290 ratings
[1.0] RimCuisine 2 Meals and Munchies Expansion
Mod, 1.0
File Size
1.869 MB
Aug 13, 2019 @ 7:18am
Aug 24, 2019 @ 4:57pm
2 Change Notes ( view )

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[1.0] RimCuisine 2 Meals and Munchies Expansion

In 1 collection by Crustypeanut
RimCuisine 2: Complete Collection!
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RimCuisine 2: Meals and Munchies Expansion for 1.0

Welcome to RimCuisine 2: Meals and Munchies! This expansion mod is focused on expanding your colony’s repertoire of snacks, foods, and meals for your pawns to gorge themselves on!


New Snacks: New snacks including crisps (chips), cupcakes, and icecream for your pawns to delight themselves on!

New Meals: Make primitive nutrient paste in the form of Rubaboo or revel in gluttonous excess with the Extravagant Meal!

New Food Preservation: Make ingredients last basically forever by canning them! Canned meat, canned vegetables, canned fruit, and canned meals can be made at a cannery! Canneries require electricity and use steel as a fuel source. Canned goods are not only a great way to preserve and store food (being 5x as compact as raw ingredients and last forever), but also are a good trading commodity! Everyone loves canned goods!

The Rim-Co Cook-o-Matic 9,000,000,000 XXXL: This high-tech piece of machinery, made from spacer components, plasteel, and a lot of love is your colony’s solution to.. Well, anything food related. Despite being a power hog at 800 W, this machine lets you produce just about any food en masse. Mass produced meals, ingredients, snacks, and drinks! Requires less skill to make stuff than a regular stove, plus saves time! The Cook-o-Matic requires both Advanced Cooking and the Fabrication techs to make, plus plasteel and spacer components (subject to balancing in time).


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To-do List:

Work on balance!
Minor art tweaks and fixes.
Bugfixes (hopefully there aren’t any!)
Compatibility patches!
More snacks?!?! We’ll see!



Same compatibilities as RimCuisine 2! Go read my rant over there! ;)
Popular Discussions View All (1)
Jun 10 @ 2:38pm
Meal suggestions
Benjideaula quicksell.store
< >
WyrmBlade Apr 23 @ 6:51am 
cant cook rations with any processed stuf
Mlie Apr 21 @ 1:08pm 
Made an update of this for RimWorld 1.1 after contact with Crustypeanut.
Hope this helps anyone!
Varjonyymi Apr 5 @ 5:12pm 
Seems to work just fine with 1.1
SetArk <Nyanverick 07> Apr 4 @ 4:02pm 
"Canned meat = mystery meat. You don't know what you'll find! It all tastes the same once its been processed and canned."

PTSD flashbacks from Fallout 1 coming to mind.

Also, great mod, exited for 1.1 !
Heavily expecting the new version.Can't wait to see my lovely ice-cream again!
Anthony the Wise Mar 21 @ 4:31pm 
I miss my meals and munchies. :( I hope this gets updated soon.
Sushi Dragon Mar 6 @ 5:08am 
oh makes sense, sorry I just didn't think into how it worked
Crustypeanut  [author] Mar 5 @ 9:24pm 
That.. was actually a design decision the way I did it.

Canned meat = mystery meat. You don't know what you'll find! It all tastes the same once its been processed and canned.
Sushi Dragon Mar 5 @ 9:17pm 
making canned insect meat disgusting would be good, that sounds pretty exploitable honestly
KasumiTakeshi Mar 2 @ 2:05pm 
Hi! No rush, but I was hoping this gets updated soon. I don't know what to do with all my insect meat now that I can't can it yet in 1.1! I hope it's updated soon, but again, no rush. If you have an ETA or anything, I'd love to know so I can decide whether to destroy my insect meat or wait.