741 ratings
Vanilla Animals Expanded — Arid Shrubland
Mod, 1.0
File Size
2.600 MB
Aug 16, 2019 @ 5:13pm
Oct 30, 2019 @ 3:43am
3 Change Notes ( view )

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Vanilla Animals Expanded — Arid Shrubland

In 1 collection by Oskar Potocki
Vanilla Expanded
28 items


1.0.1 (30/10/2019): Altered Hippo and Giraffe to give 15% less meat and leather.
1.0.0 (17/08/2019): Release

A giraffe is probably the most recognizable african animal. For some reason, it’s not in the vanilla base game, and your african tribe immersion is forever ruined. Crocodiles can never hunt you around the river bank, hippopotami can’t rip your arms off with a single bite and you can’t hear coyotes around the campfires. Except, now you can.

Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. This part is the Arid Shrubland biome expansion. It adds 7 new animals that will spawn in the Arid Shrubland, but some of them also spawn in other biomes. They have vanilla artwork, sounds and balancing. With this variant you are finally able to hunt herds of wildebeests, run away from cheetahs and use zebras as your pack animals!

Vanilla Animals Expanded: Arid Shrubland adds following animals to the base game:

There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the comments.

Q: Do the animals spawn randomly in biomes?
A: Yes, all these animals are guaranteed to spawn in Arid Shrubland biome, with some of them also spawning in other biomes. IMPORTANT: Hippopotamus and Crocodile will only spawn on river tiles.

Q: Is Wildebeest milkable?
A: Yes, however it produces milk in small quantities and very rarily.

Q: Is X a pack animal?
A: Zebra and Wildebeest are pack animals.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new animals?
A: No. I will focus on other modules, adding different animals for different biomes, but this workshop submission is completed.

Q: Is this mod compatibile with A Dog Said?
A: Yes. You need A Dog Said and LBE's A Dog Said Easy Patcher loaded before this mod.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these animals to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Can you add /this/ animal?
A: Chances are it’s probably already in the works as part of another biome. Please, stay vigilant and be patient. I’m just a human.

Q: CE compatible?
A: It will be soon, with a following mod being a patch for it: https://steamcommunity.com/sharedfiles/filedetails/?id=1824112352&searchtext=animal+expanded

Graphics are created by me, Oskar Potocki.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-SA 4.0)[creativecommons.org]


Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!


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Sarelth Jan 21 @ 4:26am 
I am getting red errors saying that the animals in this mod all have "Null" for trainability, now I know that is not the case, but has anyone else had this happen an figure out how to fix it?
"The" SeanMacLeod Jan 15 @ 12:41am 
"No! Do a dance!"
Oskar Potocki  [author] Jan 15 @ 12:20am 
Ohhh the memories
"The" SeanMacLeod Jan 14 @ 10:34pm 
Maybe they just watched "Gladiator" and don't want to risk buying a queer giraffe :lunar2019crylaughingpig:
WitchyCat Jan 14 @ 5:21pm 
No one wants to buy my giraffe? I've even brought my giraffe to a nearby town and still, they refuse to buy it? Why?
Draegon1993 Dec 31, 2019 @ 7:52am 
No worries Oskar ^-^
Oskar Potocki  [author] Dec 31, 2019 @ 12:42am 
This is something that would be very difficult to code, and even if we did that, such a mechanic would put a huge stress on your processor as it would have to calculate every second if crocodiles are near the water and if not - remind them to go to water.

Such a small feature is not worth our time, sorry.
"The" SeanMacLeod Dec 30, 2019 @ 11:16pm 
Crocs will sometimes do that irl.
Draegon1993 Dec 30, 2019 @ 8:08pm 
May I suggest crocodiles (and other semi-aquatic animals) stay in or near water? I have one atm that's kind of just wandering the desert
Oskar Potocki  [author] Nov 29, 2019 @ 11:14am 
They will work well alongside each other, yes. Animal code is quite simple.