TerraTech

TerraTech

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GK SA II
 
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Type: Techs
File Size
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0.250 MB
Aug 19 @ 10:22pm
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GK SA II

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In 1 collection by 光轲
Laputa
43 items
Description
A standard sky artillery using better future active single axis gyro which is cheap enough to be built in campaign mode for most of you. (647 k BB)
You can hold it whatever altitude you want and suitable angel to shoot enemy at a long safe distance.(Make sure you set the draw distance at MAX)
W/S to pitch and adjust shooting range.
A/D to turn.
Shift to move forward and Ctrl to speed up.
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9 Comments
Jabz Aug 24 @ 9:47pm 
Now that is really something then!
光轲  [author] Aug 24 @ 8:48pm 
@Nox yes, it has.
Jabz Aug 24 @ 8:03pm 
But does it have shields?
kevinlakecity5 Aug 23 @ 12:59pm 
Y e s
ZeroGravitas Aug 23 @ 10:32am 
Perfectly balanced to the point it can hang there while tipped to aim straight down. Uncanny! :bigups:
Patrooky Aug 23 @ 10:14am 
o,k?
:steamsad:
snakeonater Aug 22 @ 9:33pm 
yes
光轲  [author] Aug 22 @ 8:26am 
@AstraTheDragon Thanks.☺
AstraTheDragon Aug 22 @ 5:19am 
This is a superb little tech which would undoubtedly be formidable in combat! Excellent quality and intuitive controls.
Being airborne makes it effective against ground targets and airships, and aiming at both I found was very easy. Also not using antigravity to float means that it can run away from combat if it runs out of battery, especially with its boosters.
The weapons it's outfitted with are very effective, with Hawkeye Mk3 Battleship Cannons to penetrate deep into armoured targets and missiles to clear up planes/flares/small fry. I especially liked the usage of Venture Sonic Lances to negate recoil from the large Battleship Cannon array, which works very well.
This is definitely a +1 if not a +10 to my Dunnock in terms of cheap airship killers. The added cost is more than made up for by the increased effectiveness and survivability.
I would just say: airships beware. :steamhappy: