Divinity: Original Sin 2

Divinity: Original Sin 2

565 ratings
BonusUniques [DE]
Type: Add-on
Game Mode: Story, GM
File Size
262.646 MB
Aug 23, 2019 @ 9:34pm
Aug 10 @ 9:04am
37 Change Notes ( view )

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BonusUniques [DE]

In 2 collections by Malchezzar
Malchezzar's Divinity Collection
76 items
Malchezzar's DOS2 Mods
9 items

This is my first Mod! I've been playing Divinity a fair amount and started testing and using most mods in the workshop. There were a lot of mods I really enjoyed and some of them incorporated their own unique weapons. I really enjoyed hunting down these unique weapons but noticed there was a lack of build options available that utilized most of these Uniques. So I decided to try to make my own mod that opens up these build options in interesting ways while trying to keep them in line with other Uniques throughout the game (Might need your help with that).

This mod currently adds 28 new Uniques to Act 1, 39 to Act 2, and 47 to Act 3, aimed to compliment various build paths and options throughout your adventure. While this may sound like a lot, I have gone to decent lengths to hide many of them, so you will have to brush off your easter egg hunting skills to find them all. These Uniques will also level with your party once you have reached their base level, allowing you to make use of them for quite a while throughout the game.

While I won't tell you where they are or what stats are on each of them, I will provide the name and class of each weapon below as a form of checklist (and so you know that said Unique is a part of this mod and not another).

This mod is compatible with existing save files.

This mod should be compatible with GM mode. The Uniques should be classified under Weapons > BonusUniques or Equipment > BonusUniques.

As of 9/16/2020, this mod has a full dependency on Norbyte's script extender, found HERE[github.com], If you do not have the extender, many of the new items in the accessory expansion will not work as expected!

I have made an attempt at a Divine War patch located Here. Try it out and let me know how it is.

With the Act III expansion, I have decided to move the list of Uniques to a Google Spreadsheet since it was starting to get rather lengthy.


Some of these Uniques are hidden in plain sight, others will require some extra effort to locate.

Some mods that I'd personally recommend to compliment this mod are:

My other mod, Gravewalker Class [DE]
Has some similarly coded Lord of the Rings Uniques.

Level Up All Equipment - Including Uniques [Definitive Edition]
To level up the rest of your equipment and vanilla Uniques as you desire.

Feenex's Battle Pack: Definitive Edition
For some interesting classes and a handful of Uniques that also level with your party.

Dimensional Reaper Class [DE]
My new Summoner Based Class mod is finally here!

OdinCore - Mod Services
Odinblade's many class overhauls. Many of the items here were designed with odin builds in mind.

Hope you enjoy the mod and happy hunting!
Popular Discussions View All (7)
Sep 22, 2021 @ 2:52am
PINNED: Suggestions for New Uniques
Feb 24 @ 6:39am
Nov 26, 2020 @ 12:50pm
PINNED: Balance Suggestions
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Malchezzar  [author] Aug 22 @ 10:40am 
@Zares the base ones in the game are pretty dull, they usually just have a talent on them, nothing interesting beyond that unfortunately. Interesting Uniques helps with it a bit, and so does the Unique Loot Drops mod that came out recently, but those ones are even more questionable balance wise compared to these. I use it but I end up looking at my uniques from this mod and wondering if they are too weak lol.
Zares Aug 22 @ 9:25am 
I love the mod, but it makes all other, even legendary items so dull that looting them isn't fun at all :(
TwilightRose Aug 18 @ 2:51am 
@Neppy and anyone googling this like I did, the guide is way too vague about Zip's location. It's not in/around the broken tower, but closer to the ruined castle nearby, overlooking the ruined tower.
El Floppo Aug 10 @ 10:27am 
Malchezzar  [author] Aug 6 @ 2:25pm 
Hey everyone! my new Class mod is finally out! Check it out at:
Dimensional Reaper Class [DE]
Malchezzar  [author] Jul 21 @ 9:08am 
@Chinoo I don't recall that being a thing but it has been a long time so maybe I forgot. I haven't changed anything with this mod in a long while at this point.
Chinooo Jul 20 @ 11:29pm 
sorry if this was asked before but we no longer can enchant your uniques with ooze barel? i remember reading somewhere that with the aid of script exetender it was able to combine any your uniques with ooze barel to enchant poison, which was not before that. Anyway, fantastic mod as always
Hailstone Jul 12 @ 7:31pm 
okay i have to ask where in act 3 is the skill book that gives you the flaming scythe that thing is sick
Malchezzar  [author] Jun 3 @ 5:02am 
@Lebensmude TTV LOL that was funny, nice video :P. Glad you enjoy the mod!
Lebensmude YT Jun 2 @ 9:33pm 
Really enjoy the mod in my playthroughs and guides, so I decided to make a goofy and bad infomercial. Enjoy. https://youtu.be/PZE7-5p9_28