in my Gravewalker mod, but not here.
specopsbarton Apr 22 @ 9:59pm 
@Malchezzar Oh no, I see you don't have TreasureTables in your mod, so adding all your items to my trader can take soo much long time :steamsad: