Divinity: Original Sin 2

Divinity: Original Sin 2

620 ratings
BonusUniques [DE]
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
279.217 MB
Aug 23, 2019 @ 9:34pm
Oct 7, 2024 @ 5:25am
117 Change Notes ( view )

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BonusUniques [DE]

In 2 collections by Malchezzar
Malchezzar's Divinity Collection
78 items
Malchezzar's DOS2 Mods
18 items
Description





This is my first Mod! I've been playing Divinity a fair amount and started testing and using most mods in the workshop. There were a lot of mods I really enjoyed and some of them incorporated their own unique weapons. I really enjoyed hunting down these unique weapons but noticed there was a lack of build options available that utilized most of these Uniques. So I decided to try to make my own mod that opens up these build options in interesting ways while trying to keep them in line with other Uniques throughout the game (Might need your help with that).

This mod currently adds a plethora of uniques to Acts 1, 2, and 3 that aim to compliment various build paths and options throughout your adventure. While this may sound like a lot, I have gone to decent lengths to hide many of them, so you will have to brush off your easter egg hunting skills to find them all. These Uniques will also level with your party once you have reached their base level, allowing you to make use of them for quite a while throughout the game (You can turn this off with the book in your inventory if desired).

While I won't tell you where they are or what stats are on each of them, I will provide the name and class of each weapon below as a form of checklist (and so you know that said Unique is a part of this mod and not another).


This mod is compatible with existing save files.

This mod should be compatible with GM mode. The Uniques should be classified under Weapons > BonusUniques or Equipment > BonusUniques.

As of 9/16/2020, this mod has a full dependency on Norbyte's script extender, found HERE[github.com], If you do not have the extender, many of the new items in the accessory expansion will not work as expected!

I have made an attempt at a Divine War patch located Here. Try it out and let me know how it is.



With the Act III expansion, I have decided to move the list of Uniques to a Google Spreadsheet since it was starting to get rather lengthy.

CLICK HERE TO VIEW THE LIST OF UNIQUES[docs.google.com]

Some of these Uniques are hidden in plain sight, others will require some extra effort to locate.



Some mods that I'd personally recommend to compliment this mod are:

My other mod, Gravewalker Class [DE]
Has some similarly coded Lord of the Rings Uniques.

Level Up All Equipment - Including Uniques [Definitive Edition]
To level up the rest of your equipment and vanilla Uniques as you desire.

Feenex's Battle Pack: Definitive Edition
For some interesting classes and a handful of Uniques that also level with your party.

Dimensional Reaper Class [DE]
My new Summoner Based Class mod is finally here!

OdinCore - Mod Services
Odinblade's many class overhauls. Many of the items here were designed with odin builds in mind.

Food and Potions Fix for GM mode
Load this mod after to fix the Five Star Dinner Talent!

Hope you enjoy the mod and happy hunting!

If you would like to support my work, I have made a Paypal Donations button[www.paypal.com].
Popular Discussions View All (7)
43
Sep 22, 2021 @ 2:52am
PINNED: Suggestions for New Uniques
Malchezzar
31
Jun 23, 2024 @ 9:46am
PINNED: Bugs
Haxula
15
Jun 30, 2024 @ 2:55pm
PINNED: Balance Suggestions
Malchezzar
928 Comments
Malchezzar  [author] Dec 6, 2024 @ 10:20pm 
@Hi I'm DK you need my atlas mod, it is now a requirement and has all my icons in it.
Hi I'm DK Dec 6, 2024 @ 9:01pm 
Hi,
I am having an issue where some items are missing their icons and their icons + effect icons are placed with "?"

I already have the script extender install before it, and I activated the mod on a fresh second run.

Any help would be appreciated.
Malchezzar  [author] Nov 15, 2024 @ 5:42pm 
@WordNerd <3 Poison is one of my favorite builds with these items lol.
WordNerd Nov 14, 2024 @ 4:27pm 
Malchezzar my man you have done it again. I have always hated how pitiful poison feels in the game since there's a large quantity of undead throughout, but you went ahead and made an item that doesn't make poison terrible! I love this mod more with every update :btd6thumbsup:
Malchezzar  [author] Nov 13, 2024 @ 5:08am 
@Tuna Let's just say it might have been found by an unsavory character who is using it on lots of corpses...
Tuna Nov 13, 2024 @ 12:54am 
Hey Malchezzar!

First of all: just wanted to say thank you for always making amazing mods. Been using this mod for over a week now and still enjoying finding all your hiding spots.

Second of all: I picked up the Alchemists' Corrosive Concoction on an alternate save while I was testing things for my Honored Tactician playthrough and cannot seem to actually find it again. Any hints at all would be greatly appreciated. Been up and down the entirety of Act 1 trying to find this ring and cannot seem to locate it again.
Sköll Drachen Nov 4, 2024 @ 6:43am 
yeah me and my friends had that problem yesterday. with 3 sets of eyes we started looking around the pig area.,....that was trhe only spot we didnt look when we were wondering around. we didnt even see it highlight when we pushed alt.
Markus_Yaounde Nov 4, 2024 @ 1:48am 
Wow, in hindsight I almost feel stupid for asking. Can't believe I haven't searched that place before. Found the switch now, thanks for the hint and and again thank you for the mod!
Malchezzar  [author] Nov 3, 2024 @ 9:46pm 
@Markus_Yaounde Look up.
Markus_Yaounde Nov 3, 2024 @ 6:03pm 
Hey Man, I'm having an absolute blast so far, so many exciting new uniques, its quite incredible. Still in act 1 though and specifically searching for the Dead Man's Switch and I for the love of everything can't find it. I saw that you already said that it's found by the pigs but I'm losing my mind searching for it. So I was just wondering if you'd help me out with another hint maybe? ;)