MarineVerse Cup

MarineVerse Cup

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Gameplay basics
By Greg and 1 collaborators
Basic facts about MarineVerse Cup
Account setup
Account Setup
You can create MarineVerse account here:

Once you create a MarineVerse account - you can use your e-mail address to login to MarineVerse Cup.

Optional Patreon Membership
MarineVerse Patreon membership:
Please sign up for MarineVerse Cup membership here.[]

"Sailing pass" is a MarineVerse membership. Currently, players with active Patreon are given the "Sailing Pass" ( in the future, there might be other ways of getting it ). Benefits of the pass include: Access to "Waszp" and instant access to "Dinghy" and "Pro". MarineVerse members with "Sailing Pass" are directly supporting us in our mission to Inspire, Train and Connect sailors. We're a tiny team working on a quite specialised product ( VR sailing ) - your support makes this project possible and enables us to continue providing multiplayer infrastructure, game updates & improvements. Thank you!
How to sail
  • To sail directly upwind, zig-zag avoiding the No-Go zone.
  • Use the No-Go zone to stop.
  • When sailing upwind, keep your sails tight.
  • When sailing downwind, keep your sails loose.

Please refer to

We have 2 main goals with the MarineVerse Cup.

For players new to sailing, we want to teach you the basics and provide a place to test your skills. We're still working on making our tutorials better, so if something is confusing or you get stuck - please reach out to or ask question here[] and we will help you out.

For experienced sailors, we want to create the most immersive sailboat racing experience possible at home. Our goal is to make an authentic sailing simulation, that while being approachable to gamers new to sailing, will offer a meaningful challenge for you as well. We hope to create a easy to learn and difficult to master game. We hope your real life sailing will get better. We also want to bring like-minded people who love sailing together. Join us, and help us create the best sailing community on the Internet. Help us is our mission to grow sailing, by inspiring and educating gamers about the sport.

Lastly, if you just want to relax and explore - you may consider "VR Regatta - The Sailing Game", another game available on Steam developed by us.

Game modes
  • Daily Race Practice
  • Daily Race Replay
  • Race for guests
  • Leagues
  • Instant Multiplayer
  • Scheduled Multiplayer Race
  • Persistent time trials
  • Free Sailing
  • Tutorials

Daily Race Practice

Race practice starts every 24h. Within 24h window you can race and submit your score. The race results are announced once a day via e-mail. ( You can also check them on the website )

Scoring - Your race score is calculated in the following way:

Score = ( number of sailors racing - your race ranking position + 1 ).

For example, if there are 10 people racing and your are #2, your score will be = 10-2+1= 9

Handicap - Experienced/best players are awarded "handicap"- with handicap ( expressed in seconds ), you start "handicap" seconds after the race started. This means, that "experienced" players have to chase new sailors on the course, often only being able to catch up with newbies towards the race finish line. Having handicap system means that races are competitive and exciting both for new and veteran sailors. Currently, Handicap system is only active in "Standard" league.

Sunday, Tuesday and Thursday races are held without the handicap ( everyone starts together ).

Attempts You get up to 3 attempts in Daily Race Practice, except in the Pro League, where the limit is 1. The last attempt is your result ( not the best attempt! )

You can see boats of other players, who sailed before you on a specific day, as "ghosts". "Ghosts" add to excitement during practice and can be used for a reference - something to race against. Being "ghosts", you can sail through them (collisions with ghosts are not enabled) - if you want collisions and more exciting racing go to Multiplayer. You can disable "ghosts" in Settings, and control how many are shown.

Weekly Race Series

Example series:

  • Weekly Race series start on Sunday and finishes on Saturday.
  • To qualify into a series, you need to race in at least 50% of races that are part of the series.
  • Score: ( sum of your race points ) / ( sum of max points for each race you participated in ) * 100

We also have "Monthly" and "Seasonal" series ( Summer, Autumn, etc. ).

Players rating

Players are ranked globally and regionally and the ratings change daily. You can see your current rating in your profile on If you click on one of the ratings it will take you to a leaderboard, e.g., and you can click on the daily changes next to each player to see an explanation of how the ranking was computed. The rating system is designed to move new players up the board as quickly as possible until they find their natural level. After that you have to keep racing to stay at that level, but you can also lose points, and you lose more if you place lower in a race than someone who ranks lower than you. You also pay a daily charge of 3 points for league membership. Only the largest league that you are a member of (per boat class) automatically charges the daily 3 points (e.g. in yachts it might be Standard or Pro), so if you don't race in a smaller league you won't be penalized.

Profile picture and country flag
At the moment, your profile picture is taken from your Steam profile picture. To enable that, you need to link your Steam account with MarineVerse account. This can be done here:

You can also choose the country you want to represent. Please provide your timezone information, as we use that to improve your experience, for example by enrolling you in a regional league.

