This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Luxuria Superbia
Platforms: PC, Mac, Linux
Languages: English
Oct 7, 2013 @ 1:30am
Jan 26, 2016 @ 7:48pm

View Luxuria Superbia in the store

Store page
Recent Announcements View All (13)
Now on Steam!
Thank you!
Release date: 5 November 2013
A simple game of touch, pleasure and joy.
Luxuria Superbia is a colorful, musical journey made to fill you with joy. Exciting designs explode from your touch as you glide through playful stylized flowers. It’s all about the experience and the interaction.

Buy the game here now:
and get a Steam key as soon as it gets greenlit!

  • "It could easily have been some intellectual erotic essay, some lofty treatise on libidinous imagery. It isn't, it's fun, and challenging and kind of raunchy." — Keith Stuart, The Guardian[]
  • "Luxuria Superbia is a bright, vibrant game that will make you smile as much as it will make you blush." — Andrew Webster, The Verge[]
  • "Like many a human partner, it offers very little explicit instruction on how it wants to be caressed, but plenty of feedback to learn from." — Leigh Alexander, Slate[]
  • "What if Georgia O’Keefe and Claude Monet had a videogame love-child?”" — Chris Bateman, ihobo[]
  • "I really like Luxuria Superbia, even though I can't quite nail down why." — Andy Chalk, The Escapist
  • "On the face of it, Luxuria Superbia is an abstract, flower-themed game that involves venturing through a tunnel. To actually play it, however, affords a much more tactile and sensual experience." — Kris Ligman, Gamasutra (interview)[]
  • "Luxuria Superbia’s subversion is to present an easily obtainable objective, but to reward delayed gratification." — James Carter, Cane and Rinse[]
  • "It’s fantastic for both of you." — Chris Priestman, IndieStatik[]
  • "a game crafted by Tale of Tales isn’t about clear endings or high scores, it’s about the journey a user pursues." — Bogar Alonso, The Creators Project (interview)[]
  • Luxuria Superbia was a finalist in IndieCade and has been presented at GameCity8[].
  • Reference images[] collection on Tumblr.


Luxuria Superbia has been designed for fingers on tablets and joysticks on PCs. It's the same game but a different experience. Both interesting, we think. Two people can play together, each controlling the two joysticks on a gamepad (like the XBox 360 controller).

The game was released in November for Windows, OS X, Linux, iOS, Android and OUYA.


It’s all about the experience and the interaction.

The game consists of twelve tunnels, called flowers, and a hub, the garden. In the garden, you select a flower by turning the dial. When you complete a flower with a high score the next flower is unlocked. A flower starts out white and blank. When you touch the little buds on the tunnel wall of a flower, the color changes. To increase your score, try to stay in the flower as long as possible. The more color, the faster your score will increase. The flower likes to be colored. You can sense this. The game is very responsive. The way you get a high score is by playing slowly and gently. Just pushing through as fast as you can will result in failure. The game wants you to take it easy and really play with it.

The color you give to a flower colors the garden too. Each flower is represented by a column of the Temple of Love in the garden. Time spent in a colored flower makes its column grow. The garden starts white and through your play it becomes saturated with color.


The music was composed by Walter Hus, who also made music for our previous IGF-nominated title Bientôt l’été. Luxuria Superbia is actually a very musical game. The music responds continuously to your interactions.

Popular Discussions View All (3)
Nov 1, 2013 @ 6:39am
No Linux?
Oct 14, 2013 @ 9:13am
Slow and steady is the sexy way
Feb 10, 2014 @ 12:54am
Trailer videos don't work on Mac
< >
ToT  [author] Jan 20, 2014 @ 3:40pm 
We hope Luxuria Superbia finds a welcoming home in many Steam gamers' collections!
cst003 Jan 20, 2014 @ 1:47pm 
CONGRATS! This has been one of my favorite game/toys on my android tablet since I picked it up during one of the humble store sales. Very happy yall finally have a space on the steam market now!:watchman:
ToT  [author] Jan 20, 2014 @ 1:30pm 
It's a party!
... Jan 7, 2014 @ 10:55pm 
ToT  [author] Jan 4, 2014 @ 12:38am 
If you buy the game now, you will get a Steam key later!
ToT  [author] Jan 4, 2014 @ 12:38am 
We set the minimum version of iOS to 6 to prevent people with older devices (like the iPad 1) from buying the game and then finding that their device isn't fast enough to run the game.
icore Jan 3, 2014 @ 10:59am 
It's sad, that it's requires iOS 6 minimum, because of some developing features, I guess. I'm glad to support it here, thank you.
jongizombie Jan 2, 2014 @ 12:42pm 
I'm little bit afraid of photo seizure, but I will be happy to buy this game. I want to play it on my touch laptop.
Chado Nihi Dec 31, 2013 @ 11:39pm 
Within 55 hours (or 470 keys) you can buy this game for $1.75 on . Personally I'm waiting Steam-release)
ToT  [author] Dec 30, 2013 @ 10:29am 
It is our mission in life to offer gamers nice breaks! :-)