Race for guests

You can use "Race for guests" to show MarineVerse Cup to your friends. They can race, and will be asked at the end to provide their e-mail address - this way, the result belongs to their account ( which they can create during this process ) and not to your account. This mode can also be used for "events" and public demos.


Currently we have "Standard", "Pro", "Dinghy", "Waszp" and a couple of regional leagues. You can only sail in a league you are part of. You can be part of many leagues. When you register for MarineVerse Cup, you start in the "Standard" league. You can progress to "Pro" league, by winning a Daily Race Practice in "Standard" league. Players from US and UK are automatically assigned to a regional Yacht league after 1 "Standard" race.

Each league has a boat assigned. Currently "Standard" and "Pro" are racing on a yacht. "Dinghy" is sailing in a small sailboat - dinghy. Waszp league sails in a foiler - Waszp. We are hoping to bring more boat types and more leagues ( including regional / country / sailing club leagues ).

We can create a custom "league" for you - this way you can control the boat type and who sails with you. ( Currently this feature requires reaching out to us on )

Instant Multiplayer

When you go to Multiplayer (the icon with 2 heads on it), select a league, and then pick "Instant Multiplayer" - you connect instantly to a multiplayer session. If there is one in progress, you can join the race. If you are the first person, you are "the host"- you can wait for others and then decide when to start the race.

Scheduled Multiplayer Race

We have scheduled races - you can see a list of upcoming races and sign up for one here:

Persistent time trials
These are races that "are always the same" ( as opposed to Daily Race Practice races, that change every day ). To access the time trials go to "Boats" in the main game menu, where you can chose the location and boat type. You can use this mode to perfect your skills on a consistent track. You can also try different approaches and see what gives you the best results. We have a long running leaderboards for the time trials:

Free Sailing
If you just want to sail without the pressure of a race timer you can do that from the main menu under "Locations". Choose a boat type at the top and a location at the bottom. To unlock each location you have to race there once, but once you do that you can spend as much time as you want wherever you choose. Each location has 2 racing markers so you can sail up and down on a beam reach using those. There are also random puffs and lulls and random hazards (carinal and isolated danger buoys). The locations are mainly just about the scenery, but there are currently some small differences in Sydney, which has a jetty. On the horizon you can see a few instances of red writing in the sky. Sail towards those to see what they mean (it's a nice surprise).

We have tutorials and we're still working on adding more. If you log out of the app and then log back in again, or start on a new device, your "achievements" are reset and you are invited to complete the tutorial again. You can ignore the tutorial if you already know how to play.


Discuss this guide on Discord:

MarineVerse Cup t-shirt[] Merchandise ( like t-shirt ) is a great conversation starter. Get some, wear it and help us promote VR sailing.

Spectator mode ( PC Only )
Changing camera on desktop
0 - VR Camera ( first person )
SPACE - Recenter view.
1,2,3,4,5 - Switch to external camera ( if available )
U,H,J,K - keys - moves camera
Tab - Switch camera perspective to another boat (cycles through the fleet)
Esc - Exit to menu
Drag mouse left button to rotate camera

Example video recorded in spectator mode:
Game controls

Position and view control
  • To teleport, point at teleport location, and press and hold trigger button.
  • To "snap turn", i.e. change your perspective, push left joystick left or right. Can be disabled in game settings.
  • Press "SPACE" to recenter your view.

  • You can use laser pointer to adjust wheels using a slider in the middle of the wheel or
  • Grab wheels with grip button and rotate to adjust or
  • Right joystick left/right to steer
  • A,D keys ( PC only )

Sail control
  • You can use the laser pointer on the winch button (yacht) to adjust the mainsail, or
  • You can grab winch handles (yacht) or sheet end (dinghy) with grip button and drag to adjust or
  • Left joystick forward/backward to sheet out or in
  • Right joystick for jib in a yacht
  • Spinnaker - sail directly downwind for 4s to launch it. It's quite sensitive so keep trying to find a dead run if it doesn't happen at first. Once the sail is up you can luff up slightly (10 or 20 degrees), but once you get too far from a dead run the spinnaker will come down.
  • W, S, R, F keys ( PC only )

To steer a dinghy you can use the right joystick, a bit like a yacht, but in the opposite direction because it is simulating a tiller, not a wheel. You can also grab the tiller, or the tiller extension, and steer with that like a real boat. Most people prefer the joystick for racing.

The dinghy has a daggerboard which you can raise by grabbing it (but there's no friction so you have to hold it up). If you click the finger trigger at the same time as grabbing then a "line" is attached and you can use that to hold it. Click again to release. On a run you can add 0.5 knots or more to your boat speed by raising the daggerboard. Upwind it will make the boat harder to steer and not add any speed.

Dinghies go faster if they are balanced (left and right), so move across the game area, or lean over to keep the boat level.

Does applying a lot of helm increase the drag and slow the boat?

Why is the race always starting upwind?
This makes the start easier without boats going over early, and it spread the boats over the course so that they don’t all arrive at the first mark at the same time.
Read more here.[]